Rain World

Rain World

MapOptions
148 Comments
SchuhBaum  [author] 13 Jul @ 7:44am 
I did not get lag when viewing the map from the death screen in the Watcher campaign. Can you send the logs (see the section BUG REPORTS)?

Context:
Chances are, that some costly function crashes and gets spammed / retried every frame. If that is the case then an exceptionLog.txt file should get generated.
Dj SoundBreaker 13 Jul @ 6:53am 
I found a big bug I get a lag spike when I open the map in wacher in die or sleep sceen and in his region menu
SchuhBaum  [author] 2 Jul @ 11:18am 
You can try to verify the game cache and you can disable and enable region mods one by one to see if any of them in particular causes the issues.
Dj SoundBreaker 2 Jul @ 4:18am 
oh and I use map warp mod but the new one and when I select modded room I see how is the room
Dj SoundBreaker 2 Jul @ 3:51am 
how fix that?
SchuhBaum  [author] 1 Jul @ 10:54am 
Hm.. When you enable custom regions then the game processes them first. In this step, rooms and other things like the map are merged or replaced. You get files like map files like `map_cc-watcher.png` in the folder `Rain World\RainWorld_Data\StreamingAssets\mergedmods\world\cc\` for example.

This sounds like the map merging failed or the maps got replaced with empty files.
Dj SoundBreaker 1 Jul @ 3:09am 
idk why I can't see the map in some moded regions or modded rooms in vanilla regions
starkitten 16 May @ 3:07pm 
thank you the map reveals like mollasses
SchuhBaum  [author] 16 May @ 11:14am 
This looks like a vanilla bug. You can try to disable the option `Item Tracker` and the vanilla option `Slug Senses` (in More Slugcat Expansion). If I am correct then either option will trigger the bug.

Context:
The function that crashes is the vanilla function ItemMarker.Draw(). ItemMarker are used for displaying key items on the map. My guess is that one key item is stuck in an invalid room (maybe it is in another region) and the Draw() function does not check if the room is null. It assumes it is valid.
If the theory is correct maybe you can give the devs your save file. Who knows what got stuck where. They should check the room in any case.
If the theory is false but the bug is prevalent then maybe you can send me your save file. Let me know how it goes.
Conquest and Death 15 May @ 12:53pm 
https://pastebin.com/xS1GnxFT

Here is the logs.
SchuhBaum  [author] 14 May @ 11:48pm 
Can you send the logs (see BUG REPORTS)? This does not happen on my end. Maybe you can try to disable other mods and see if this keeps happening.
Conquest and Death 14 May @ 5:01pm 
Got a bug. Unsure if you have been talking about it or not but it's pretty prevalent and annoying. Pls help. :(
SchuhBaum  [author] 9 May @ 1:28pm 
That is not part of this mod. I won't fix it even if I can. Maybe the MergeFix mod can do that. Or just report the bug to the devs and they fix it.
That1d10tGuy 8 May @ 12:18pm 
A vanilla bug? So I guess it can't be easily (if at all) fixed on your end? Still, thanks for letting me know!
SchuhBaum  [author] 8 May @ 5:13am 
@That_Guy: From what I tested this is a vanilla bug. The map texture is merged. This happens in general when you disable or enable region mods. The Watcher intro rooms are added to the map. But it uses the vanilla HI map and not the MSC map. The MSC exclusive rooms are missing.
SchuhBaum  [author] 8 May @ 2:49am 
(Note that key items and all that is part of vanilla. I literally just patched one vanilla function and removed the check for vanilla's Slug Sense option. There is nothing new here. I have not made it that you need to spawn an (key) item in order to show it on the map.)
SchuhBaum  [author] 8 May @ 2:21am 
Key items are items. They are not just symbols on the map.
I'm not talking about items in general, I'm talking about key items that the mod option is about.
SchuhBaum  [author] 5 May @ 7:19am 
No.There are no items to track. You just get the map without spawning items and creatures.
The Regions options lets you see the map for all the regions you've visited. Same with the passages. Does the item tracking in this mod apply to them?
That1d10tGuy 4 May @ 3:24pm 
Just saw your message. the room in question is HI_C15W.
SchuhBaum  [author] 3 May @ 11:57pm 
What do you mean?

Item tracking is part of vanilla and is enabled by default. It makes sure that key items are placed somewhere accessible when you lose them. The option `Item Tracker` just displays them on the map. The vanilla option `Slug Senses` includes that too.

The option `Item Tracker` is separate. Not sure what you mean with regions option.

If you mean the sleep screen region map, I don't think that the key items spawn for that. You can only see items that are spawned.
Is the item tracking applied to the maps in the regions option and during passaging?
SchuhBaum  [author] 2 May @ 11:09pm 
You can share screenshots via links or you can post them on Discord / GitHub (see the section Bug Reports). You can also post the name of the room (enable dev tools mod and press O in-game, the room name is in yellow text at the top of the screen).

