Crusader Kings III

Crusader Kings III

Great Conqueror
167 Comments
AYT DİN 1 Feb @ 4:37am 
legend
Hebrux 18 Nov, 2024 @ 8:16pm 
Legend. Thanks for this Mod and thanks for allowing Paradox to add it to vanilla (assuming you had a choice)
o7
Flat Frog 11 Oct, 2024 @ 4:36am 
legend
Trash 6 Oct, 2024 @ 2:00am 
Legend
chochomp 30 Sep, 2024 @ 2:29pm 
farewell, my dear freind. rest in peace now. Thank you so much for all that time.
Steelix 28 Sep, 2024 @ 12:05pm 
Congrats legend
FerdX 28 Sep, 2024 @ 5:35am 
o7
AYT DİN 27 Sep, 2024 @ 1:50pm 
o7
ZigingZagers 25 Sep, 2024 @ 6:03pm 
what a legend 07
Mistral_ 25 Sep, 2024 @ 6:48am 
gg made it to the real game
BlackSSRTV 28 Aug, 2024 @ 3:44pm 
whats the id so i can give it out for story lines
AF1N3G3NT 20 Aug, 2024 @ 8:57pm 
big shoutout to mod dev for making a feature paradox literally looked at and said it needed to be in base game
Crimson ReapeR 7 Aug, 2024 @ 5:13am 
it still works btw, and works for ek2 as well
MrFunEGUY 5 Jun, 2024 @ 11:40pm 
No need for an update anymore. This is being added to base game as per Dev Diary #147.
Luigi_ 25 May, 2024 @ 2:44pm 
if this does get updated, or someone wants to make a fan fork, i would like the ability to bestow any character with GC, similar to the lucky character mod
Dovenius 9 May, 2024 @ 7:08pm 
o7
alegdansk 5 May, 2024 @ 12:46pm 
SUGGESTIONS FOR NEW MODS:

1) A mod to have the possibility to marry our daughters to mercenary commanders (not to obtain their alliance, but just to get more historic flavour and generate new dynasties).
2) A mod to have the possibility to have a look to all our EX Councillors. A kind of "council positions history button" to watch the list of all our ex chancellors for example or to all our ex marshals.
3) A mod to have the possibility to know, when and in which battle, a character got injured or disfigured in his Memories list.
4) A mod to have the possibility to create or rename the family names of bishops, archbishops, peasant revolt commanders and mercenary commanders.
ZigingZagers 4 May, 2024 @ 5:56pm 
how do you feel about Paradox putting your mod ingame?
Hadi 1 May, 2024 @ 5:46am 
@QQ People say player cant get Great Conqueror idk if its true atleast i couldnt Also Could u implement a sort of collapse system like with the mongols or a revolt creating new realms from the old or like with Alexanders Empire since rn after a great conqueror dies the realm stays there and doesnt collapse leading to a huge ass empire next to u.
QQ  [author] 30 Apr, 2024 @ 9:00pm 
the mod is working fine. besides, it's actually going to be in the vanilla game (well not this mod that I made, PDX will remake it but from the dev diary, it appears it will be very very similar to this). sorry for not updating my mods, guys, can't find the time.
Hadi 13 Apr, 2024 @ 5:16am 
please updatee
Cowentin 12 Apr, 2024 @ 7:23am 
Hi there! Is this compatible with 1.12.3?
a13lems 31 Mar, 2024 @ 10:19am 
How do you completely delete the special troops? I've had a conqueror but she died before to conquer anything and so her son who isn't a conqueror inherited all the 30k special soldiers. So now there's just 30k sitting in a duchy realm and I can't find a way to get rid of them???
Ranger 30 Mar, 2024 @ 1:05pm 
Hey @QQ would it be okay to use some of the code from this mod for my events mod?
bropossible 28 Mar, 2024 @ 5:15pm 
Yeah this just straight up doesn't trigger for the player anymore; other than that it's still working as intended.
azraelitoxd 17 Mar, 2024 @ 9:53am 
update please, its kinda sad such a good mod hasn't received any new updates
JarlRagnar793 9 Mar, 2024 @ 12:27pm 
anyway to increase chances by at least double
leonmettler2 24 Feb, 2024 @ 7:40am 
Hello???
I've literally had 10 different rulers in three different campaigns that had ambitious and had martial 4 but not one of them got the great conqueror trait. Even when I put the likelihood of getting to trait to a big I still don't get it while literally every single ruler with at least a good enough martial trait gets the event. Last campaign I was playing as a Norse Astaru ruler in Britain and 2 rulers became great conquerors while I just have to watch as they fight each other then come after me. What are the requirements? Is it harder for the player to become a great conqueror?
QQ  [author] 7 Feb, 2024 @ 8:37am 
mateuszn2007, The point of the mod was not to create a million great conquerors that would conquer all of Africa and Asia, it was to create strong localized empires to shake things up.

