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I have no aspirations beyond the norse and greek(roman) pantheon mods I made
birth =0.5
birth =0.1
birth =0.02
with
birth = @norse_t1_chance
birth = @norse_t2_chance
birth = @norse_t3_chance
Also I really like this mod, would it be OK to create one based on another pantheon but using your code?
Selected Germanic People's only and the traits are incredibly rare, running it alongside your Greek one too and those are everywhere (almost too common) but the Norse ones have died out by Year 1000 on an 867 start and don't seem to appear anymore. Using the console to give them to myself works (provided I'm the correct heritage) but they do not get passed on to any kids.
AND = {
has_game_rule = blood_of_norse_gods_rule_culture_broad_restriction
OR = {
culture = { has_cultural_pillar = heritage_north_germanic }
culture = { has_cultural_pillar = heritage_central_germanic }
culture = { has_cultural_pillar = heritage_west_germanic }
}
so when using the rule for all culture's, it's the only one that spawns lol. no wonder Balder was always the most common... Or is this intentional?
What?
You could manually open the trait file of this mod, set all the spawn chances to 0 (still enable it for all) but only give it your character via the creator or console commands so that only your progeny has a chance of getting these traits. Its something ive done for a personal campaign.
if the latter, would it be possible to create a version where only ppl w/ the given restrictions can randomy gain the traits, but everyone can inherit them?
+ Laurels borders to make it easier to discern between T2 and T3 traits
+ Game rules for trait eligibility: (All / None / all cultures with Norse language pillar / North Germanic cultural pillar only / Any Germanic cultural pillar)
Obviously still compatible in combination with the greek gods traits mod
There shouldnt be any issues but if you find them feel free to report :)