Rain World

Rain World

Pilgrims' Ascent
175 Comments
Trainzack 5 Jun @ 12:36am 
Is it normal for GATE_SS_PA to close, and then stop the cycling process halfway through? It's not letting me out. Huh, right before I posted this comment it actually loaded the next region like normal. Weird.
Plumbest Bum 11 May @ 11:31pm 
I think I found a bug in the PA/FR gate. The game freezes while trying to load the region when entering from the PA side, and the exception log reads, "[CRS] Found broken connections in world file! Read crsLog.txt for more information" verbatim.
Myrmice  [author] 9 May @ 3:37am 
Ported to v.1.10.3 (Watcher)!
Misma 15 Mar @ 1:42pm 
to answer what ~DemICE~ asked, as i ran into the same thing
apparently its the gate for the scorched district mod, and the gate is locked with strange triangle symbols if you do not have the mod installed
these are all the connections this region has apparently, as I also didn't see them listed anywhere else:
Garbage waste, Underhang/Exterior, Five Pebbles/The Rot, Scorched District, Far Shore
konekoshinobi 5 Mar @ 3:53pm 
I was playing as Rivulet with this mod enabled, but when I got to the pipe that normally connects rooms UW_D03 and UW_D04 (the leg), I'm prevented from going back into UW_D03 as the lower-left pipe that connects to said room is replaced with the Pilgrim's Ascent / The Leg gate. Is this just an issue on my end or is it just an oversight? Also like I said this was during a Rivulet playthrough. Thanks
.Keinerlei// 17 Feb @ 2:39am 
I was playing crack walker aka 瞬移矛猫 and re-opening my save the rooms looked like it scrammbled a little . What happened? Obvious its still playable but i definitely got disoriented haha .
wicketkv 29 Jan @ 3:42pm 
whats all the region mods it connects to?
~DemICE~ 26 Jan @ 5:20pm 
on the northest part of the five pebbles blind spot is a gate with a triangle symbol.
how do i get past that? (i'm playing as The Curator if that matters)
Disorder 18 Jan @ 5:44am 
Cool that this region actually got a threat theme now.
Char240 15 Nov, 2024 @ 8:31am 
is there any way for me to set which worldstate sunlit trail is in for custom scugs? i.e. if i have a modded scug that's using saint's worldstate but enters PA instead of far shore?
♡| ~ Emmi ~ |♡ 14 Nov, 2024 @ 4:56am 
SAYING THIS FOR ALL NEWCOMERS TO THE REGIONS
THE INTENDED ENTRANCE IS IN GW_C05, AKA THE SCAV TOLL NEAR THE SHADED CITADEL ENTRANCE
Matt - Rhu 5 Nov, 2024 @ 3:36pm 
Really nice region, plus I love how it makes the world feel more tangible in my mind. Five Pebbles feels even more immense.
Potato 3 Nov, 2024 @ 6:30pm 
Where do i find the entrance to it, im very lost.
MBcodes18 29 Oct, 2024 @ 5:42pm 
Question: Can i enter this from The Rot? The interactive map seems to show the region gate on the pilgrim's ascent side, but the section of five pebbles added for it isnt there in the rot from what i can tell.
Jeshguin 2 Sep, 2024 @ 7:23pm 
It seems to have been connected to the length I spent in 5 pebbles without sheltering
Jeshguin 2 Sep, 2024 @ 6:43pm 
Game crashes when I enter from the top of five pebbles.
Still smiling 31 Aug, 2024 @ 9:22pm 
the centipedes are attracted to large metallic objects so you should probably put your spear down
monkey with keyboard 5 Aug, 2024 @ 12:21am 
dude these centipedes are gonna drive me fuckin nuts man. hair falling off rolling on the floor screaming style
Cool galactic nova 26 Jun, 2024 @ 3:06am 
it freezes my game when i die in a room with a deathpit
Bumper 10 Jun, 2024 @ 6:33pm 
@SlowBro9042 C05
Mine a bearYT(slowbro9042) 10 Jun, 2024 @ 3:43pm 
where in garbage waste WHAT ROOM T E L L M E
Silico 24 May, 2024 @ 2:00pm 
is anyone else having problems with scavengers just... not spawning? with this mod and the other mods that go along with it like moss fields and far shore ect... is there a reason as to why? im only using DMS, but im not sure how that might be conflicting with these mods.... does anyone have a solution to this?
Lapras 15 May, 2024 @ 7:14am 
I also can't play this region in Safari mode anymore
slopez.8205 4 May, 2024 @ 9:39pm 
BUG REPORT: safari doesn't appear
riley_ 27 Apr, 2024 @ 8:34pm 
BUG REPORT: blind spot still has anti-gravity after rivulet has ripped out the rarefaction cell. this is probably also the case for the interface subregion of scorched district.
Bumper 26 Apr, 2024 @ 2:10pm 
But anyways very good and high quality region. It kind of bothers me that the connection to the leg is a water gate and not an electric gate. If you didn't know all of the karma gates in and on five pebbles are electric gates in contrast to looks to the moon who has entirely water gates Implying that electric gates are newer and therefore something newer iterators had. But that's just more of a nitpicky thing
Bumper 26 Apr, 2024 @ 2:04pm 
Also about the saint thing I mentioned earlier I think it's kind of a bummer you don't get to explore the remains of blind spot or the wall area
Bumper 26 Apr, 2024 @ 2:00pm 
True I do think this region could use some more subregions considering how varying the atmosphere is in some areas
riley_ 26 Apr, 2024 @ 1:51pm 
only complaints are that i kinda wish the parts of the region that are similar to the leg, underhang, and wall were separate subregions like "five pebbles (struts)", "five pebbles (transit line)", and "five pebbles (vents)" or something just so they'd be easier to identify and refer to.
also i kinda think blind spot and transit line should have threat themes, since the interior of pebbles has a very ambient one and the vents subregion of moon has a very quiet one.
riley_ 26 Apr, 2024 @ 1:49pm 
holy shit i do not remember this region being this cool. still has the issue of having more scavs than metropolis but i've since gotten a mod to make that a non-issue purely cause so many region mods do it.
BLIND SPOT IS FUCKING AWESOME, i love the atmosphere there and especially the song that plays in it, the flickering lights really enhance the creepy atmosphere. also love how ambitious this region mod is being super massive, having insane creature variety, having several distinct environments, and including scutigeras and wind as well as custom songs. also love the unique ideas of sort of merging underhang and the train line part of sunken pier for the underhang area, as well as flooding some parts of the leg area. VERY excited to explore the other sunlit trail regions!
T.Hybrid21 26 Apr, 2024 @ 5:31am 
Why does the gate that connects to the exterior sometimes replace the pipe down to the leg and sometimes not? And sometimes just hides that connection entirely to. Doesn't seem to be a consistency with it, and as long as both connections are there it's... workable, but man it's disorientating because of the focus shift when going through the entry and then popping out on the "wrong side" of the screen.