(This bug sounds like the ignore map property is not working. Downpour replaces some rooms. They are placed on top of the old room. They use that property to tell the map to only show one variant and not the other. I can disable that and verify if that causes the issue. But I need the room name.)
That1d10tGuy 2 May @ 8:09pm 
Currently experiencing a bug that I wish I could share the screenshot in the comment section. I used this mod to completely uncover Watcher's Industrial Complex while having Downpour enabled. After a couple playthroughs for the endings, I wanted to see how much the map would change if I only used Rain World's vanilla maps. I disabled Downpour and replayed Industrial Complex for a bit. But now that I've re-enabled Downpour, the rot-blocked tunnel that led to Pipeyard can no longer be discovered in the map. The pipe connection in-game and on the map are still shown and I could still enter that tunnel, but the map for it longer updates to have it in.
Storm0267 19 Apr @ 10:07am 
hugs. thank you! ya if i find bugs with your mod, ull know.
SchuhBaum  [author] 19 Apr @ 10:04am 
Yep. If you find bugs let me know.
Storm0267 19 Apr @ 9:15am 
watcher friendly? or will this bug out in game version 1.10. id like to use this again so i can fill in rooms quickly instead of walking to every corner of every room
Quirky_Care_Bear 18 Apr @ 11:28am 
@edemime Really? It's that easy? I thought something changed codewise?
edemime 18 Apr @ 8:51am 
if you go
[Steam]\SteamApps\common\Rain World\RainWorld_Data\StreamingAssets\mods\MapOptions
and change target_game_version:v1_10_2 in modinfo.json it works
Quirky_Care_Bear 17 Apr @ 8:58am 
This shows up as orange after the Watcher patch.
Krocodile55 15 Apr @ 8:32pm 
@SchuhBaum alright, thanks for the explanation.
SchuhBaum  [author] 14 Apr @ 10:39am 
There is an uncover multipler (IIRC) if you want to uncover more space (and maybe fill out these room edges without using uncover room).

On a technical level, this is probably not possible. The uncover texture is a very pixelated version of the map texture that gets smoothed for the overlay effect. You are always stuck to the size of these pixels. (Okay, you can resize it, but it would get messy.) And in any case, you have no fine grained control like uncover the currently visible screen.

@CptnRedstone: The uncover region option should work again in v2.2.0.
Krocodile55 13 Apr @ 4:44pm 
suggestion: an uncover screen option if that's feasible.
CptnRedstone 9 Apr @ 9:01pm 
Hey! Seems like the "reveal region" function isn't currently working. Everything else seems to though.
mourning_glory 1 Apr @ 10:34am 
WOOOOOOOOOOOOOOOOOOO
Elsa Fogen 1 Apr @ 5:47am 
Is it possible to add something like custom marks feature? Would be really helpful for watcher
旋律 31 Mar @ 12:08pm 
Thank you!!
vynnyal 31 Mar @ 9:58am 
thank you sm
SchuhBaum  [author] 31 Mar @ 8:23am 
You can try v2.1.9. Subscribe and unsubscribe if needed.

Note that I have not tested it much. I mainly checked for errors. Please report any issues.
旋律 29 Mar @ 9:06am 
Great mod! However, it seems this mod is not capable with the new DLC.
edemime 29 Mar @ 6:49am 
would be very glad if mod got updated
Wipple 29 Mar @ 1:29am 
hope this GREAT mod can get update for watcher
mourning_glory 28 Mar @ 4:50pm 
heartbroken this doesnt work for watcher update </3 take as much time as u need to work on it of course
SageisNIce 28 Mar @ 9:49am 
Mod needs to get updated due to it showing the orange text in the remix menu, good luck!!
(Im finding the mods that do this and notifying yall to help the mod developers out)
SchuhBaum  [author] 4 Dec, 2024 @ 12:26pm 
Thanks for the feedback. I have updated the FAQ (I made the command bold and removed the outer ' '). I added that you have to disable / enable mods as well.
glyph 3 Dec, 2024 @ 10:37pm 
Nevermind! I tried the Steam Deck fix without the ' on the outside and followed some of the instructions on the discord and it worked! Turns out you need to input the command, start the game, disable all mods, start the game again and then re-enable the mods in order for them to work.

Regardless, thank you so much for your help, you're a lifesaver for pointing me in the right direction.
glyph 3 Dec, 2024 @ 1:39pm 
Just did. For some reason when I put the 'WINEDLLOVERRIDES="winhttp=n,b" %command%' in (including the outside quotes) the game refuses to launch altogether. I attempted to delete and verify the integrity of the BepInEx folder as well which didn't work either.
SchuhBaum  [author] 3 Dec, 2024 @ 5:20am 
There are two fixes. Have you tried the SteamDeck / Linux fix (see FAQ)?