Barotrauma

Barotrauma

Scavenger Job
60 Comments
Scavenger-lookin Arachnoid 30 Jul, 2024 @ 11:18am 
i thought this would be more of a hoarder style :( still alright mod
Max 21 Jul, 2024 @ 1:02pm 
Hi there! Could you add support, or create a patch for Immersive Diving Suits?
Bobingabout  [author] 27 Feb, 2024 @ 6:40am 
I thought it might be, but hard to tell with just 3 words of text.
Rigel 26 Feb, 2024 @ 9:22pm 
it was a joke dawg mb mb
Bobingabout  [author] 26 Feb, 2024 @ 8:54pm 
No, I made the Scavenger before I knew about Lethal Company. I'm not sure if dates, but potentially before Lethal Company was released.

I started with skill trees in a skill overhaul, and basically ended up with 4 skill trees on the Medic and Mechanic based on Alien Artifact scavenging and Scrap Scavenging, mostly based on removed skills before the talent tree overhaul.

I decided it would be better if I just put both of these on their own Job class, and since the current theme was Scavenging, I expanded upon it.
Rigel 26 Feb, 2024 @ 7:15pm 
lethal company reference
Saint Bricriu 18 Feb, 2024 @ 10:07am 
Just had an idea, I understand if you don't wanna change everything, but maybe swap out some of the Mechanical Bonuses that one can get to Helm bonuses? I've been doing a lot of missions as scavenger where I end up piloting the Drones or Subs near important resources, and it always starts so darn low.
Bobingabout  [author] 13 Nov, 2023 @ 6:00am 
@sovereigncrab Yes.

The way the damage bonus works is it increases the damage on any "Alien Projectile" fired by the player.
Any weapon that contains the alien power cell, makeshift alien power cell, or hybrid power cell, which all create the same "Alien Projectile", will receive the bonus.
This also means that any other modded weapon that takes these (the Alien power cell) ammo containers, or any modded ammo container that fires the same projectile, will trigger the Scavenger's alien pistol damage bonus.
sovereigncrab 13 Nov, 2023 @ 12:47am 
does the Alien Pistol Specialization damage increase work for the Make-Shift Alien Weapons?
Saint Bricriu 24 Oct, 2023 @ 11:07am 
Also obviously Terraria gamer is a W moment.
Saint Bricriu 24 Oct, 2023 @ 10:46am 
Oh that's fascinating! I was basing my knowledge of your stuff on the skill screenshots alone so I had no idea the scavenger one was missing such key details. I take back what I said, this is a fantastic job mod! Up there with Cthulu's! Thank you for your work!
Bobingabout  [author] 24 Oct, 2023 @ 6:43am 
I find that the Scavenger Diving Suit, the P.U.C.S. alternative, is great for the scavenger, but it's advantages don't really step on the toes of the PUCS itself. The PUCS has the medical dispenser, and Radioactive resistance that this suit don't have.

The monitors you get from this job require the previous ones to craft, it does make them redundant in that it does the function of the 3 of them (The Item Finder, Electrical monitor and Status monitor, but not the reactor PDA), but since you need the other 3 as components to craft it, it makes it hard to get, and balanced it out.
Think Terraria, you have a clock that tells you the time and a depth meter that tells you how deep you are, it takes 2 item slots to carry them, but then you get the compass that tells you how far from the center of the map you are, but now that you have all 3, you can combine them into the GPS, a single item that tells you all 3 pieces of information.
Saint Bricriu 23 Oct, 2023 @ 9:32am 
Although I do hope that the Alternative P.U.C.S and other monitors don't make their respective talents unnecessary.
Saint Bricriu 23 Oct, 2023 @ 9:24am 
Out of all your jobs, this one is definitely my favorite! It fills a niche without being overpowered and allows for the other classes to focus on the non-scavenging perks!
Premi 21 Sep, 2023 @ 8:49pm 
Thanks for the quick update, I can confirm it's been fixed.
Bobingabout  [author] 21 Sep, 2023 @ 7:41am 
So, the issue is specifically related to Demontonite tools?

I actually just unlock the ones that already existed from when the Mechanic used to get them. It seems like in a recent update the game code has been updated to remove them as an unlockable recipe.

When I get time, I'll fix this.
Premi 20 Sep, 2023 @ 11:55pm 
FWIW I do see all of the Dementonite ammo, but I did not pick that talent, I chose the one that unlocks tools, but the recipes are just nowhere to be found.
Premi 20 Sep, 2023 @ 11:55pm 
Yeah for some reason they just aren't showing up in the fabricator, I don't have any other job mods, Dynamic Europa is running but I don't know if that would cause issues.

