Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
PS/ Don't be so suprised, everyone being the same height is something that's irked me, and many others for 20 years, going back even to Operation Flashpoint, so no suprise this mod gets kind of a cult following!
Am I doing something wrong or is it just an engine limitation?
the simple "setobjectscale" function it seems!
Ok, this might not work on MP (even when playing "solo MP" on your own hosted server) or in vehicles (size reverts back to normal), but hey, this does the job.
PS/ Did ArmA 2 have this "setobjectscale" function also?
Any plans on adding a Eden module, or a built-in "Unit Attributes" option, so each player could have his specific height pre-set for every mission?
This would be very awesome for hardcore MilSim units that don't even use nametags, and would make buddy recognition a bit easier
@french indochina -- I've honestly no idea. The scripting command was never intended for use with units let alone in missions. This mod was mostly just made for shits and giggles