Garry's Mod

Garry's Mod

CalcView Priority System
32 Comments
Truskawka 10 May @ 6:11am 
Extended calcview
XxJustPlayxX 11 Apr @ 4:44pm 
when using this with mwbase it will caused error and mwbase weapon not showing in screen
gordon freeman 2 Apr @ 1:30pm 
i shit you not theres only 2 FUCKING ADDONS?
80Hg  [author] 18 Mar @ 3:41pm 
it's a dev resource
kabanosik 18 Mar @ 2:19pm 
how can i use it pls tell bruv <:(
spy_gaming 9 Feb @ 11:35am 
how to use pls tell me :(
хлоднокровие 12 Sep, 2024 @ 10:42am 
What commands and codes can I use to simulate aiming on a weapon? And how i do that? help please!!!
captain gurt 17 Jun, 2024 @ 3:58pm 
thanks for the quick response. after a little bit of fiddling with possible culprit mods, it seems to have been "Shmovment" that was causing the issue. very unfortunate
80Hg  [author] 17 Jun, 2024 @ 2:43pm 
I would consider any camera mod that changes "drawviewer" functionality to be an incompatibility.
General rule is this: If it's a camera mod and it's not using this, then it has a 99.9% chance of being incompatible.
captain gurt 17 Jun, 2024 @ 2:37pm 
are there any known compatibility errors? for me, any mods that use this system do work but don't actually have a visible player model during the animations (examples: Animated Ladder Climbing and Hard Landing / Safety Roll). the animations do play in third person, it's just that the player's body is not rendered during animations in first person
えTeyora Lacisaト 14 Apr, 2024 @ 8:17pm 
add settings in menu pls. I want to set up priority of view for addons
RatOrder 28 Jan, 2024 @ 12:20pm 
Yeah, can you enable headbob from this? Also, I have no idea, just asking in case y'all have this issue too, this mod seems to conflict with first person view mods, causing the screen to go black. No idea if this is the cause, so ignore it if it isn't, but just saying. Kind of annoying, as I want to be able to use first person body.
Nuclear Swag 29 Sep, 2023 @ 2:12am 
how do i enable head bob
Nuclear Swag 28 Sep, 2023 @ 11:37pm 
do you got a tutorial on youtube for this mod
oil 8 Aug, 2023 @ 11:50am 
are you going to continue making the parkour mod?
80Hg  [author] 12 Jun, 2023 @ 9:05am 
Not really. Vacations, work, and a new GPU have been taking up all my time.
oil 12 Jun, 2023 @ 9:02am 
hey man is there any progress on the parkour mod? can you show another video of the parkour mod?
Dr. Strangelove 25 Apr, 2023 @ 12:36pm 
Also, I want to let you know that it seems the lower priority numbers get priority, not higher ones. (I could be wrong). This contradicts what the documentation says. Still, a great addon and got it working for what I needed it for!
Dr. Strangelove 25 Apr, 2023 @ 8:57am 
At the bottom of your "For Developers" instructions I think you meant to make that CalcViewPS.GetHighestPriorityHook()
csupszy öccse 13 Mar, 2023 @ 12:04pm 
bro that looks so good
Daftrio 17 Feb, 2023 @ 9:01am 
@Mercury (the element) yooo this looks awesome! it seems way better than beatrun lol (sorry datae)
80Hg  [author] 16 Feb, 2023 @ 11:40am 
Don't know where I'd really put that. But here: https://streamable.com/czcp5g
Daftrio 16 Feb, 2023 @ 11:13am 
can you please put at least 1 teaser trailer on your dynabase parkour addon?
80Hg  [author] 27 Jan, 2023 @ 7:32am 
this addon hurts no one by existing so idk why you're arguing
80Hg  [author] 27 Jan, 2023 @ 7:32am 
k but what about calcviews that use the "eyes" attachment for view + angles and draw the localplayer
datæ 27 Jan, 2023 @ 7:17am 
Then have the viewbob check if localplayer is being drawn
80Hg  [author] 27 Jan, 2023 @ 7:05am 
i dont want viewbob on thirdperson calcviews
80Hg  [author] 27 Jan, 2023 @ 7:03am 
k, but i'd still rather have more detailed control over order and over whether a calcview func will be layered based on a simple enum comparison
datæ 27 Jan, 2023 @ 4:13am 
This isn't a problem with calcview, it's a problem with people using it.
The hook gives you access to a Vector and an Angle object which you're meant to directly modify without instancing a new object (e.g :Add).
If Hook 1 multiplies the Angle object by 2 (without even returning anything), Hook 2 will run with that same object, as it was modified by Hook 1

The clipping plane is the only thing that cannot be changed without breaking all other hooks.
80Hg  [author] 24 Jan, 2023 @ 12:15pm 
The body clip has to a different addon, which I have no idea as to why it'd do that.
Dipshit Billy 24 Jan, 2023 @ 11:55am 
Sounds good, tho you say the ladder climbing uses this one? In the collection I mean, my first person view still gets clipped inside my body,
Dornek 23 Jan, 2023 @ 11:08am 
sounds good