Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Recovery was bad and now it's awful, barely gives any vertical movement
- Having zero lag on moves felt weird, but now having a lot of it feels weirder
- Size increase feels fine, more on line with Fraymakers' original roster, but maybe 25% was a bit too much
And I think some things that remained untouched still feel overpowered:
- Down air hits like a truck, and can combo onto itself out of ledge: amazing for stock trades
- Projectile is fast and can lead to a variety of follow-ups if it hits, also remains in the air if hit with a strong attack
- Forward smash still hits pretty hard, even tho it got nerfed
I don't want to come up as rude, it's just what I've noticed throughout the year.
Anyways thanks for making this amazing mod! :)
If you want to see what I mean, try playing with Workshop file Zero rather than the local files.
Reduce the forward momentum of up special a bit. Currently, it's extremely easy to fling yourself offstage with it and die. Also, add "reversibleAngle: false" to it in HitboxStats to make the move always send the opponent forward.
Also, remove whatever you have set for "hitstun" for Up Strong in HitboxStats entirely. Hitstun is how long *after* getting launched before the opponent can act, and it's absurdly high rn. Removing it from HitboxStats will let the game calculate the proper amount of hitstun to apply.
Fun character!
Still known Bugs :
Misdirection when hit with Up Special (But I believe this may be the engine and how it responds to the hitboxes, as slopes hitboxes don't work properly rn either)