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Tried with "unrotten dye power" and "dye powder", but nothing works.
I'm now setting single work orders to each dye 100 cloth and 100 thread. And when they run out I do it again. Still better than having the dye in seperate bags, and still worlds better than using the mill without this mod.
Since i switched to the bulk milling that condition always it's not satified, even though I have multiple bag with 30 dye each. The work order doesn't seen to recognise that.
Dyes created with single milling tasks do fulfill the condition.
When I manually start the task the bag with the bulk dye do get used.
It's just the condition in the work order that doesn't like the bulk dye apparently.
With a third collum in the kitchen tab that lets you toggle which ingredients can be used in the mill/quern.
It also seems that dyes and dyed cloth appear much more than in the inventory of traders.
Is it possible to make it also work with modded races? Only Dwarfs can use it right now...
For the slurries, both outputs are similarly vague. Because you have a different reaction for every input, there is no need for the lookup, but hard coding everything could be a bit tedious. I'd be willing to help out with that if you would like.
BTW. you may have an error in the reactions - isn't there an opening bracket missing from `BUILDING:MILLSTONE:NONE]` everywhere?