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Are you using the Stabilisers by any chance?
Funnel uses angular velocity in its calculations, so it does indeed bounce at high speeds.
If the aircraft corrects this, it may be better to use PID for pitch and increase the D-gain.
It should work if the sensor, HUD and autocannons have the same physics.
I think it must be the AdjustHeadPositionZ. I'll give that a try
First enter the number of blocks between the HUD and the sheet in the property Hud2Sheet. More details can be found in the WORKSHOP image.
Next, if the ballistics and boresight are misaligned, change AdjustCenteringPixel, where X is left/right and Y is up/down.
Finally, if the target and radar box direction are not aligned, change AdjustHeadPotisionZ.
Sorry, this microcontroller is not compatible with the display, HUD only.
It has taken a long time to make the algorithm because i don't have the exact the rocket ballistic parameters.
DefaultRange:This distance setting is used for aiming when there is no radar contact.
In addition, this distance is displayed in the distance bar on the right.
MaxGunRange:The expected engagement distance.
It is used for the maximum value of the distance bar on the right.