Empyrion - Galactic Survival

Empyrion - Galactic Survival

Skaar-Megalodon-FC
70 Comments
ПЕТАР 8 Jul, 2024 @ 1:44pm 
how about that in re2 ? ;D
Pew Heretic 4 Feb, 2024 @ 10:02pm 
Got it added and doing the tweaks now. Great, great looking ship. Hits all the right spots
Novix 19 May, 2023 @ 10:18pm 
and have them attach*
Novix 19 May, 2023 @ 10:18pm 
are you suppost to be able to land things on top of it?
⭐[VIK] Ivar Ragnar⭐ 7 May, 2023 @ 3:29am 
@JRandall, awesome job, any compatible modules for it?
FenrirYT13 17 Apr, 2023 @ 2:35pm 
Need Warp Drive
Badomen555 18 Mar, 2023 @ 10:57pm 
Love the immense scale! Very immersive and such detail!
Dazbog Warclaw 10 Mar, 2023 @ 4:17pm 
wow this looks amazing lol
SGT Roc/K/ 21 Feb, 2023 @ 3:54pm 
It would be great to see Vermillion or Revian add this to Reforged Eden. Give the Skaar a homeworld and add them in!
Geokhan 21 Feb, 2023 @ 2:45pm 
I really like the custom shops onboard gives it a great role playing edge. I can tell a great deal of effort when in to its design.
AnHonestSoul 20 Feb, 2023 @ 3:47pm 
Fantastic creation! This is not a ship, this is a flying city. Really, really cool.

