RimWorld

RimWorld

Universum
81 Comments
TakeABreak 16 hours ago 
How to completely remove asteroids? leaving only the moons.
Creeper-Boom1 11 Jul @ 3:32pm 
Any chance on a 1.6?
Harmonea 26 May @ 8:48pm 
Hi- I tried to join your discord to file a bug report in the way you wanted, but the invite is invalid, sorry!

There's a conflict with the mod Cyanobot's Genes that causes Universum to fail to initiate (and, when game is started/loaded, the NEO field to inevitably not generate). This issue goes away if Cyanobot's Genes is loaded after Universum, and I let the other mod's author know as well, but in case there's a deeper compatibility issue that needs to be addressed, I wanted to report it here anyway. Here [gist.github.com] is a HugsLog showing the specific error in a bare minimum mod list.
59051 21 Apr @ 6:32pm 
i sent my colonist to a barren moon on a shuttle and when it said she arrived she simply vanished. like she vaporised
Max 27 Mar @ 9:49am 
@Stedera How did you profile this?
Stedera 27 Mar @ 4:08am 
Absolute TPS destroyer
Peers 17 Jan @ 1:32pm 
I kept crashing my game because I was trying to settle on asteroids lol
maxvmaxvmax 22 Dec, 2024 @ 10:35pm 
odd question, can someone link how to use the spinal weapons since i cant figure them out?
Kash Ka 2 Oct, 2024 @ 6:16am 
Suddenly when i have this enabled the game glitches, after the planet is generated the world generation screen reappears and i can't do anything.
k.slama95 6 Jul, 2024 @ 11:29am 
after reloading a game, all game objects that matter (as in asteroids, moons, all that) are invisible, but not the useless floating junk
RimNauts  [author] 29 Jun, 2024 @ 4:44pm 
Big visual update is out, make sure both RimNauts 2 and Universum are updated before reporting bugs.
AlekSergeev 12 Jun, 2024 @ 7:30pm 
Oh, sorry, don't mind. It was problem of old hugslib
RimNauts  [author] 11 Jun, 2024 @ 1:56pm 
The last updated just included a harmony patch for generating maps so I doubt that caused your issue. Could you send the log?
AlekSergeev 11 Jun, 2024 @ 10:10am 
Something cause black screen on loading save after last update.
Chaonic 13 Apr, 2024 @ 4:41pm 
Oh sweet!! :)
Thank you so much!!!
RimNauts  [author] 13 Apr, 2024 @ 4:18pm 
This has already been fixed. Please resubscribe to both mods (Universum and RimNauts 2) as Steam might not have updated them automatically.
Chaonic 13 Apr, 2024 @ 4:00pm 
After peeling my mod list away one by one... I've also just found that Universum makes entering the labyrinth impossible. Bugging out the game completely.
I also have a faint suspicion that it's also responsible for squads going missing when entering a distress signal territory.
Fugs 13 Apr, 2024 @ 3:57pm 
This mod breaks the game when in Anomaly areas like the labyrinth and pit.
Katieclysm 13 Mar, 2024 @ 10:22am 
1.5 patch notes: "Added support for maps which don’t have a corresponding world tile." That sounds useful.
ThePastaManCan🤷‍♂ 29 Feb, 2024 @ 4:34am 
@hamacelos Big and Small genes is what you are looking for.
Marge Simpson 29 Dec, 2023 @ 4:48pm 
is there a way to abandon an asteroid?
Hamacelos 27 Dec, 2023 @ 6:02pm 
also , any chance for a gene that makes them immune to vaccum?
Hamacelos 27 Dec, 2023 @ 6:00pm 
how do you make animals immune to decompression?
RimNauts  [author] 1 Nov, 2023 @ 3:49am 
Try to reload your save and see if it fixes it, sent out an update today (version 2.0.2) which fixed the issue of not deleting game objects properly. If you still have lag on the world map, you can go into the mod settings and reduce the number of asteroids that spawn, 3000 is the default so try something like 1000. Remember to press the Regenerate button after the change so it updates your save
M.H.E. 1 Nov, 2023 @ 3:22am 
The game component from universum called "Mainloop" is causing some extream levels of lag. Is this the bug you mentioned? Resubscribing didn't do much.
RimNauts  [author] 30 Oct, 2023 @ 12:32pm 
I have identified the issue and uploaded a fix (version 2.0.1) Resubscribe to Universum to force Steam to update.
FiLiAndra 30 Oct, 2023 @ 11:43am 
Also have SoS2 Experimental, so it might be related...
FiLiAndra 30 Oct, 2023 @ 11:41am 
I cannot figure out how to send messages via discord (yes, I am that stupid...), but can confirm the loading issue. Loading the save again after getting those three random pawns turns things back to normal, but loading from the main menu once again creates a new random game with three pawns...
RimNauts  [author] 30 Oct, 2023 @ 11:23am 
If I would guess where the problem lies, it would be with the backward compatibility feature which transfers the old world objects to the new one. I am not able to reproduce this so I am assuming it might have been a combination of this and a mod incompatibility. Either way, remove or use the old version for your current save and wait with the new version for when you start a new game.

