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i'm just curious on whether vanilla is meant to be supported or not since it's just the water that makes it unplayable
Genuinely great mod, I'd honestly be more disappointed if it WAS a finished product.
However, I need to point out that it's very frustrating how both of their 'proper exits' from the Abyss region are fully cut off: both a lack of a finished alternate gate to Subterranean, and the Shaded Citadel's gate leading to a closed-off dead end.
Please consider finishing the Abyss <--> Subterranean connection for Enot / Inv, or if not, then at least re-open their connection to the rest of the Shaded Citadel's Memory Crypts sub-region. Otherwise they are forced to backtrack all the way to their two unique regions to find any other route out of here, since the Abyss & Oil Station both lead to the Exterior, but 'stuck' & closed off from the rest of the world in-between them.
I had plans to commission a VU region art, but since the region isn't finished yet I can't really represent it without major spoilers.
One thing though, I found there was no region art in game. In the files, the 'scenes' folder just didn't exist. I've reinstalled the workshop mod, and checked on RainDB (which I think scrapes from steam?) but it still didn't exist there. I know that I've seen Oil Station's region art in some video, and both Abyss and Industrial District are on the wiki, so surely it was removed by accident?
Also the teaser on the region lease for the region at the end of NNH makes me quite excited for it ;D
central factory and railway are some of my personal favourites, and central factory is a platforming level! (something id usually be in agony with)