Rain World

Rain World

Old New Horizons
137 Comments
bro748  [author] 2 Jun @ 1:50am 
Sorry, I have no idea what the timeframe will be. I'm very busy working on Watcher, and switching setups back to modding is a little involved.
Million1things 29 May @ 11:38am 
has this been fixed yet? if not could you give like a time frame for when it might be fixed
bro748  [author] 25 May @ 6:53pm 
MSC is not a dependency, no. The code hasn't been updated to 1.10 yet, though I have no clue why the water would break specifically in vanilla but not in MSC.
krisp 24 May @ 9:16pm 
is msc meant to be required for this?? i tried playing it with only the new horizons dependencies enabled and the modded regions spawned in fine, but everytime i touched any body of water it'd just freeze the game [background still moved, entities wouldn't]. i turned on msc and it stopped freezing but it wasn't a listed dependency. also the starting screen had downpour art too even without the mod enabled
i'm just curious on whether vanilla is meant to be supported or not since it's just the water that makes it unplayable
bro748  [author] 15 May @ 10:00pm 
No I'm sorry, I'll update it... some time, idk, I'm very busy
Chintt_ 15 May @ 2:14pm 
It is working now?
Dark arrival series 30 Apr @ 3:55pm 
yay!
bro748  [author] 30 Apr @ 3:48pm 
not yet, though I'll update it this weekend.
Dark arrival series 30 Apr @ 3:09pm 
does this work
bro748  [author] 21 Apr @ 5:39pm 
@Tooth and Claw The New version of Old Horizons
Tooth and Claw 21 Apr @ 1:55pm 
what is New Horizons
bro748  [author] 19 Apr @ 12:31am 
Not yet, no.
5pebbleskisser 18 Apr @ 6:56pm 
is it compatible with watcher?
viviant 4 Apr @ 12:49pm 
rest in peace FishSwallower <3 fly high.
User Profile 4 Jan @ 4:47pm 
There's such a strange air surrounding this mod. Especially reading about it on the wiki; the dialogue, the history, the design and the association w/ The Inv, give it this feeling of existential sadness and wonder. Like it shouldn't exist, and yet here it is.

Genuinely great mod, I'd honestly be more disappointed if it WAS a finished product. :steamthumbsup::steamthumbsup:
CtenosaurOaxacana 7 Oct, 2024 @ 4:43pm 
Just checked, and the gate change for Inv seems to work. The new placement also 'makes sense' for how the rest of Inv's alternate gate routes are arranged. But thanks for allowing Inv to escape the Abyss side of ONH!
bro748  [author] 7 Oct, 2024 @ 2:16pm 
Dependencies are updated, region art is restored, and Inv can now travel between Abyss and Shaded Citadel
bro748  [author] 29 Sep, 2024 @ 7:49pm 
Sorry, I'm very busy with school and work, so it might be a bit longer before I have time to update the mod.
七芒Hepta 28 Sep, 2024 @ 3:48am 
are you gonna fix the dependencies?
graycat_saderow 28 Sep, 2024 @ 2:16am 
are you gonna fix the dependencies?
CtenosaurOaxacana 18 Sep, 2024 @ 10:17pm 
The huge changes to Enot's /Inv's campaign for this region set are great. Giving them an alternate start in Farlands, providing alternate and surreal connections to base game regions, and even adding two whole extra regions just for them is really cool!

However, I need to point out that it's very frustrating how both of their 'proper exits' from the Abyss region are fully cut off: both a lack of a finished alternate gate to Subterranean, and the Shaded Citadel's gate leading to a closed-off dead end.

Please consider finishing the Abyss <--> Subterranean connection for Enot / Inv, or if not, then at least re-open their connection to the rest of the Shaded Citadel's Memory Crypts sub-region. Otherwise they are forced to backtrack all the way to their two unique regions to find any other route out of here, since the Abyss & Oil Station both lead to the Exterior, but 'stuck' & closed off from the rest of the world in-between them.
bro748  [author] 13 Sep, 2024 @ 9:37am 
@Ghosttheboy Are you playing Saint or a modded slugcat who inherits Saint's worldstate?
Ghosttheboy 13 Sep, 2024 @ 12:06am 
after the second gate (the one with the glowing orange food) i cant use the bunker and the third room+ the rest of the map is unreachable. i think that i have a still in development version, cause most of the backrounds alsso have random bits missing. love y'all, have a good day.
Autumnis 4 Sep, 2024 @ 1:01am 
i would indeed enjoy if the dependencies were updated
TheLolbitGamer 20 Aug, 2024 @ 1:38am 
couple things, update dependencies pls, also when will we get new horizons? if you don't know specifically, can i at least get a rough estimate? before or after the watcher comes out? also, will new horizons be a single mod like this one or a series of mods?
e g g 14 Aug, 2024 @ 11:22am 
always enjoyed how surreal this mod can feel
Nocturne 6 Aug, 2024 @ 11:20am 
Thank you! I guess for now I can stick to my budget safari art :slugcatdead:
bro748  [author] 5 Aug, 2024 @ 11:17pm 
Thanks for mentioning that the region arts were missing, I somehow hadn't noticed. I'll update the mod as soon as I can, which may be in a couple of days.

