Crusader Kings III

Crusader Kings III

Claim Throne AI Improvements
17 Comments
AfterlifeBarista 29 Sep, 2024 @ 4:08pm 
Has anyone tried this one for the RtP DLC?
Supajohnson 13 Sep, 2024 @ 7:13pm 
hey just wanna say the can_start_new_lifestyle_tree_trigger rework in this mod fixes a big time issue I found during an EK2 run. Since some characters live hundreds of years and I'm a nosy bitch I'm always looking at other rulers. Noticed at some point that AI rulers stop spending perk points, and its completely related to the code in that trigger being crap.

I don't get the logic enough to know why this fixes it, but I figured out how to translate/extend the fix into EK2 with the magic perks, and voila they started spending again and switching between trees.

HUGE FIX dude I cannot thank you enough. My research into this shows bug reports on the official forums for this exact issue from 2020 and reposts as recently as late 2023, so I doubt that a real fix from paradox is coming anytime soon. I was basically done playing cause of this and now I'm hype af again, CHEERS KING
Ahmet 21 Apr, 2024 @ 12:00am 
is this still works ?
Ed Balls 18 Aug, 2023 @ 11:11am 
@eztoom yeah but they'll never actually go for the claim throne perk which is required, so only ai with stewardship education will do it without this mod
Riaman 12 Jun, 2023 @ 4:24am 
this mod works perfectly fine, though it kind of makes AI empires even weaker, so use if that's what you want.
Lord 5 Jun, 2023 @ 7:39pm 
Doesn't the ai already try to do claim throne schemes.
varangian adventurer 4 Feb, 2023 @ 10:12am 
I will put you on friends and give you access to what I did. Expect a friend request in a few hours. I would love to work on it together.

Currently, I'm tinkering with your code to include an override to make it more efficient. I will also include a read me just for you.

See you soon
Sigma  [author] 3 Feb, 2023 @ 2:21pm 
@gabriellebotti Hey! I´m not sure I understood what you meant with what you changed with your own fork of the mod, but Im open to improving this! If you send me the code I´ll update the mod and credit you!
alegdansk 2 Feb, 2023 @ 3:35pm 
@gabriellebotti Sure, we can ;)
varangian adventurer 30 Jan, 2023 @ 9:40am 
@alegdansk

Obviously planning to do that but I wanted to give SIgma a week notice to jump onboard.

I'm thoroughly testing it and so far, it significantly changed the behaviour of only three IA in a sixty years test campaign. I was so overjoyed when two randow counties in siberia and sub-sahara got from 1 development to +8 and +12 respectively. But it still did not felt like a huge improvement compare to vanilla.

I can upload it on private though and let you beta-test it. It would help me tremendously. But you would have to go through the trouble of collecting data about which counties developed over their neighbour, if the current or previous holder had the diligent trait and if there is no other factor explaining the development so I could benchmark it against vanilla.
alegdansk 29 Jan, 2023 @ 1:13pm 
@gabriellebotti can you add your expanded version to the workshop? Thank you very much ;)
jaragosa3 28 Jan, 2023 @ 10:10am 
I love this concept and cant wait to try this out, it would be awesome if this could also impact family members (i.e. younger siblings, nephews and cousins) don't know if its doable based on the current game mechanics but it would be cool to see more claimants in the game.
varangian adventurer 28 Jan, 2023 @ 9:22am 
Just wanted you to know that I did it. Took your mod and expanded it for diligent trait and councillors for my own purpose. Since you did 95% of the work, I consider it as yours. So if you want it...
Butch 27 Jan, 2023 @ 3:19pm 
Very interesting idea. I’ll be hooking this up into my current game to see how it plays.
Sigma  [author] 24 Jan, 2023 @ 12:27pm 
@Rellom fully save-game compatible, it's a simple mod
Rellom 24 Jan, 2023 @ 11:35am 
Very interesting idea. Do you know if it is save game compatible?
alegdansk 24 Jan, 2023 @ 10:48am 
Good idea Sigma ;)