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I didn't see any link for what you did.
Thank you in advance for the answer! :)
Thanks to Silver for the suggestion. I sure wouldn't have thought of it.
As far as I am aware of, reward bag loot relies on a treasure pool.
As such, the item stack shouldn't affect anything as it simply changes how many of the item you can have at once.
The actual rewards are determined by the treasure pools, of which the reward bag lua lists only one.
"treasure" : {
"pool" : "valuableTreasure",
"level" : 1
}
I could however be wrong, and if I am I will make adjustments.
Thanks.
stackable beans
The claims I made were based on my own personal testing of the mods which I had previously used. I did find the errors to cause slight lag spikes, which although they weren't a huge deal, were pretty annoying to me.
It's possible the original issue lies in my modpack, as it does encase many mods, however, removing those mods did help the issue.
My original intent was not to discredit the other mods, especially when mine does the same thing.
It is also not a copy. It does the same thing, yes, but none of those mods patched all those files together of themselves.
I could have made patches to those mods, or multiple mods as alternatives. Instead, I made this.
This mod is simply an alternative, of which there are a few on the workshop for various mods.
I will make it more apparent in the description as to the intent of the mod, that of being an alternative as opposed to my original description which could be construed as being arrogant.
Thanks.
For example, the "Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "maxStack" to remove" error just means another mod removed the maxStack parameter. If the maxStack value doesn't exist, Starbound just sets it to the default value (1000 in an unmodded game). Yeah, it's an error, but it affects nothing. It's disingenuous to be like, "These mods are old, outdated, and worse of all: laggy," especially when your mod can also cause these errors.
Even if they DO cause lag by *printing a tiny warning to the log,* it's such a tiny amount of lag that it feels like you're trying to scare people away from those mods by saying they lag the game.
"Most niche stackable patches on the workshop are outdated and create errors, and most importantly lag."
Stackable item patches are the easiest and simplest kind of patch to make. It doesn't matter if one is old because maxStack patches work for all versions of Starbound, and item directories haven't been changed since beta. It's disingenuous to call them broken when they work fine. None of the mods you linked are outdated, and none of them cause errors by themselves.
go look at Racial Weapon Megamod. I've spent hours on that