Oxygen Not Included

Oxygen Not Included

Backwalls
244 Comments
MathiusXII 25 Jun @ 7:23pm 
Reported a bug where certain overlays don't show on backwalls
https://github.com/aki-art/ONI-Mods/issues/104
유맘 16 Jun @ 8:24am 
I really like your mod, but when I played the game again after a long time, I realized that while I could copy facility settings before and paint many areas at once, the facility setting copy key suddenly doesn't work. Just in case, I tried experimenting with other buildings, tiles, wallpapers, etc., but only your wallpaper mod doesn't work. Is there a way to fix this?
Aki  [author] 12 Jun @ 11:18am 
Reminder that "it crashes" does not help modders. describe when it crashes, what you see, and send a log : https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log
CovertJaguar 7 Jun @ 4:12pm 
@Yaslana I've been getting the same Backwalls.UI.BackwallSidescreen.SetTarget crash. Only a couple of times so far. It seems to happen when I click on a dupe then on a backwall.
|||_AvaTar_||| 14 May @ 3:46am 
Mod Error
Cosmoros 13 May @ 2:48pm 
Tile light from Expanded Lights won't allow me to place a background tile in same spot it is positioned.

Could this be fixed?
Aki  [author] 26 Apr @ 1:18pm 
@Furro Automata the 2 mods have no imcompatibilities. Please use Mod Updater and make sure both mods are up to date
Furro Automata 23 Apr @ 7:28pm 
It doesn't work alongside true tiles even though they are the only two mods running; it gives an error right from startup. Base game without DLC
jerome.tremblay 29 Mar @ 4:32pm 
How hard would it be to allow natural tiles textures? I would like to create natural backwalls, like I am inside the cave.
Aki  [author] 20 Mar @ 9:02am 
@Big Tree that is from True Tiles, default obsidian carpet skin
Big Tree 19 Mar @ 10:47pm 
Dear Aki, I didn't find out which one is the backwall with yellow stars and blue background (the one appears in the fourth picture in your description). Do we still have it or we delete this one in the lastest version?
cloudsystem4 18 Mar @ 12:37pm 
edit: it was a conflicting mod, decor is fine
cloudsystem4 18 Mar @ 11:52am 
the decor isnt working
cloudsystem4 18 Mar @ 11:10am 
is there an option to change what building materials i can use? i want to build them with wood
SupremeLeaderSelene 16 Feb @ 11:44am 
I cant change the decoration? like there is no option too?
Aki  [author] 12 Feb @ 4:37am 
@Gabrieldbs click on any and select the decoration. use copy settings to apply it to other tiles.
Gabrieldbs 9 Feb @ 4:45pm 
BUG: Why doesn't my back wall have decoration? https://imgur.com/a/UNGB4bO
Aki  [author] 16 Jan @ 12:22pm 
@Yaslana hi, please send the whole log: https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log
Yaslana 16 Jan @ 7:03am 
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputController.Dispatch () (at <82d98ed04cc642f199bc654910617431>:0)
KInputManager.Dispatch () (at <82d98ed04cc642f199bc654910617431>:0)
KInputManager.Update () (at <82d98ed04cc642f199bc654910617431>:0)
GameInputManager.Update () (at <82d98ed04cc642f199bc654910617431>:0)
Global.Update () (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
Yaslana 16 Jan @ 7:03am 
Backwalls.UI.BackwallSidescreen.SetTarget (UnityEngine.GameObject target) (at <67d8b3fd471f4dfa8f014838d7b728dd>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
RootMenu.Refresh () (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
RootMenu.OnSelectObject (System.Object data) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
Yaslana 16 Jan @ 7:03am 
Hia, I am getting weird crashes here and it seems backwalls is the culprit.
I have backwalls all over my colony but for some reason when I change the blueprint of something this crash happens (not everytime but very often).
GoonDiver 30 Nov, 2024 @ 11:47am 
EDIT : I have been able to correct the issue by uninstalling everything and reinstalling it
GoonDiver 30 Nov, 2024 @ 2:15am 
Checking the player log it shows :

