Total War: WARHAMMER III

Total War: WARHAMMER III

Better Alliance - Lord and Agents
30 Comments
Keith 'Blood' Hanson 2 Feb @ 9:37am 
From personal experience, get the updated version of this mod. Nothing in this mod is broken per say, but playing with this enabled makes the game utter hell.

I don't know why, but Skaven seem to heavily skew towards making ALOT of unit heroes. They can already dominate regions WITHOUT doomstacking 15 melee specialist monster heroes embedded within. It will simply make your game Not Fun to play.

Enjoy fighting ten armies at once who are all doomstacked.
Brother John 13 Sep, 2024 @ 6:12pm 
can this mod be only for player? , or even create a separate mod for player and an ai.
ilya-rysenkov 29 Aug, 2024 @ 9:40am 
Thanks, BAGHolder!
BAGHolder  [author] 29 Aug, 2024 @ 9:36am 
while there is no new plan for this mod, I just updated existing tables to be compatible with 5.2
MrWinkel 28 Aug, 2024 @ 7:12am 
this mod causes the game crash, wait for update
Yard 23 Aug, 2024 @ 1:33pm 
update? :(
prolab lover 22 Aug, 2024 @ 4:37am 
update please
ilya-rysenkov 27 Jun, 2024 @ 2:08pm 
Does this still work?
NorscanWarlord 20 Jan, 2024 @ 5:34pm 
i like this ui way more than Foreign Heroes one (it's to cluttered)
ilya-rysenkov 21 Sep, 2023 @ 1:20pm 
Good, no UI clutter.
Z1GMAR 17 Sep, 2023 @ 1:10am 
Playing for Cathay can recruit only mages from other fractions but no champions, spy, etc. Checked only with Cathay yet. Is anybody had something like that?
1549815305 26 Aug, 2023 @ 3:07am 
事务官流的玩家表示很赞。:steamthumbsup:

This one works fantastically for agent lovers. No worries for the cap anymore. Not even the 100 hard cap.
Surristrasz 3 Jul, 2023 @ 10:48am 
Can you add the version of mentor you had previously so they learn spells again?
Ooh-la-la, It's GAGA!! 21 May, 2023 @ 8:23pm 
I can recruit legendary lords of beastmen, this is just wrong! And also i saw skaven recruit like 10 Ghoritch's
BAGHolder  [author] 6 May, 2023 @ 9:52am 
@Rhorik

I tested them together (with 70 some other mods) and started a new campaign no problem. I do notice the first time game loads with a new mod, it started very slow and appears freezing for like 30 sec --- seems like something related to 3.0 as it used to be much faster.

The mages started with some basic spells (different for different types), then mentor skill after rank 15 gives them more spells and eventually advanced version. Just to make it more balanced and not being over-powered vs your own factions agents.
Rhorik 6 May, 2023 @ 9:31am 
Okay so I did some testing of this, just to make sure I am not crazy. Please have no obligation to update this since your other mods are great, just wanting to put my experience. I am still getting CTD with this mod and true agent. No matter which order, or even if these are the only 3 (better alliance as well) mods active. Not sure why, but I can't even open the game with them.

I also was able to recruit heroes once the prerequisite building was made, but not lords. It feels weird mage heroes having no spells whatsoever until the lord is rank 15 and can't do anything. Might be a lot, but are you able to even give them their base spell?
BAGHolder  [author] 5 May, 2023 @ 7:34pm 
@Rhorik

Weird, I get them working together no problem now.

For this one it is player build an outpost & get units, unlocked at T1 outpost together with all other foreign units.

But there is a building requirement, e.g., to get hef mage there needs to be the mage tower building in that city (for T1) or province (T2/T3 outpost). So they may not be immediately available.
Rhorik 5 May, 2023 @ 6:28pm 
I thought it was fixed, but actually still getting a crash. I am also not seeing the lords / heroes for recruitment. Is there a requirement like T3 outpost or anything?
Rhorik 5 May, 2023 @ 10:19am 
Awesome response time, thank you for fixing!
BAGHolder  [author] 5 May, 2023 @ 3:49am 
@Rhorik

Thank you for reporting. Updated to solve the conflict. Now should work together.
Rhorik 4 May, 2023 @ 7:16pm 
Looks like the incompatibility and crash is caused by true agents, so they can't be used together (unless there is a specific order needed?)
Rhorik 4 May, 2023 @ 7:13pm 
This mod seems to be causing me a CTD. I will check it against my other mods, but for some reason it is causing issues and won't even let the game start up. Are there any known incompatibilities?
BAGHolder  [author] 23 Apr, 2023 @ 5:24am 
@Tortilla

It is still working, except no chaos dwarf.
I will include them in May.
Tortilla 23 Apr, 2023 @ 4:24am 
Im sorry for asking this, but will this mod get an update? im just preferring having them as a unit haha
DuckLord 12 Apr, 2023 @ 2:24am 
Finally mixed heroes across faction. Great mod thanks!
Surristrasz 11 Apr, 2023 @ 12:32pm 
Ah ha! Brilliant news.
Cheers Baggy
BAGHolder  [author] 11 Apr, 2023 @ 12:27pm 
@Surristrasz

Yes it still works, and for all Mixu factions as well.
Surristrasz 11 Apr, 2023 @ 12:24pm 
Does this work with True Agent?
I miss having heros from other factions when playing as modded factions
BAGHolder  [author] 27 Jan, 2023 @ 3:13am 
@究-极-蛇皮怪

Only if you used the previous version of true agent mod, is playing an on-going campaign & would like to finish that campaign using the previous version.

If you are starting a new campaign, use the true agent version instead.
蛇皮怪 26 Jan, 2023 @ 10:36pm 
Is it used with ture agents? Or use alone