I had plans to commission a VU region art, but since the region isn't finished yet I can't really represent it without major spoilers.
Nocturne 5 Aug, 2024 @ 10:31am 
Ik but it’s slightly annoying how one of the icons on the background select screen can never be seen. It’s a minor nitpick though lmao
saturnsei 5 Aug, 2024 @ 9:16am 
VU is unfinished
Nocturne 2 Aug, 2024 @ 10:08am 
I noticed VU didn't have either safari or region art (or a display name) - if you would like to add them in, I found editing Railway's safari icon seemed convincing. I cooled the image down, increased the brightness and added white pixels to imitate snow and that did the trick for me. https://imgur.com/a/h4W5KL0
Nocturne 2 Aug, 2024 @ 8:47am 
Amazing regions! I can't imagine the time it took to create, refine and *render* each massive room. Sure, many pathways lead nowhere, but the variety makes for interesting platforming situations that would never have made it into the base game.

One thing though, I found there was no region art in game. In the files, the 'scenes' folder just didn't exist. I've reinstalled the workshop mod, and checked on RainDB (which I think scrapes from steam?) but it still didn't exist there. I know that I've seen Oil Station's region art in some video, and both Abyss and Industrial District are on the wiki, so surely it was removed by accident?

Also the teaser on the region lease for the region at the end of NNH makes me quite excited for it ;D
SecretlySomeLightbulb 10 Jul, 2024 @ 9:39am 
i read somewhere in the wiki that theres a gourmand exclusive entrance to far lands from outer expanse but i have no clue where it is - does anyone know where i could find it?
sniffledorf_ 8 Jul, 2024 @ 12:42pm 
Today's Mission make a region mod that connects to the dead end at FN_B02
bro748  [author] 7 Jun, 2024 @ 10:33pm 
There is a pearl in Central Factory, but it's a very tough one to find. Expeditions could give you pearl tasks for regions that had no pearls prior to 1.9.15, but on the current version of the game it should never give you an impossible pearl task.
SlugSlug 7 Jun, 2024 @ 11:13am 
It must be a glitch. they must have added an expedition thing and never added the pearls.
Rivulet~ 19 May, 2024 @ 12:40pm 
Where can I find the pearl in the central factory? I had a task to deliver a pearl from this region, but I can't find it.
Madisaurus 27 Apr, 2024 @ 9:25am 
no it is not
SlugSlug 27 Apr, 2024 @ 9:22am 
is this part of the sunlit trails
Moistened Rat 14 Apr, 2024 @ 5:01am 
brings new creature spawns, arenas, spearmaster broadcasts, etc
kaolcia2428 30 Mar, 2024 @ 8:19am 
what does the slugcat update even bring. i cant find anything new
bro748  [author] 19 Mar, 2024 @ 9:55am 
@nicowav it was unlisted from the workshop because it's incompatible with the update, but it will be updated within a couple days.
nicowavv 19 Mar, 2024 @ 9:28am 
i cant find the coral cvaes custom creatures mod
pinkus 11 Mar, 2024 @ 3:08pm 
old old horizons
ShimmeringDelta 1 Mar, 2024 @ 3:08pm 
Will new new horizons ever come out?
bro748  [author] 1 Mar, 2024 @ 9:48am 
@Arch Oh, that's a weird bug. More on CRS since that's the mod that adds the functionality, but I'll see if we can get it fixed.
arch 28 Feb, 2024 @ 5:56am 
totally in love with this mod, but i did notice while playing through it on spearmaster, broadcast tokens don't get filled out in the collection or the collectible tracker on the hibernation screen after activating them. would love it if this could get fixed! <3
Moistened Rat 30 Jan, 2024 @ 8:11am 
even if i have some personal gripes with the gameplay, especially in suburbs, i can still say that alot of these regions are undoubtedly really beautiful and interesting to explore

central factory and railway are some of my personal favourites, and central factory is a platforming level! (something id usually be in agony with)
CtenosaurOaxacana 24 Jan, 2024 @ 5:55am 
This 'campaign'-like collection of regions was fun to explore. Lots of creativity in room designs, especially with the Abyss, Swamplands, Suburbs, and Far Lands. Even though that last one was mostly barren, it was still nice to explore for the scenery.
Ferret_Tism 10 Oct, 2023 @ 1:45pm 
mmm just ate some slugpups in the farlands tasty hopefully their owner didnt notice