Garry's Mod

Garry's Mod

[EVACUATION+MMOD+OF2] Kitbashed HL2 Spas/Shotgun replacement
66 Comments
Бодик 22 Jun @ 7:46am 
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Well-Rounded Wildcard  [author] 12 Apr @ 10:51am 
it shouldn't, you might have a conflicting addon or some gmod update did something
kokdolfn 10 Apr @ 3:21am 
why does this make your hand invisible
Bonkguy 15 Jan @ 12:19pm 
ty wildcard
Well-Rounded Wildcard  [author] 15 Jan @ 12:01pm 
@Bonkguy personal edit that uses stuff i ported myself from halo reach and stuff from two addons, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1831104218
the other one valkyrie uploaded isn't listed anymore but there's prolly reuploads of their older halo reach marines, the hands don't have the best weightpainting and kinda malform alot
Bonkguy 15 Jan @ 9:55am 
Whats the pm in the pics?
(playermodel)
Headcrab 17 Sep, 2024 @ 1:38pm 
make the hands for a playermodel so you dont need to add c-hands
SmiggleLord 7 Jul, 2024 @ 2:16am 
My bad, no, the redux shotgun doesn't have a sling.
Well-Rounded Wildcard  [author] 30 Jun, 2024 @ 2:21pm 
if it does have the sling, then be my guest and figure it out yourself
otherwise, if i do update this, its going to be a touchup/overhaul with the culmination of knowledge i've gained over the past 2 years
Well-Rounded Wildcard  [author] 30 Jun, 2024 @ 2:19pm 
off the top of my head, after checking, i don't think mmod redux shares the exact same rig as the evac shotgun, since theres bones and animation data for the sling itself, which from what i checked, redux lacks the sling
Well-Rounded Wildcard  [author] 30 Jun, 2024 @ 2:14pm 
its literally the reload animation from EVACUATION, straight from the files
SmiggleLord 10 Jun, 2024 @ 7:14am 
Pretty nice addon, i suggest to change the reload animation to mmod redux or something else
gaming 11 Apr, 2024 @ 10:31am 
okay
Well-Rounded Wildcard  [author] 9 Apr, 2024 @ 3:51pm 
at some point in the near future
i got a few things im working on that im almost done with that im gonna upload soon
gaming 9 Apr, 2024 @ 8:41am 
c_arms?
gaming 24 Feb, 2024 @ 6:06am 
thx
Well-Rounded Wildcard  [author] 24 Feb, 2024 @ 5:36am 
its a personal edit of valks halo reach/ce anniversary pms, with some stuff i ported from reach myself
gaming 24 Feb, 2024 @ 12:27am 
playermodel?
idksomething 26 Jan, 2024 @ 9:12pm 
can't wait to see the signalis shotgun mod
Well-Rounded Wildcard  [author] 26 Jan, 2024 @ 8:32pm 
so who knows how soon i'll do it for this model
Well-Rounded Wildcard  [author] 26 Jan, 2024 @ 8:31pm 
currently working on a niche model replacement for an arccw mw2 spas 12 of the shotgun from signalis because its one of my goto weapons in Horde, i was asked if it'll end up becoming its own thing and already planned on it being its own thing for months now (since i extracted the assets last june)
GORT 26 Jan, 2024 @ 8:30pm 
ok
Well-Rounded Wildcard  [author] 26 Jan, 2024 @ 8:28pm 
at some point, i've learned some new tricks
GORT 26 Jan, 2024 @ 6:07pm 
Add C_hands
idksomething 20 Nov, 2023 @ 2:19pm 
aight, good luck
Well-Rounded Wildcard  [author] 20 Nov, 2023 @ 2:05pm 
they'll eventually be released
idksomething 20 Nov, 2023 @ 1:38pm 
ah, i liked the zombies and was wondering what addon
Well-Rounded Wildcard  [author] 20 Nov, 2023 @ 1:31pm 
essentially adding moving melees to hl2's zombie ai just abuses animation layers, and calls a move animation alongside a melee animation with the needed events, and the melee or move animation is layered ontop of the other animation, called whenever melee is called, so the ai technically thinks its not moving when its meleeing even though it is, im honestly surprised something like this hasn't cropped up on the workshop by now
Well-Rounded Wildcard  [author] 20 Nov, 2023 @ 1:28pm 
they rely on the regular built in hl2 zombie ai as lua based npcs are significantly less performant than hl2 zombies, although this comes at the cost of having to work with the limitations of the zombie ai, which just so happen to be a pain having to explain to someone that the zombie ai chooses to pretty much call one activity at a time, and not call a melee activity while moving or calling a move activity while meleeing, so it makes the incorporation of moving melees a hassle unless you have an animation that transitions from moving to standing, otherwise the animations will look janky when transitioning from a melee activity to a move activity
Well-Rounded Wildcard  [author] 20 Nov, 2023 @ 1:23pm 
a work in progress mishmash of l4d2 animations, i haven't gotten around to finishing the models yet
my lazy ass is not in the mood to weight paint wrists in blender
idksomething 20 Nov, 2023 @ 1:13pm 
what are those zombie animations
Auto 26 Sep, 2023 @ 2:33pm 
its pretty water to me
engine 11 Sep, 2023 @ 9:32pm 
water
Well-Rounded Wildcard  [author] 6 Sep, 2023 @ 3:46am 
water
Alt Acc. #17 5 Sep, 2023 @ 6:57pm 
water
puppydoge_2 23 Apr, 2023 @ 10:42am 
nice addon
Well-Rounded Wildcard  [author] 12 Apr, 2023 @ 12:45pm 
i can't believe somebody actually paid attention to tags
Taehl 12 Apr, 2023 @ 12:35pm 
You should remove the "Water" tag. This has nothing to do with water.
[MERCENARY] 24 Mar, 2023 @ 9:28pm 
i look forward to the rest of the kit bashed series of guns for hl2 :)
Well-Rounded Wildcard  [author] 23 Mar, 2023 @ 3:24pm 
sadly no, i am currently too brain dead to figure out c_ hands
djsmallz2009 23 Mar, 2023 @ 2:03pm 
c-hands?
Well-Rounded Wildcard  [author] 23 Mar, 2023 @ 1:25pm 
mayhaps
[MERCENARY] 23 Mar, 2023 @ 4:40am 
kit-bashed smg or ar2 when?
Well-Rounded Wildcard  [author] 2 Feb, 2023 @ 8:17pm 
you might have conflicting addons or too many addons, i wouldn't have any clue in the slightest why it would look like a broken mess
GlingusMain_24 2 Feb, 2023 @ 3:24pm 
for me it looks like a disgusting broken mess.
Alivebyte! 29 Jan, 2023 @ 9:21am 
Bruh
FamyCH 29 Jan, 2023 @ 9:18am 
wow, did not expect to see here in the studio addon porting hands from my mod :D (Although the mesh hands and the basic texture already took from CSGO, and only tweaked the texture)
Space Shuttle Scam 28 Jan, 2023 @ 5:58am 
thx!
Well-Rounded Wildcard  [author] 26 Jan, 2023 @ 12:00pm 
vanilla hud, all i did was toy with the clientscheme, change the reticle in the font file, and plunk the quake 1 font into the resource folder along with changing it in clientscheme and so on, changed the color of the hud too
Space Shuttle Scam 26 Jan, 2023 @ 9:34am 
what is that hud?