RimWorld

RimWorld

Custom Infestations
20 Comments
Galadedrid 27 Jul @ 8:09am 
Unfortunately this throws errors with 1.6
whitespacekilla  [author] 4 Feb @ 2:15pm 
@Noxilie I don't imagine anything has changed in the 1.5 update to break it. The only infestation changes I can find in any of Ludeon's patch notes wouldn't have touched the methods patched here. Have you tried it and verified the mod is non-functional? I generally recommend everyone does that before bothering mod authors.
Noxilie 26 May, 2024 @ 5:27am 
Hi, any plans on updating this to 1.5?
whitespacekilla  [author] 26 Jan, 2024 @ 10:39am 
@jacrispy360 probably not from me. I made this mod as fixes and configurability for vanilla infestations (the hives themselves spawning). once the hives are spawned, the infestation is "over" and you're talking about much larger changes to pawn AI.
whitespacekilla  [author] 26 Jan, 2024 @ 10:37am 
@Alsinir tile count

This may not be a helpful explanation, but it's an override of the vanilla infestation algorithm, which itself has a minimum tile count that is literally tile count, not side-length of a room.
Alsinir 28 Dec, 2023 @ 5:17am 
is smallest enclosed area total tile count or is it so that if you say put it as 2 it'll be 2x2, with 3 it'd be 3x3 etc?
jacrispy360 12 Jul, 2023 @ 5:39pm 
Can I pleeeease get a setting that stops the insects from digging? I try to leave an infestation alone and they just destroy the whole mountain.
kongkim 31 May, 2023 @ 12:43pm 
@whitespacekilla Ok that a bit sad, but thx for getting back to me on it :)
whitespacekilla  [author] 31 May, 2023 @ 11:04am 
@kongkim I would recommend installing an event configuration mod to disable VFEI's giant infestation event. Looking at the event code, I don't think it's worth patching. It's basically a normal infestation event that doesn't follow the rules of infestation events in ways you don't like, seems easier to just disable.

@Roger Douglas nope, you can see what the mod does in the description.
Dracula Flow 5 7 May, 2023 @ 10:55pm 
Can this limit infestations to one hive?

I would also like the ability to spawn more then one hive, but in different locations?
kongkim 26 Apr, 2023 @ 12:25am 
@whitespacekilla did you find the time to make it work with VFEI :)?
kongkim 17 Mar, 2023 @ 6:26pm 
@whitespacekilla The thing im looking fore i general is a way to control that bugs don't spawn in the middel of the base, without disabling it total. Like the mod where they only spawn in dark places so if you take your time a fully light your base they want spawn there. But that don't work with VFEI. So someting like that were i can control it but where it take something to do so its not too easy :)
whitespacekilla  [author] 17 Mar, 2023 @ 11:16am 
Okay, I see now that VFEI adds a "Giant Infestation" event that doesn't make much use of the vanilla infestation. I can try to force it to use the same logic, would that please anyone?

This will be unrelated to any errors you are seeing in your logs from VFEI giant infestations, I have this mod and VFEI installed and do not experience those errors. You probably have an incompatibility with another mod (most frequently, because VFEI introduces a faction and pawn types that don't play by the expectations of other factions so other mods may make assumptions that aren't true for VFEI insectoid faction).
whitespacekilla  [author] 17 Mar, 2023 @ 11:10am 
@kongkim @hottt3 I'm using VFEI just fine with this mod. I skimmed the VFEI source code and don't see any incompatibilities.

There are 2 relevant patches VFEI makes to "incidents that result in bugs attacking your base". One is to stop infestations when you have a sonic repelled. That patch is totally unaffected by this mod. Another is to make special "Insectoid" style raids. That patch is also totally unaffected by this mod.

So, I'm relatively confused as to what people think this mod (or any other infestation mod) should do with VFEI. This mod lets you customize the infestation incident. It works with or without VFEI installed. It doesn't touch raids. Is the expectation that VFEI raids should be altered, too?
kongkim 7 Mar, 2023 @ 1:00am 
@hottt3 okay that new, have been using that before, but thx will take a look again.
hottt3 7 Mar, 2023 @ 12:46am 
@kongkim Better Infestations mod also claims to be working with VFE - Insectoids.
kongkim 6 Mar, 2023 @ 3:56pm 
Hmm this look good, All mods that effect Infestations sadly dont work with Vanilla Factions Expanded Insects.

There is a mod that only make "Normal" Infestations spawn in darkness.
Maybe you can make someting like that here to work with VE Infestations?
TurtleShroom 26 Jan, 2023 @ 6:08pm 
Let me see if I can find that error, because it's a mess. Basically, it says that the Large Infestation Hives could not spawn at point X0/Y0/Z0 , and when you click the "jump to event" button in the Letter, it takes you off the Map.
whitespacekilla  [author] 26 Jan, 2023 @ 5:11pm 
@TurtleShroom only insofar as those mods call the 3 methods I patched (I don't believe they do).

If you wait a couple months I'm planning to release my configurable VE fixes and house rules and I guess I can suppress the VFE:I error there.
TurtleShroom 26 Jan, 2023 @ 1:52pm 
I assume that these Mods merge together the varying forms of Infestations? I would love to see the Vanilla Factions Expanded Insects Mod finally have its Events spawn without causing errors.