Shader 'Backwalls/TileShader': fallback shader 'Diffuse' not found
Shader 'Backwalls/SGTRainbow': fallback shader 'Diffuse' not found
GoonDiver 30 Nov, 2024 @ 1:50am 
I am running into an issue where the tiles are still transparent. I am on v1.5.1.0, used mod updater to force the update but still shows as transparent.
Raflesia 23 Nov, 2024 @ 4:45am 
Yesss! Yes yes yes now it works again, a million thanks to you Aki.
Aki  [author] 23 Nov, 2024 @ 3:31am 
@Raflesia you have an outdated version, I'm shocked your game managed to even run that, that is ancient :meepded: Please try https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018291283
Raflesia 23 Nov, 2024 @ 2:59am 
Cannot post the log link, I will try this: pastebin[dot]com[slash]xdaWUbhR
Raflesia 23 Nov, 2024 @ 2:51am 
Sorry, the link: {LINK REMOVED}
Raflesia 23 Nov, 2024 @ 2:35am 
I also have the same problem of esaujohn282: the menu to configure texture and color does not appear anymore and the new backwalls are transparent and cannot be configured. The old ones (created before the latest quality of life update) retain there color and texture and I can copy it to the new tiles. I do not know if by starting a new game it works.
Aki  [author] 20 Nov, 2024 @ 10:36pm 
v1.5.1.0
Changes take place on the new version (2024 November QoL)

- Updated to 2024 November QoL
- Add new favorite tiles by clicking the +Add button. This saves your patterns and color at the top for easy access
- Right click tiles in the menu to hide, or to remove from favorites. Toggle the eye icon at the top to see hidden items so you can unhide.
- Hiding by tag will hide all connecting tiles at once.
- Fixed an issue where True Tiles tiles in the UI would sometimes not show up
Aki  [author] 18 Nov, 2024 @ 4:21am 
@esujohn2 can i see a log? [github.com] are you on the beta branch of the game? is the color slider for alpha (transparency) on 0 in the color selector? that would make it invisible. are only true tiles transparent or any tiles?
esaujohn282 18 Nov, 2024 @ 3:45am 
Don't understand what to do. I have true tiles but when I build a backwall it's always transparent.
Aki  [author] 27 Oct, 2024 @ 6:47am 
Myst 27 Oct, 2024 @ 2:30am 
Crashes even with github has an issue with TRUE TILES mod Even with doing manual from github and by using mod updater
Sion 2 Aug, 2024 @ 3:20am 
Yay, everything works now! But I noticed that when choosing the "hide pipes behind walls" setting, slugs also go behind them when they sleep and use a pipe or wire. I guess there's some issue with the layer they use in that state, but maybe something can be done about it? It looks pretty weird when they just suddenly disappear like that. It's happennig with the other hide pipes mod I have too.
Sion 28 Jul, 2024 @ 11:29pm 
Okay, thanks.
Aki  [author] 28 Jul, 2024 @ 8:34pm 
@Sion you have an outdated version of Backwalls. Please try using Mod Updater instead of Mod Manager to attempt updating this mod.
Sion 27 Jul, 2024 @ 5:46pm 
@Aki Does this work? https://pastebin.com/DpWJJ7jx
Aki  [author] 27 Jul, 2024 @ 9:03am 
@Sion no, other mods are fine. actually, please leave your game as is. just click this link, and send me that file https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log
Sion 27 Jul, 2024 @ 8:41am 
Uh, I don't really understand such things. What menu exactly? And do I need to do something with the game before that? I have other mods, and although I've checked this one separately to make sure they're not the problem, do I need to turn them off now?
Aki  [author] 27 Jul, 2024 @ 6:56am 
@Sion please send a log after you open the menu https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log
Sion 27 Jul, 2024 @ 12:25am 
I have lost the ability to change the pattern and color for the walls. It says that there are no configuration settings for this item. Although I can still copy settings from walls built earlier. Everything was working a few days ago. Does anyone else have this problem?
Aki  [author] 21 Jul, 2024 @ 7:36pm 
@hanzo as far as i know only the settings menu is crashing for this mod. If you crash otherwise, please make a report or send a log [github.com]
Valoneu 1 Jun, 2024 @ 8:30pm 
yea the backwall is not adding any decor and also its lagging when u have bigger rooms connected like a planetoid background wall
Coffee Commander 25 May, 2024 @ 10:57am 
The backwalls don't add any decor for me. The tile info says it does have an effect but in the overlay it's not added. I changed radius in the config from 0 to 1 and still nothing.
lazycow 20 Apr, 2024 @ 4:46am 
thank you for you work aki!
Sgt_Imalas 20 Apr, 2024 @ 3:10am 
use mod updater to force the update
Myst 20 Apr, 2024 @ 12:54am 
Looks like steam is still being a butt and as kux said just basic backwall still cant customize even if you click unsub and resub
kuxynator 19 Apr, 2024 @ 10:57pm 
it doesn't work yet. all tiles still have the same solid color.
Aki  [author] 19 Apr, 2024 @ 7:00pm 
!!!!
I pushed another update while trying to debug the issue with Klei, and it seems the update is working now. :meepstarry: