Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3289111517
They working on SE2 Instead. You're just wasting time screaming on a Development team who NEVER FUCKIN READS
Dan is cool though. He needs to be community manager. Dan deserves more
This will be copy pasted through other optimizations packs to raise awareness that devs never gonna fix SE1
В общем, спасибо Трончик, за вашу работу. Я по правде говоря даже не знал, что кины не занимались оптимизацией моделей от слова совсем. Думал, что для них такие шаги были бы очевидны... Оказывается в SE и не такое увидишь)
LOD models are mostly low poly and primitives. Lod2 is basicaly armor block box.
For low poly textured cubes . I once had SOFTIMAGE XSI Studio that had ability to generate LODs with textures+ bump map.
That models look very good from far distance and they were cheap for GPU.
Maybe Blender have some plugin for this.
Game like Avorion here on steam shows how to do spaceship building sim.
Only limit of that game is that focus on space travel and not walking inside ship or planets.
-----------------
Your Conveyor may crash game as you made that block like armor and game remove face with C.port and that trigger crash.
SE have no error control for this you can easy crash SE just by replacing piston head with suspension wheel (xml edit). Due to differences in that blocks (P.head / wheel) SE crash upon placing piston.
SE before fancy block update (decorative DLC) was running fast until some V-tuber say "SE is just broken lego simulator"
KeeN then make this hi-poly mess.
SE still runs on that GPU about 30fps if not complex ship spawns.
That GPU runs Garrys mod (Source engine) at 120fps all times.
So if you change block LODs config starting from 10m you can have quite fast gameplay but you will see your ship as bulky boxes of LOD1-2-3 by distance. This trick works for medium sized ships with hangars but not for huge stations.
SE NEED block face "occlusion culling" to NOT render faces of LOD1-2-3 of fancy blocks (blocks with 3D mesh).
Armor block do this but not block with 3D meshes?
SE need to only render block faces that is visible to camera. Currently blocks with Fancy3D mesh are rendered fully.
Focus on most used blocks and please make LOD-1-2-3 of these block in minecraft style (just fancy bump map texture).
Yes, I understand that developers are not competent enough in the matter of creating games
According to the mechanics of the standard armor cube, the adjacent sides disappear and are not processed by your computer. Failed to make this mechanics for this cube.
If you create a full 3x3 cube in your world and look inside it with a surveillance camera (F8 button) You will see a significant difference with and without the mod.
No man...
KeeN had no idea how to make games, what poly count means and what LOD is for.
They not give a F about 3D mesh optimalization as "players have hi-end GPUs".
Game like AVORION shows how you can build massive ships without high poly blocks.
KeeN make 3D meshes with tiny details that can be replaced by just cheap bump map.
Only block that have minimal impact on FPS is basic armor cube as when connected the faces that touch together are not rendered same as Minecraft do so.
This not work for cubes with fancy 3D mesh like interior wall.
We do not plan to make this project a long-term project. We plan to do most of it within 2 months.