If anyone else gets the same issue, please let me know over at the discord (link above).
Runt 30 Oct, 2023 @ 9:39am 
Either this and/or rimnauts 2 newest update caused a weird bug where loading a save caused my colony to be replaced with 3 random colonists in a new start with a random items on the ground (like one of the default scenarios).

I don't know if newest update caused an incompatibility issue with the mods im using since the last version worked fine with my mods.

Just gonna disable it for now, but thought I should let you guys know.

Notable mods im using are: SoS2 experimental, a lot of the vanilla expanded stuff, better gc, rocketman, dubs performance analyzer, rimmsqol. Again last version worked fine, just the newest mod probably messed compatibility or something.
Swarthy 6 Jul, 2023 @ 7:11pm 
@Badger nice nice
Badger 27 Jun, 2023 @ 11:05am 
@Sir.FluffyCat I am running them together. Basically yes they are compatible; sos2 is still in testing but the person who makes this hangs out in their discord and is pretty on-the-ball about any bugs that come up
Jeffery Helldiver 25 Jun, 2023 @ 7:48pm 
Is this mod compatible with the 1.4 version of Sos2?
TheQuantumReverend 28 Apr, 2023 @ 10:09am 
I'm having fires start on my spacestation and spreading despite being "outside". Is this a bug?
Elv原则 22 Apr, 2023 @ 8:58am 
is it possible to creatte custom moon with custome biome ? with the framework?
Zed 1 Apr, 2023 @ 1:54am 
anyone knows why pawns keep removing their space suits just after entering new map? (space or home)
they have assigned space suits only.
It helps when I draft them just after the landing, move, and then undraft.
The Seraph of Tomorrow 31 Mar, 2023 @ 7:44am 
I keep getting this error thrown up, and i am not sure what it means in relation to this mod.

Error in static constructor of Universum.Universum: System.TypeInitializationException: The type initializer for 'Universum.Universum' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void Universum.Utilities.MapParent_Deinit_NewTemp::Postfix(Verse.Map map)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <255414689d344b1385ae719f6cce8c55>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00068] in <255414689d344b1385ae719f6cce8c55>:0
--- End of inner exception stack trace ---
Elgate 22 Mar, 2023 @ 7:26am 
Thank you very much, I'll look at it ;-)
RimNauts  [author] 22 Mar, 2023 @ 4:11am 
I will look at adding compression utility in the future but for now, the decompression can simulate this.
RimNauts  [author] 22 Mar, 2023 @ 4:10am 
It is definitely possible to utilize this framework for that but for now, it will show as decompression damage . If you are still interested, you can see how to utilize Universum here:

- BiomeDef: https://github.com/RimNauts/RimNauts2/blob/main/Defs/BiomeDefs/satellite.xml#L57
In your case, you would only be interested in the first two utilities.

- WeatherDef: https://github.com/RimNauts/Universum/blob/main/Patches/WeatherEvent.xml#L3
You will want to do this to each allowed weather on this biome to apply the damage.

- To allow apparel to defend against this effect, you will have to add the EVA tag to both the head and the body apparel. Example: https://github.com/RimNauts/RimNauts2/blob/main/Defs/ThingDefs_Items/SpaceSuit.xml#L64

- To allow animals to survive, you will have to add this tradeTag AnimalInsectSpace

If you have more questions, please head to the Discord server which has a dedicated #development channel
Elgate 22 Mar, 2023 @ 3:16am 
Apologies if it's not the purpose of this mod, I wanted to try my hands at making a high pressure biome (underwater) rather than a low pressure one. While I understand it is not the original purpose of this framework, it already has many of the feature that would be needed for it (damages in open areas etc...) and I was wondering if it would be possible to create similar effect with it. Mostly suffocation and compression.
RimNauts  [author] 21 Mar, 2023 @ 5:51am 
randomguynamedalex Not sure what you mean, if you have any issues with the mod, let me know in the Discord server.

Necromenta In the RimNauts 2 mod settings, you can disable raids.
Necromenta 20 Mar, 2023 @ 2:23pm 
Keep getting raids in the space station, any fix?
Katherine Klein 19 Mar, 2023 @ 2:14pm 
so THIS is why my space stations weren't showing up
RimNauts  [author] 4 Mar, 2023 @ 2:38am 
Tiny New RimNauts 2 update is out, let me know if the issue is fixed for you.
Tiny 24 Feb, 2023 @ 4:43am 
Hey! I'm getting spammed with this red error
https://pastebin.com/bYSyp8Dw
twsta  [author] 10 Feb, 2023 @ 11:04am 
@Shlinko Unfortunately Universum & Rimnauts 2 are for Rimworld >=1.4
Shlinko 10 Feb, 2023 @ 9:36am 
was this mod ever released for 1.3 and if so is there a way i can get that version?
RimNauts  [author] 4 Feb, 2023 @ 4:17am 
An update has been released. Make sure that the version says 1.5.2 on startup. You might have to reinstall the mod to force steam to update it.

Let me know if it works. If it doesn't, you could try to move it higher (or lower) in the mod list as it is caused by one of your other mods.