Project Zomboid

Project Zomboid

Bridge_out
45 Comments
Chakal16  [author] 24 Aug, 2024 @ 6:02pm 
@Silver Star it is included in Pandemic pack which is updated :steamthumbsup:
Silver Star 24 Aug, 2024 @ 3:26pm 
looks like the mod is abandoned
Silver Star 13 Aug, 2024 @ 9:39am 
Missing tile pack (signs n stuff)
Monkey Magic 15 Jan, 2024 @ 8:30am 
Kinda sad to see a lack of zeds here. The place was completely vacant when I got there. There's a few military boxes around, but these are empty also. Fine if intended, but yeah. Would be nice for this place to have a "lived in" feel - like they straight up abandoned the place as they got overrun.

I would suggest adding a few random cardboard boxes,coolers and such like if you don't want military loot here
Chad1776 11 Nov, 2023 @ 8:36am 
What tile pack is this using? I'm missing the gun, barrels and signs.
Redrave 16 Oct, 2023 @ 4:38pm 
@FeeNiX How many maps and such for said spread sheet?
Larmina 30 Jul, 2023 @ 5:07pm 
Map is located in cell 41x22
FeeNiX 23 Jun, 2023 @ 3:27pm 
I should say "Cell" not tile. Still learning the words.
FeeNiX 22 Jun, 2023 @ 12:41am 
Tile? I'm making a spreadsheet. I have OCD
Forensic 6 Jun, 2023 @ 8:24pm 
What they should've done.
ApokalyptoJr 24 May, 2023 @ 9:15pm 
@Bauhina_K i'm pretty sure the military or something tried to blow up the bridge in order to limit or stop the infection from spreading but that is just my theory based the already existing PZ lore
Bauhinia_K 29 Apr, 2023 @ 6:53pm 
what is the story of that C4 explosive on the bridge ?
Chakal16  [author] 17 Apr, 2023 @ 3:14am 
@Rostig Sadly if they uses same cell somehow, you just can overwrite one or another.

@Deon Not included, these ones are separated from SecretZ pack.
Deon ☣ 16 Apr, 2023 @ 9:53am 
Is this included on SecretZ, or do you need to load them together?
-Rusty- 9 Apr, 2023 @ 5:23pm 
Tested it with West Point Expansion. Unfortunately seems like Bridge Out isn't compatible and gets overridden. Although maybe that can be fixed through load order stuff but I'm not sure.
Chakal16  [author] 3 Apr, 2023 @ 9:50am 
@SeaDragon How?
Ratshit 2 Apr, 2023 @ 5:38pm 
cant leave and get saved naw theres a fence xant pass
Chakal16  [author] 26 Feb, 2023 @ 12:13pm 
@ProtecTron Yep, noticed and fixed the doors bug. I'm still looking fo that rendering bug which is a bit weird.
Sco 26 Feb, 2023 @ 12:05pm 
?
ProtecTron 24 Feb, 2023 @ 8:18am 
BTW, some small, insignificant stuff I saw: the fence gates were a bit off, weird opening with the creation of a new tile on opening, also, I've the SecretZ v1, so I don't have some tiles you use now. The new signs saying "Checkpoint" or "Stop, bridge out" and the big barrels rendered behind the player model.
ProtecTron 24 Feb, 2023 @ 8:13am 
This forced me to walk a whole night. In the dark, with sprinters, injured, thirsty and with little chance to find shelter. I made it to the nearest town north-east wich I've never really been before, jumped the wooden fence and fought for a small house. Now i'm settling a safehouse in the food market.

This particular map changes gameplay for good! Keep it up! :steamthumbsup:
Joey94 21 Feb, 2023 @ 5:42pm 
@baggyisout trying to add a map into a host server, but it won't load in for some reason. I try to fix the issue but, it seems i cant. Sorry about not replying
Chakal16  [author] 14 Feb, 2023 @ 2:31am 
@ProtecTron Hey! Well, in theory it should work for a non visited cell, in theory at least, you can try and check. Anyway if you used any other of the mods like SecretZ, you won't see any of the stuff in the in-game map, so even if it doesn't show it should be there xD
ProtecTron 13 Feb, 2023 @ 9:12pm 
OMG another map from Chakal16 :steamhappy: Epic! I've not been in the train station yet lol! I'm guessing this is all "secret", and intentionally hidden in the world map...

