Stellaris

Stellaris

Stellaris Evolved - Planetary Diversity Patch
29 Comments
Your Mate 22 Dec, 2024 @ 2:04pm 
I do miss this :)
Pepis the Tender 17 Jul, 2024 @ 11:38pm 
@CaptainCaCtusCrunCh until this mod gets updated you'lll probably have to go into the files and do it yourself
MrRoAdd  [author] 29 Jun, 2024 @ 8:48am 
Currently the patch is indeed non functional. Update to them will be done after bringing evolved to a satisfactory internal state after 3.12. So i expect a week or two before I will touch this.

Till then recommended to no use the patch. There is internal compat in evolved but that is minimal. Also PD has a major rewrite recently so probably a lot of the stuff in this patch will be needed to be rewritten from scratch. Even if the evolved internal changes broke this, it would not be compatible with newer PD releases.
victim of the stairs 28 Jun, 2024 @ 2:07pm 
this thing's probably due for an update itself
CaptainCaCtusCrunCh 2 Apr, 2024 @ 9:25am 
would it be possible to allow the biological swarm authority access to the infecting planetary hive and megaflora tree of life origin?
Khione 24 Feb, 2024 @ 4:09pm 
Heya, there's an issue with the Radiotrophic Mutants origin and the Replicant/Genetic Perfection ascensions where you can't properly utilize the traits given by either of those ascension paths as they overwrite the habitability trait. The radiotrophic mutants origin is in the "Exotic Worlds" addon and I was wondering if this could be fixed in this patch?
Ciaphas Cain 15 Jan, 2024 @ 11:03am 
Any progress?
SEVEN GOON SESH 23 Nov, 2023 @ 2:43pm 
:(
MrRoAdd  [author] 1 Oct, 2023 @ 3:11am 
In the works, but work has been keeping me terribly busy. Hopefully releasing it next week
Kevin McScrooge 30 Sep, 2023 @ 10:06am 
any update on progress?
A.I.D.I.R. 25 Sep, 2023 @ 3:38pm 
I understand the update is on its way and it might be due to needing to be upgraded but...:

There seems to be an issue with either SE or this specific patch.

With PD: More Archologies, the Machine Worlds and Hive Worlds have their own special project to make them into their planetary versions of archologies. When the project finishes completion their respective housing districts are not pre-built and cannot be built unlike regular archologies.
MrRoAdd  [author] 23 Sep, 2023 @ 7:18am 
Update for 3.9 is on the way, should hopefully get it out by Sunday or somewhere next week.
Most work on patches has been slowed down due to focusing on Evolved development proper which slowed down the updating of this patches.

Considering the changes i made in evolved, hopefully future updates would be faster and easier to do.
leslac 18 Sep, 2023 @ 1:01am 
Update to 3.9?
MrRoAdd  [author] 4 Jul, 2023 @ 2:16am 
Well this is an official patch for Evolved, that adds extra compatiblity that would be too hard to maintain inside Evolved.

A lot of stuff would be unfeasible to maintain inside Evolved due to rapid changes in PD, most internal compat is so stuff does not outright break, and works. The patch adds synergies for PD content with evolved content.
Xorgul 3 Jul, 2023 @ 4:45pm 
@Eternal I don't think this patch is even needed. As far as I understand Stellaris Evolved has a built in support for planet diversity.

From the mod page "Internal compatibility with several popular mods, like Planetary Diversity, Gigastructural Engineering, Guili's modifiers, etc is actually implemented."
MrRoAdd  [author] 2 Jul, 2023 @ 9:21am 
Evolved does change tradition ui, however none reported that that causes crashes. Maybe a combo of some ui mods( some patches of ui overhaul or something?)
Eternal 2 Jul, 2023 @ 7:19am 
In theory Stellaris Evolved is the only one that changes the traditions
Eternal 2 Jul, 2023 @ 7:15am 
I don't know. I think not, but I don't find it. Let me see...
MrRoAdd  [author] 2 Jul, 2023 @ 6:45am 
This mod/patch does not modify anything with traditions @Eternal, do you have some mod modifying the tradition ui?
Eternal 30 Jun, 2023 @ 11:58pm 
When I try to add a tradition, the game crashes. Maybe update could solve this?
MrRoAdd  [author] 23 Jun, 2023 @ 2:53am 
Probably something went a miss in one of the last few patches, will take a look when i get some time. Atm updating and working on evolved takes priority. Although any fixed in the Github repo are appreciated and will try to push an update with em when i get the chance.
borsk 22 Jun, 2023 @ 8:25pm 
I think this mod needs to be updated. The planetary habitat arcologies aren't getting custom textures, planetary arcologies converted into specialized ecumenopoli use the default ecumonopolis textures, specializing regular ecumenopoli doesn't change their textures to PD ones
MrRoAdd  [author] 21 May, 2023 @ 7:58am 
Not sure, maybe? Probably to some degree, try and see, if anything is broken, please do tell. Atm the patches are not gonna be updated till be bring Evolved fully to 3.8 features and stable
Xorgul 20 May, 2023 @ 11:38pm 
Does this need an update to 3.8?
MrRoAdd  [author] 26 Apr, 2023 @ 3:00am 
will need to check that, thanks for the report.
Anyron 26 Apr, 2023 @ 1:54am 
corpo arcologies missing administrative district. with any other ecumenopolis (eco, fortress) it can be added via decision but nothing on corpo.
MrRoAdd  [author] 23 Mar, 2023 @ 2:50am 
This was a bug in base evolved mod, it is fixed in the next evolved patch (not sure if it got pushed or not).
matterhorn731 22 Mar, 2023 @ 8:42pm 
I've encountered a pretty significant bug when combining PD and SE in the 3.7 update (both with and without this patch, which I realize is not yet updated). When starting a new game using specifically a PD planet type as your homeworld (whether from an origin or just from selecting one), no agriculture, mining, or generator districts are created on said homeworld, resulting in substantial resource deficits and unemployment.
MrRoAdd  [author] 4 Feb, 2023 @ 8:48am 
Updated with some small changes for PD exotics handling on arcology decisions, creating the correct atmosphere as PD changed how those are handled