Project Zomboid

Project Zomboid

Stalker Store Mercenaries - Does spawn loot.
23 Comments
Indo33214 12 Jul, 2024 @ 11:01pm 
whats the spawn location name
like the cords to it?
Sh1ft 13 Feb, 2024 @ 3:08am 
Nothing comes out, nothing but land and trees.
|wDe| Gernhart Reinholzen  [author] 7 Dec, 2023 @ 6:14am 
@SDgamer: They were used for a modded server which used a faction spawn mod that had been setup for that. Therefore, there is no default spawn available.
SDgamer 29 Nov, 2023 @ 4:44pm 
are you able to spawn at these different HQs? Not showing up on the spawn list (might be an issue with 10 years later)
Santeeee 29 Oct, 2023 @ 6:20am 
It is activated in both mod and workshop menu, I doubt is a conflict with another mod. It happened the same with the rest of your maps. I'll take a look for any conflict tho
|wDe| Gernhart Reinholzen  [author] 29 Oct, 2023 @ 5:23am 
@Santeeee: There might be a mpa clonflict with another mod or the mod has not been activated in the mod menu perhaps?
Santeeee 26 Oct, 2023 @ 10:58am 
It doesn't show up on MP at least :ObjectiveSpotted:
LeaSupertramp 19 Aug, 2023 @ 6:54am 
Not work... :(
|wDe| Gernhart Reinholzen  [author] 26 Mar, 2023 @ 8:48am 
@Dragosharwild: I think I have identified and fixed the issue. It should not appear in the logs anymore. THanks for reporting.
Dragosharwild 16 Mar, 2023 @ 1:47pm 
I get this error when I use your map. Only mod of note I have in addition to this map and the tiles is errorMagnifier which I imagine is what highlights the error for me. Seems harmless but I don't know. Thought I'd report it regardless.
Dragosharwild 16 Mar, 2023 @ 1:46pm 
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:676)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.iso.IsoWorld.init(IsoWorld.java:2475)
at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:268)
at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:225)
at java.base/java.lang.Thread.run(Unknown Source)
Dragosharwild 16 Mar, 2023 @ 1:46pm 
function: handleWaterZone -- file: metazoneHandler.lua line # 50 | Vanilla
function: doMapZones -- file: metazoneHandler.lua line # 72 | Vanilla
java.lang.RuntimeException: __add not defined for operands in handleWaterZone
|wDe| Gernhart Reinholzen  [author] 9 Mar, 2023 @ 10:31am 
@M33BORED: Thanks for reporting. I am using someones windows for that, but in general it seems like it is not possible to use the "open" state of any window directly. I'll be replacing all open ones with the closed veriosn.
M33BORED 9 Mar, 2023 @ 5:34am 
The special open windows don't really work. When I open one it will appear as shattered window and if I break a window it will appear like i have already cleared out the broken glass. So I went trough the window and got a scratch even tough it looked like it didn't have any broken glass. So is this a mod conflict or a bug. Just wanted to let you know because the window effects seem to be like flipped.
Damien Wolf (XIII) 12 Feb, 2023 @ 7:35pm 
@|wDe| Gernhart Reinholzen, I get it.....

Thanks a bunch.....

This is going to be my next base.....:cta_emo7:
|wDe| Gernhart Reinholzen  [author] 12 Feb, 2023 @ 4:59am 
@Damien Wolf (XIII): If you make it your own base, the stuff will stay and does not despawn for each container that you put in your own loot. Each container you leave untouched - by only removing loot, will continue to spawn loot.
|wDe| Gernhart Reinholzen  [author] 12 Feb, 2023 @ 4:57am 
@Viper: The cell are the first 2 coordinates: worldx and worldy 24 and 17. For the spawn location inside the cell the other 2 values define that. They range from 0 to 299, depending in where within this cell you want to set the spawn. Z value would be 0.
|wDe| Gernhart Reinholzen  [author] 12 Feb, 2023 @ 4:54am 
@Hardrada: You could also build your own walls in the same spots as the tents, so your building would also count as indoors. It gets quite confusing when I upload lots of diffferent versions of the same location, therefore I only try to upload a maximum of 2 different versions.
Damien Wolf (XIII) 11 Feb, 2023 @ 9:09pm 
Hello, I am a new player. And I want to know something about Loot Spawning.....

Like, since this base does spawn loots if I make it my own base and store my items here, will it still spawn loots or will it stop......?
Zekas 5 Feb, 2023 @ 3:37pm 
Could you teach me something? How do I make these cords as a spawn point at the merc base: 7251, 5188... How do I make it something like this: { worldX = 72, worldY = 51, posX = 51, posY = 88, posZ = 0 } ?
Hardrada 2 Feb, 2023 @ 12:18am 
This a really really cool base, amazing work man.

Is there any chance you take a personal request:)? The exact same base just without the tents. I tried to remove them ingame but area still counts as indoor tiles.
|wDe| Gernhart Reinholzen  [author] 29 Jan, 2023 @ 5:37am 
@Viper: Thank you :)
Zekas 29 Jan, 2023 @ 4:34am 
Amazing!