Is there actually a way to put trader npc's into the shops? Or quest givers even?
Sam 19 Feb, 2023 @ 2:07pm 
Anyone care to make another paintjob for this one? xD
SGT Roc/K/ 18 Feb, 2023 @ 1:14pm 
@gebadamz Thanks for the next play through idea. I don't like that Star Salvage limits where you can spawn in factory builds. I think I'll take the time to edit the scenario to allow the use of the factory. Great Idea!
LOFTY 18 Feb, 2023 @ 12:15pm 
Epic
gebadamz 18 Feb, 2023 @ 7:16am 
One can always count on something of quality coming from you Mr. JRandall. Question for you is will it function as intended in the Star Salvage scenario, for that would be right along the theme of the Skarr faction. The whole scaven thing.
But outstanding as always, between you and Crazy Z I'm never short of great stuff to use in my playthroughs. I'm gonna go try it in Stargate Atlantis, Lost Mia, and Star Salvage. We need a higher mod cap dammit. So much good stuff...Woof
jrandall  [author] 10 Feb, 2023 @ 6:51am 
Thank you Arisaema!
Arisaema 5 Feb, 2023 @ 9:07am 
Hot dang that looks fantastic!
jrandall  [author] 1 Feb, 2023 @ 10:59am 
Thank you 298th_Bubba, SGT Roc/K/, and Stone! I did complete 1 module now and will release it this weekend. It is a CV miner type. I am also planning on a storage and farming module. And thanks again all!
Stone 1 Feb, 2023 @ 7:18am 
As always, I love your designs, but I'm especially fond of Skaar and I think this is a great addition.
298th_Bubba 31 Jan, 2023 @ 7:33am 
Thanks Sgt Rock.
SGT Roc/K/ 31 Jan, 2023 @ 6:46am 
The Astra module I'm using is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2798351827 . I had to remove the block in front of the Megalodon door and replace it with a slope covered by a force field. Hope that helps
298th_Bubba 31 Jan, 2023 @ 6:24am 
Can someone post a link to how do do that astra mod? Going to start testing out modules today.
jrandall  [author] 30 Jan, 2023 @ 7:30pm 
Thank you very much everyone! @bigmufu lol :) @dot, yeah, it would be really cool if you could get up and walk around in the moving ship. @Jarkson, I may make some other creation that can do more bays. I need to get going on some modules too yet. I really can't stretch this design to fit more modules. Well, anything is possible, but it would take a long time also effecting the interior. @298th_Bubba, The skaar modules will be coming. I haven't had a chance yet to built any short of a test one. But currently no skaar modules made, but compatible with a modification with Astra modules. And thanks again everyone! :)
SGT Roc/K/ 30 Jan, 2023 @ 6:59pm 
I've used Astra modules to some success, but you have to modify the entrance.
298th_Bubba 30 Jan, 2023 @ 9:17am 
This is just a great build. Our group are going to use it to battle star galactica our way across the Galaxy. Just noticed that the modules are Skaar modules only. Can anyone point me toward Skaar module prebuilts? Or even a video on how to alter Helios to be compatible with the Skaar. Need to add a dropship and asteroid mining module before we launch from starter base. Please and thank you in advance.
Jarkson 28 Jan, 2023 @ 6:54pm 
Is there by chance a 4 module bay variant? 2 feels super limited but so far excellent work as always
oobacke 27 Jan, 2023 @ 1:52pm 
Great build! Really makes you hate that you cannot fly and walk on it. But you can stand still in space or orbit or atmo or landed and walk it. :earthplatypus:
filbertfarmer 27 Jan, 2023 @ 1:45pm 
What an amazing build, fantastic J!
ShadowDad 27 Jan, 2023 @ 6:08am 
Looking forward to seeing the Vanilla version of this!!!
lyken4 26 Jan, 2023 @ 11:14am 
Awesome work mr J! 👏 👏
MuFu 26 Jan, 2023 @ 11:08am 
Hey JR ! Just started testing the ship. Man.. you did yet another fine job. Congrats ! The only thing that I can find wrong is the starboard WiFi LCD doesn't work . LOL !!!!!
M0llst3r 26 Jan, 2023 @ 9:12am 
Incredible build J well done realy good design and alot of good block work :steamthumbsup:
jrandall  [author] 26 Jan, 2023 @ 6:45am 
Thank you everyone! @slottybartfast, I can't say I do this besides a hobby. It would be something I am interested in thou. @ΔΙΑΣ, In Reforged Eden you can add up tp 24 small and 24 large solar panels to a CV and they do not require a solar capacitor nor direct sunlight. Basically they just continually make a little bit of power. Really helpful to keep farms running but normally not near enough to fly a CV around. Solar panels cannot be used on Vanilla CV creations thou. @Ravien_ff, love your work and thanks again for Project Eden and Reforged Eden with Vermillion. You guys really added a lot to EGS! And thanks again all!
ravien_ff 25 Jan, 2023 @ 10:49pm 
Wow. The name is fitting for this beast.
Stellar Titan 25 Jan, 2023 @ 12:58pm 
love this! I get a Rivet City vibe from Fallout 3 walking through this! :steamhappy:
rjwaters 25 Jan, 2023 @ 11:33am 
Its a reforged eden feature, and they dont function like normal solar panels. Its just a flat energy use reduction, all 48solar panels totals out to 3.6kw of energy use reduction.
Not having solar panels on CVs in vanilla also isnt ridiculous, because its a /massive/ processing overhead to have them function like actual solar panels. And empyrion is not well known for good optimization.
Zeus 25 Jan, 2023 @ 3:02am 
A question .The solar panels actual can be used in a cv?And how can we make them work?.Its ridiculous that we cant use solar energy in cvs or other sv and only in bases.Can anyone help?
jackamc18 24 Jan, 2023 @ 2:48pm 
As soon as I saw it, I was just like: No doubt that's Jrandall. So good!!
slottybartfast 24 Jan, 2023 @ 7:26am 
Your work is amazing! Do you do this sort of thing professionally?
spyroqueen 24 Jan, 2023 @ 6:39am 
love this
Badomen555 23 Jan, 2023 @ 9:06pm 
I like the gritty look. Well done!
jrandall  [author] 23 Jan, 2023 @ 8:00am 
Thank you everyone! @spartansMSU93, there are a number of different NPC's that could be added however I never add them on a build for the workshop as it would require players to get the NPC's before spawning the creation. (each add's a little bit of CPU). I also had some posters in the ship, but it also seems you have to find those in game before spawning so I removed them before release too. @suntrip, On this build I started making a more traditional looking carrier but I really wanted to do a Skaar version. So after a bit of the early building, I decided to start messing with it to make it look more Skaar. At one point I had a previous build spawned near it, the Skaar Crawler. Looking at that one, I wondered what it would look like if tracks were added to the carrier so a copied a track from the crawler to the carrier and I liked it, but needed to be massively scale it up to look functional. Well, basically a lot of trial and error. And thanks again all!
Box 23 Jan, 2023 @ 6:57am 
What a ship! JRandall has done it again, the master shows his talent!
suntrip 23 Jan, 2023 @ 3:27am 
How do you even begin building something like this? I mean it looks a lot like a normal carrier so I guess a lot of reference pictures? It is truly insane!
urialia 22 Jan, 2023 @ 11:54pm 
amazing details... i raelly like it!
Napkins 22 Jan, 2023 @ 9:31pm 
This is absolutely beautiful. The LED work is exemplary, as is the lore building throughout.

I love that I can walk around and find crew rooms just haphazardly squirreled away, sometimes in disrepaired ductwork.

The dancing poles in the one bar was a nice touch, as was making the captain's quarters a real mad max "ship king's quarters".

I'm loving the innovation to achieve the functions you were looking for, from the fight pits to the treads to the brig cells. I also love that the farming areas are basically barren-- Can't find soil under all that sand!

This ship could be so easily used to roleplay without even leaving a planet. Just amazing work!
Archangel 22 Jan, 2023 @ 7:26pm 
Another great Jrandall ship that I can add to my fleet. Honestly appreciate your work man
spartansMSU93 22 Jan, 2023 @ 7:12pm 
Are the devs working on NPCs to hire as crew? You would need to have a lot of hands to man the stations of such a beast!
J'ee 22 Jan, 2023 @ 4:28pm 
Wow, JRandall, how many millions of steam points do you have by now?
Cecell 22 Jan, 2023 @ 2:55pm 
What in the absolute ... this is off the charts on an HNL