Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but i don't know , every other services are fine (hearse, fire truck, police car, ambulance)
i change the policy "Deliver Everything" so the game pick up the garbage on non - pedestrian road within the are ,
and this asset does not show on pedestrian road tab , it shows on the tram tab, in contrary to other assets you made :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2913081880
it shows on pedestrian road tab
so i think the game consider this asset as a normal tram road, not pedestrian road
@ Egoist I´ve checked the network ... its set up the same way as the vanilla pedestrian tram networks ... dont know why garbage trucks cant find a path at your end ... :/
but i think someone may have problem when the road tree side and the tram side may be in opposite direction when placing between node
if you get in to this problem , go to upgrade them in to one way direction road , change the direction until they both point the same direction , upgrade back to this asset
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2096382380
now to the rest .... 1. A network of this type isnt possible in a vanilla environment ... not even in the simplest possible variant. AN is the only way to create such a network.
2. AN itself is a lightweight mod ... it "does" nothing in the game, only active when you change something on a network ... I havent had a single crash, no fps drops (and my city uses almost only AN networks) etc ... the only thing are the blue voids currently, but those arent game breaking... using Move It, NC will fix nodes individually or the refresh function of ND or the DCR mod will do it for the whole map. That mgiht take some time (1-2min), depending on the size of the city, but compared to all the possibilities AN provides, thats a small prize to pay. ;)
I am not able to go back ... you´re so limited in vanilla.
Anyways ... creating this network took a lot of time and it already got 3 down votes ... therefore it´ll take some time until I release something new or at all.
Once again , it would be awesome if you would release "simpler versions" of these Promenades without the AN dependency.
Many many thanks for the great value that you bring to this community with your masterpieces
These roads wont (visually) work without AN, perfectly shown on the 2 pics you've attached down below.
If AN isn t active, then all 3d models used in these networks are rendered at once, resulting in what's to be seen on your pics.
Regarding Band nodes ... I do have a compromise - solution for that in mind ... I'll deliver that with an update ...
I use almost all your networks and they work flawless except these 3 that have the Z fighting problem:
Tram - Promenade Road #01
Tram - Promenade Road #02
Cobblestone - Pedestrian Road #01
Could you maybe release "simpler" versions that do not use the AN mod. AN mod seems to be the problem.
Here are 2 screenshots from your latest release:
https://gyazo.com/69e55191ad1276e7d5f60cc29f75095b
https://gyazo.com/863b87833af5392258c2bc5a0031cd08
@Mike Could you pls share some pics regarding the z-fighting issues ... there are certain situations in which it can't be avoided due to the nature of this network type... it isn t something which would be possible in vanilla and the AN mod "tries" to make someting like this here possible in the best way it can be made possible.
Regarding bend nodes ... Well that's another thing and basically a vanilla limitation as well, which can't be easily countered by AN. In order to make all bend nodes work, I'd have to add at least double the amount of 3d models to this network, compared to those it already contains. Possible, but that would take ages with so many possible combinations... this network already consists of about 200 models ...
Alongside Z fighting, there is also the issue that the "bend" Node always creates a blue void with no exception.