Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if have played around with various options, but its taking too long time to bother
the only option i see right now, is to redefine all heavy MGs as a "special" type of autocannon
maybe all heavy MGs can be edited to use "special" ammo type that acts as explosives on contact with humans
have no doubts that it can be done - its just too exhausting, for too little change
sorry :(
Anyway that wasnt my question, just wanted to know how to disable body explosions :D
Thanks for your help, there is no more needed for now since we decided to not use this mod in big battles.
Thats odd. If you reduce the explosion chance from 0.3 (30%) to, lets say, 0.05 (5%) it should effect all explosions - also vehicle collisions.
And if you reduce the number of limbs from 500 to 50 it shouldnt effect performance all that much.
Im always testing in 4x4 maps with AI vs AI - and yes, there is a framedrop to around 35-45 fps after 30+ minutes of the session ( on my pc ). But its just as much due to lots of weapons and burned out vechicles laying around.
I would advise to check the entitymanager file, and adjust the max numbers of debris/vehicles and such.
in the end, we decided to remove the mod entirely, the low fps wasnt worth the little bit more blood in the end. But its still a great mod, but not suitable for large scale 4 player conquest. (500+ units per 30min match as enemies)
closer to the end of mod's description, there is a section with a link to a thread dedicated to changing BM mod to personal preferences
its not far above this message section
the link is called "Click here to learn about adjusting BM Mod to your personal preferences"
there is some reading that needs to be done there, but you will be able to fix most of the issues exactly to your specific needs
if you have read it all, and still need some assistance - i will try to answer you here, under the assumption that you know all the basics
Is there an easy way to disable those body explosions btw? Playing long matches and with this mod the performance reduces drasticly. We think the individual body parts costing massive fps
today's tiny update fixes that issue
It was a real pain in the ass this time - developers redid all "alpha maps" so i had to edit stuff in photoshop, add new texture coordinates, and such. Was about to give up - took me a whole evening.
Anyways, it seems to be working fine now. I havent seen any visual errors.
Just to be clear - it works with vanilla game. I havent tested any other mods, be advised.
I will never return to it unfortunately
update will be for the base game only
might be the right time to let someone else take over the updating
unfortunately, my new job takes most of my attention, and im too lazy to keep the mod regularly updated
Add this initialisation of the effect to the "add" part at the top of human.inc in the resource\set\interaction_entity folder of the mod. Didn't break the mod or cause bugs not sure why it's missing.
code:
{add_view "fire_dead" "burn_fire" "body"}
I tried deleting it and resubscribing and I've just running the mod by itself.
Any ideas?
I was able to create a version of your mod that works with west-81. I had to replace your alpha.ctm file with west-81's alpha file, and then edit the "hit fx" def files to use the west-81 alpha map blood textures.