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At this point, I have a new computer and wouldn't be able to brighten up that area if I wanted to 🤷♂️ But I still don't understand how one would see anything at all in this game if that place is completely black, wouldn't the rest of the map be pitch black too?
I am trying to make brighter maps tho. Unfortunately, I'm not making that many maps anymore haha
Wow. Don’t think I’ve seen this quirk of the game engine used before. As you said the solution IS a logical one, but holy damn is it ever outside-the-box. This one requires a very advanced knowledge of portal/momentum and nerfing mechanics to fully understand. It’s a miracle I got it as fast as I did.
I knew what the title was referencing right away. How the hell are you supposed to get the Goldilocks zone of 5 blocks momentum??? I knew 4 wasn’t enough and 6 shot me over. But how the fuck is one supposed to get that much momentum with the pits available??? If I’m being completely honest I thought the solution would somehow exploit Portal’s built-in “terminal velocity” - a prior NE map I played used that limitation to nerf the player’s momentum , but this is just as clever, honestly.
Difficulty: 4/10 (for an experienced)
Enjoyed: 8/10
And fun fact, Portal2 does actually have brightness slider, but it only appears in video settings when the game is running in fullscreen! Coincidentally, running in fullscreen used to fix my in-game driver issues all by itself, so could be worth looking into on it's own :)
Thanks for playing and detailed feedback! I'll keep it in my mind in the future!
I figured out fairly quickly that the answer to that had to be bumping my head against the ceiling. I just couldn't figure out where or how to make that all work . The eventual answer on where and how to get that final move to work is nothing short of genius.
I'm a firm believer that a good puzzle has everything in plain sight, and the only thing making it seem impossible is the inability for the player to think think outside the box or to put 2 and 2 together. How is one meant to solve a puzzle if they're missing one of the pieces, or thinks one of the pieces simply just cannot fit?
Thanks for trying to help, sorry I went off a bit
In fact, allowing this particular move makes it such an extremely unimpressive feat, that - I hoped - it would shut down the topic before it even started. I was wrong, ig.
I'm not sure if it has to do with me being the author, where I usually experiment with weird stuff while also trying to block these kind of solutions... But I'm confused why two people I thought of as legit players even considered this way like they discovered strafing a week ago. What's next, cube hopping on Mevious maps?
Thanks for playing, glad you enjoyed!
Glad to hear you had fun!
Though it's ridiculous, it's maybe worth noting that because the final angled panel is visible from the 4-voxel floor-ceiling pair, it is sufficient to place a portal on the ceiling of the 2-voxel floor-ceiling pair, enter the floor of the 4-voxel floor-ceiling pair, perform the bonk, and then do some crazy fast shooting. Maybe not worth fixing, haha.