Otherwise absolutely a fun region. Nice alternative path up to Pebbles and the way it transitions is just great. Also it's really nice with your other regions included, if almost feeling too linear, but that's kind of a mirror to how the Exterior itself is pretty linear so not really a strong complaint.
Siku 16 Apr, 2024 @ 9:31pm 
Has anyone else had issues with entering the region as Rivulet? For some reason, upon entering garbage wastes' new room, I lose control and visual of the slugcat.
Quansly 14 Apr, 2024 @ 7:45am 
@Myrmice Thanks!
Myrmice  [author] 14 Apr, 2024 @ 6:54am 
@engineer gaming GW_C05 was replaced by GW_PA02 to add a connection to GW_PA01 and to the gate. I was not aware of a dev comment being here, I might add it back in a future update.
Quansly 14 Apr, 2024 @ 12:26am 
By the way, why is there a GW_C05 room, which is being replaced by a room from the Pilgrims' Ascent, is there a developer comment missing?
Myrmice  [author] 10 Apr, 2024 @ 9:23am 
@Bumper What's left of the region in saint time is in Far Shore yeah
Bumper 21 Mar, 2024 @ 7:30pm 
Was the saint version of this region ever completed or is it just a part of far shore now?
ZoomSummit 18 Mar, 2024 @ 9:52pm 
The other required creature mods seem to be gone as well. Attempting to go to their pages (through the subscribed items list) gives an error. However, they still appear in the remix menu if you're subscribed to them.
Corvidology 18 Mar, 2024 @ 2:35pm 
i needed this mod enabled for far shore, but one of the required mods (scutigera) doesnt seem to exist anymore.
ShimmeringDelta 18 Mar, 2024 @ 1:46pm 
I think the new update broke it? The scutigera mod doesn't show up on the workshop anymore
??? 10 Mar, 2024 @ 9:59am 
oop nvm i didnt updated it, great region👍
??? 10 Mar, 2024 @ 9:54am 
do yall have the same problem where this region disables dress my slugcat mod?
T.Hybrid21 3 Mar, 2024 @ 3:11am 
The lack of threat in this kills me. Especially in the Blind Spot. But man, the region is so good otherwise. Especially when used along with the rest of your region set. Nice expansion and alternative climb up Pebbles.
Cool galactic nova 24 Feb, 2024 @ 6:25am 
is there no threat music? its not playing for me
Dr. Silk 21 Feb, 2024 @ 10:33am 
Good mod, but FOR THE LOVE OF GOD ADD SOME MORE SHELTERS
Whiskerbill 16 Feb, 2024 @ 1:36pm 
Who did the music? Because it's fantastic. Maybe somebody mentioned it in the comments, I'll go read through them later. I'm just ingame right now and I had to look up the music because it's that good. They did a great job, whoever it was. I don't know if it was the mod creator, or someone else, or what the general workflow is when people make mods, like if there's a few dedicated fans who make music for a bunch of different mods, or if it's usually the mod creator who tries to take a crack at it. ANYWAY, I'm rambling. tldr the music is fucking A+
Myrmice  [author] 6 Feb, 2024 @ 11:58am 
@Magmabot16 Yes, it connects to Scorched District and Far Shore. I'll update the description
Magmabot16 6 Feb, 2024 @ 11:46am 
Does this connect to other modded regions like the mast?
brot 26 Nov, 2023 @ 8:52am 
It's Okay
Myrmice  [author] 26 Nov, 2023 @ 1:07am 
If you're having issues with the recent merging, resubscribing to Pilgrims' Ascent should fix them. Sorry for the inconvenience