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Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3257397112
Can you send a link or name of one of the weapons that is having this issue?
If I can reproduce it locally I can try to fix it.
Thanks
But I see the problem, we can think something else to solve it.
Try disabling spectator camera, this camera is basically that camera positioned near the player.
@AttackingHobo Did you use it before? Maybe the keybind options is disabled?
To enabled the key => /otscam keybind true
Check if the spectator camera is enabled in your world.
Try pressing F9 to see if the camera changes to the spectator camera.
@GarbaWorm I have an idea about a possible fix for the leaving chair issue, not sure about the scope issue… thanks.
Maybe you could allow keybinds to be altered through Rich HUD Master.
Maybe 'B' or 'U' ? (idr if they are used already)
Since F9 may not work on server I also added "Alt + V" as alternative to cycle even when keybind is false, must be in first person view.
Appreciate the work that went in to this and sharing it with the community.
I saw that problem as well, and unfortunatelly that seems to be a game problem. I think they used the same button (Y) to "teleport the player" to the spectator camera position. (Ctrl+Space on keyboard)
Since this new camera is the F9 spectator camera positioned near the character it has the same limitation. (F7 and F8 cameras have the same).
I could report this to Keen, but I don't think they will change that or how long that would take.
For now I think you need switch to a vanilla camera before trying to fly, sorry.
Also about the ironsight, I think that can't be done. We don't have access to interact directly with the vanilla camera so I can't force that. Thanks for the suggestion.
@Sensational Being Please double check if you're using the correct commands. You need to add the " / " before and need to add either true or false as argument. Like:
" /otscam hold true "
If correct, your message will not be sent to chat history.
And I would like it if there could be an option to have the "zoom" be the default perspective of looking down the sights of the weapon.
@TSBG Thanks <3
@jglenn1562 I think I can't prevent that, I couldn't find a way to detect that action. Since it is an admin action and it is easy to undo I won't worry about it for now. If in the future I find a workaround I can fix it.
In creative, or survival mode with admin abilities, press F8. > Move to some grid, and press ' * ' to have the camera follow it. > Then press F6 to go back to character view. > Press ' V ' to cycle cameras. > Now you will have the over-the-shoulder view mode replaced with that grid you previously tracked.