Does it work on your end?
Bobingabout  [author] 20 Sep, 2023 @ 6:07am 
@Premi
They're just recipes in the crafting machine like any other job unlocks. I don't know why they wouldn't show up.
Premi 19 Sep, 2023 @ 10:32pm 
Hi, can't seem to find the Scavangers tools once unlocking the recipes.
Hitilit 3 Aug, 2023 @ 4:35am 
Lemon Bread: its own combat class, only a little less items.
Bobingabout  [author] 2 Aug, 2023 @ 5:48pm 
I've not played the Diver job, so I can't really give a comparison.
Soul Tails 31 Jul, 2023 @ 9:11pm 
what is this compared to the Diver Job?
Hitilit 5 Jul, 2023 @ 11:10am 
I want to thank you for hundreds of hours of fun, quite a few of which your mods have made.
Health and wellness to you, so that you do not cease to please us in the future with new mods.
:steamthumbsup:
Bobingabout  [author] 5 Jul, 2023 @ 8:40am 
Yes, I am the same bob that made the Factorio mods.
Hitilit 3 Jul, 2023 @ 10:32am 
Bobingabout are you the same Bob who made the ultra cool and useful mods in Factorio?:cleanseal:
Bobingabout  [author] 29 Jun, 2023 @ 11:58am 
I wrote a solution in the form of another mod that makes the class more recruitable.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2996386211
Bobingabout  [author] 23 Jun, 2023 @ 4:20pm 
Well... That sucks, you appear to be correct...

I'm going to have to revert that change.
Dr. Earbeast 23 Jun, 2023 @ 2:45pm 
Pretty sure this mod is causing quests to not spawn on base.
Hitilit 22 Jun, 2023 @ 11:10am 
No kidding, I have a "gift" for rare mistakes. :cq2sad:
Bobingabout  [author] 22 Jun, 2023 @ 9:14am 
Unusual. I met her in one of my games too, and she talks properly. I double checked, and the locale entries are there.
Hitilit 21 Jun, 2023 @ 12:06pm 
I met a purple-colored NPC, and a conversation came up with him.
*eventtext.scavengerspecialhirearia.c1
eventtext.scavengerspecialhirearia.c1* :cleanseal:
Hitilit 17 Jun, 2023 @ 11:58pm 
Unexpectedly. :cleanseal: Got it.
Bobingabout  [author] 17 Jun, 2023 @ 2:39pm 
Scrap, and Alien Artifacts. I think Alien materials too.
Hitilit 15 Jun, 2023 @ 6:15am 
@Bobingabout
Hello again.
What can I put in the pockets of the Scavenger Uniform?
Hitilit 10 Jun, 2023 @ 10:01am 
Thx man.
Bobingabout  [author] 10 Jun, 2023 @ 8:57am 
I'll update this mod. Possibly later today.
Hitilit 10 Jun, 2023 @ 8:19am 
I don't know. I have mods that use Lua. But I can't hire this class.
Of the new classes I have Diver, Renegade, Scavenger and Botanist.
Bobingabout  [author] 10 Jun, 2023 @ 7:32am 
It is available to hire, but it uses the other method, editing locationtypes.lua, so if you have any other mod that edits this file, then you overwrite the changes made by either this mod or that mod.

But you're right, I definitely should change to the same method as the Renegade mod, even if that means it requires LUA.
Hitilit 10 Jun, 2023 @ 3:19am 
@Bobingabout
Hi. Can you make that class available for hire, too? As a Renegade.
Bobingabout  [author] 1 Jun, 2023 @ 6:36pm 
That's interesting... I've not come across any submarine so far that doesn't allow the Scavenger to enter, but I have seen methods of restricting specific areas of the ship to specific jobs.
It's possible whoever made the submarine you're playing with didn't take extra Jobs into account, and specifically locked the door access to the base 6 classes.
. 1 Jun, 2023 @ 7:48am 
sadly its a bit broken, i dont have access at all into the sub
Bobingabout  [author] 31 May, 2023 @ 9:40am 
Feel free to translate this if you want. but I'm fairly sure somebody already did translate this mod.
It could be this one, but I'm not certain. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2964360641
It also doesn't look like it's been updated in a while, I have made some minor changes here.
810th 30 May, 2023 @ 9:23pm 
@Bobingabout - I'll translate the mod into Russian, do you mind?
Bobingabout  [author] 27 May, 2023 @ 10:14am 
I can't remember how many shorts the hybrid cell has compared to the others, but both the ones you can craft have less bullets than the original alien power cell.
The Hybrid one can also be used in other devices too, and is a better battery than the normal portable battery, or fulgorium battery.
Sushima-Carmine 26 May, 2023 @ 8:44pm 
Ahhh. So in terms of using them as ammunition for an Alien Power Cell, the Hybrid one is more useful if one wants more ammo then?
Bobingabout  [author] 26 May, 2023 @ 7:04pm 
The Makeshift Alien Power Cell can only be used in places where you'd use an Alien power cell.
The Hybrid Power Cell can be used either as a standard portable battery, with more capacity than a Fulgorium battery, but also be used where you'd use an Alien Power Cell.
Sushima-Carmine 26 May, 2023 @ 3:20am 
Great mod, loving it, but what's the difference between Hybrid Power Cell and Makeshift Alien Cell?
NOTMOS 26 Mar, 2023 @ 10:26am 
great mod! thematic, and balanced.
Bobingabout  [author] 21 Mar, 2023 @ 11:59am 
Thank you.