Imagine if I added the ability for sons to inherit the great conqueror trait, the world would be united in like 200 years, which would, certainly, not be good for gameplay.
Funny Purple Suit Man 30 Jan, 2024 @ 12:49pm 
Do you plan to include features from Skalla's other mods Zealot King and War and Conquest?
mateuszn2007 30 Jan, 2024 @ 7:33am 
Well, I explain why the great conqueror does not work: "CASUS BELLI MONGOLV INVASION" is only for the ruler of the Mongol Empire, and does not refer to his feature of "Khan of Khans", thanks to which his heirs can still actively conquer new areas, it is not without reason that the saying "No "Rome was built in a day", Mongolia also did not achieve this during the lifetime of one ruler but several, Rome was built for centuries and survived for centuries, but the barbarians disappeared as soon as they appeared.
mateuszn2007 24 Jan, 2024 @ 8:02am 
I would also add that it's a bit of a fraud because this conqueror is far from Genghis Khan
mateuszn2007 23 Jan, 2024 @ 8:02am 
now I came up with the idea that if there were a hereditary trait, it would solve the problem, hereditary, e.g. with weaker modifiers and only up to the 3rd generation (you, son, grandson)
mateuszn2007 20 Jan, 2024 @ 2:04pm 
The mod works, but the problem is that if you don't have the graet conquestor trait, you can't conquer and in my case the peasant waged wars but he died quickly and even though his sons inherited the army, they don't do anything with it, a second one could be created (the first one, in fact, in 900) the Mongol Empire and not the uprising
mateuszn2007 20 Jan, 2024 @ 1:37pm 
Hey, the mod is a bit underdeveloped because my great conquestor died quickly and his successors don't do anything with this army. The Great Mongol (start 866) sits in the domain of 60 counties, he hasn't conquered anything even though he has 30,000, and as we know, noobs around have several hundred or thousands of them
mateuszn2007 31 Dec, 2023 @ 2:20pm 
Compatibili with mod the fallen eagle?
F.F 28 Dec, 2023 @ 3:47pm 
Made this mod to change the loc to fit with the EK2 universe. Doesn't do anything else as this mod is already compatible with EK2.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3125308889
POLAKMonkay 22 Dec, 2023 @ 12:11pm 
Doesn't need update, mod works fine 1.11
kingslayer 10 Nov, 2023 @ 9:57pm 
need update?
Krement 9 Nov, 2023 @ 11:34am 
When will be update for new version?
BefuddledBee 30 Oct, 2023 @ 9:33am 
Can you fire the event in debug?
Pepega 20 Oct, 2023 @ 9:09am 
I feel like this mod would be perfect if it was weighted differently. So steppe cultures would much more frequently get this trait rather than Feudal Christians.

Also maybe so that emperors dont get it.
Cris_Ly 15 Oct, 2023 @ 7:05pm 
Amazing mod!! makes the game so much fun, though i believe it needs a small update to also consider the new level 5 martial education.
Pencil 22 Sep, 2023 @ 12:34pm 
I have a problem that when the Great Conqueror dies the nation keeps the mass amount of units forever
QQ  [author] 24 Aug, 2023 @ 2:15am 
of course
Null Puls 23 Aug, 2023 @ 11:55am 
This does work with AI correct?
QQ  [author] 23 Aug, 2023 @ 11:01am 
LB016, it does, it's just an event effect
QQ  [author] 23 Aug, 2023 @ 11:00am 
Profesor Arena, quaterly
LB016 4 Aug, 2023 @ 3:39pm 
the command to make the player the conqueror does not work
Profesor Arena 28 Jul, 2023 @ 1:38pm 
when the rules refer to having 2% or 5%, is it a percentage per month or per year?