Hence, I have a quick question:
¿does workshop maps (normal ones) appear in the game and in the game-map when added in an existing save??? Of course, If I haven't visited ocuppied cells...
Chakal16  [author] 9 Feb, 2023 @ 2:50am 
@Bauhinia_K If im right, yes :steamthumbsup:
Bauhinia_K 8 Feb, 2023 @ 11:43pm 
will this mod conflict with Westpoint Expansion ?
toxicice02340 7 Feb, 2023 @ 1:16pm 
Yeah I figured it was probably aesthetic. Maybe one day we'll get to go WWZ on a zombie hoard with a MG. Thanks for the clarification, as I know many map mod makers use tile sets for stuff and was uncertain if this would work.
Chakal16  [author] 7 Feb, 2023 @ 1:11pm 
@toxicice02340 Is from my own tileset, included in all my mods, no need to download but you now, is not going to fire XD
toxicice02340 7 Feb, 2023 @ 1:04pm 
Really loving how you do the pandemic mods. revamps interesting areas with more stuff and environmental storytelling, but allows me to pick and choose specific areas for that content. One question though, is that 50.cal in the screen shot an in game asset or do I need to download a tile set or other mod for it to work?
icl 6 Feb, 2023 @ 7:53pm 
@ULTRA MONSTER servers are weird like that. you have to add maps in a different way, not sure how but it isnt the mods fault
Joey94 5 Feb, 2023 @ 9:09pm 
i don't know if anyone has this issue but, when i added the map into my server. It's not there or in the game, please give any help thanks.
master1147 1 Feb, 2023 @ 9:12pm 
This need to be adapted for westpoint expansion.
Krytera 27 Jan, 2023 @ 11:39am 
What you did is perfect, I usually only block off the west point end and blow the train bridge up but then I block up the main bridge with extremely damaged military vehicles that are a pain to move
Chakal16  [author] 27 Jan, 2023 @ 7:08am 
@Krytera That's nice, you just need to tweak it as you really want bcs i not really cutting totally the pass.

@SaSquatch From vanilla i really felt that, there is no signs of military resistance or evacuations, not more than the checkpoint at Louisville.
SaSquatch 26 Jan, 2023 @ 3:24pm 
I would argue this works with canon. Vanilla only mentions a facility in the zone that was holding people... and that's basically it. My headcanon takes it as a lockdown in the zone as they study the outbreak. Works with Expanded Helicopters various paper flyers. Your checkpoints work with this as a means for Mil to stop movement in the zone. Later, Mil would turtle up and these checkpoints would turn into ad hoc evacuation points/safe zones that people would flock to as things devolved. Even add in my headcanon of Blackwood not actually being a safezone but just a method to medically screen people to further research the virus. Rolling some Fallout vibes. Further, add in RavenCreek as an intentional infection, explaining why it's barricaded so well, before the virus mutated and spread.
Krytera 26 Jan, 2023 @ 1:03pm 
I've built this area up several times on my RP server as a way to keep people from going to Louisville too early so this is awesome to have so I save time
Chakal16  [author] 26 Jan, 2023 @ 1:40am 
@Postal I'll try to make it interesting xD
Postal 25 Jan, 2023 @ 11:09am 
@Chakal16 I should have said that I personally wouldnt have expected whole towns reworked. Thats alot and I get that! So no worries there! I was more or less saying that the checkpoints and military areas add ALOT of immersion! I am super stoked about the train yard camp! That place isnt really worth going to as it sits in my opinion so giving us a reason to go there is pretty awesome!
Chakal16  [author] 25 Jan, 2023 @ 7:32am 
@SleepyNotDead @Postal Well is a bit complicated rework poblated vanilla areas even if i would like to do so, at the moment im reworking places around towns and cities. Right now im making a new version of the muldraugh train depot as a military containment place, ill see how keeps going
Postal 25 Jan, 2023 @ 5:37am 
Agreed with @SleepyNotDead. Vanilla has 0 indication that there every was any type of military occupation within the zone which is just flat out wrong by any standard in a strategic sense.
Obviously first the military would quarantine but after that they would move in to clear the closed off area.
These mods do a good job telling a story about the military attempting to do something in the area but ultimately failed.
SleepyNotDead 25 Jan, 2023 @ 5:15am 
Loving these pandemic map mods, adds lots of environmental storytelling.

You should consider making a major map mod that makes one of the vanilla towns all fenced up with military checkpoints and vehicle wreckages everywhere!
Chakal16  [author] 24 Jan, 2023 @ 12:58pm 
@Akoza Not totally sure, it just uses 1 cell, but probably will overlap some places near the bridge
Akoza 24 Jan, 2023 @ 12:54pm 
Work with West Point Expansion ?
Chakal16  [author] 24 Jan, 2023 @ 11:07am 
@Postal This time is nothing special, just a little addition xDD
Postal 24 Jan, 2023 @ 10:31am 
"Wake up babe! New chakal16 map dropped!"