Rain World

Rain World

Music Announcements
85 Comments
SabreML  [author] 15 Jun @ 4:07am 
This mod shows you the track name when the game triggers any built-in background music (for example, 'Bio-Engineering' in HI_BO4 and 'Unseen Lands' in SU_A53).
Jukebox Anywhere adds an interactive music player to the pause menu which lets you play music whenever you want.
They're both music related, but otherwise they function pretty differently to each other.
jacobasclo221 14 Jun @ 7:20am 
Jukebox anywhere didn't did this already?
SabreML  [author] 28 Apr @ 6:19am 
@thevitalij6 The mod gets all of its names directly from the game when a new song starts playing, so since everything in the soundtrack is English, the mod is too.
If there are translated track names available somewhere though, I'd be happy to add them.
SabreML  [author] 28 Apr @ 6:09am 
@riley_ Done! There's now a new option in the mod's remix settings to enable those songs.
thevitalij6 28 Apr @ 6:06am 
just interesting. have this mod the translations to other languages? if no, will this mod have the translations in future?
SabreML  [author] 27 Apr @ 1:11pm 
Oh I had completely forgotten about that. I still have a half-finished branch from last year adding a config option for background music, so I'll try to dust that off.
riley_ 27 Apr @ 11:24am 
now that watcher has released and almost every single song in it starts with "BM_" could you please add an option to display the names of those songs anyway? and just include a disclaimer for it or something that the names of those songs will look weird and not entirely be accurate
Jadex 18 Apr @ 4:06am 
Awesome! ya i thought it might be something like that, thanks so much!
SabreML  [author] 18 Apr @ 3:52am 
(2/2)
As an example of a big change, RW v1.9.07 replaced a big chunk of the game's input system, so I had to rewrite a lot of the code for my Singleplayer Co-op Emotes and Jolly Rebind mods.
For a smaller example, the recent Watcher update replaced the `getSlugcatStoryRegions()` method with `SlugcatStoryRegions()`, so I had to tweak Collection Labels a bit. ( commit link [github.com])

The GitHub page for my mods is usually up to date with the version on Steam, so if you're interested, any code changes should be visible in the 'Commits' tab there.
SabreML  [author] 18 Apr @ 3:52am 
(1/2) Long post warning! :kingvulture:
I'm quite lucky with this specific mod since it doesn't tend to need anything changed after an update, yeah. Updates in general though can quite often cause things to break in unexpected ways even if, on the surface, they shouldn't have touched anything near what the mod works with.

Just to be on the safe side I like to set the mod's `target_game_version` to immediately flag the mod as "outdated" whenever the game updates (even if it might actually still work fine). Then I'll check that everything is still working in-game, make any tweaks that may be needed, and change the target version to match the game.
Jadex 17 Apr @ 11:37pm 
Hey just wondering when you update a mod to the latest version what exactly do you need to change? like i wouldn't think a mod like this would need to be changed in anyway to work with the newest version but it seems every mod tends to break unless its tuned after each little hotfix. I'm sure its different for every mod espcially ones where some code potentially breaks but ya was just wondering whats exactly goin on under the hood
SabreML  [author] 17 Apr @ 10:20am 
Try unsubscribing and re-subscribing, Steam might not have sent you the mod update for some reason.
Version 1.2.6 of the mod should be up to date with the latest Rain World version (1.10.2).
Quirky_Care_Bear 17 Apr @ 10:00am 
It's orange again :c
<CURIO> 30 Mar @ 2:08pm 
lets go is compatbl :DD
IamMael 30 Mar @ 1:28pm 
Truly, an watchery moment.
good 30 Mar @ 11:01am 
You're a goat for updating this to Watcher
occultwhiskers 30 Mar @ 5:12am 
the watchful modder...
smightyguncat 29 Mar @ 7:16pm 
its watching time..
Krocodile55 29 Mar @ 6:27pm 
nvm thought I let the mod update but aparently not lol
Krocodile55 29 Mar @ 6:13pm 
Gameplay freezes for me whenever music starts while I have this mod :(
the eternal bird 29 Mar @ 4:06pm 
This is a moment in history.... First mod compatible with watcher!
brandonkuhnert 29 Mar @ 3:52pm 
this is the only f#cking one compatible...
justydusty 29 Mar @ 3:47pm 
yay!
lloydtruaxiv 29 Mar @ 2:25pm 
Congrats on being the first mod officially compatible with Watcher
AceDev 29 Mar @ 2:03pm 
LET'S GO!!!!!
pinkus 29 Mar @ 8:52am 
YAY WATCHER
SabreML  [author] 29 Mar @ 4:38am 
Thanks for letting me know! I've recompiled the mod for the latest version and it all seems to be working now.
SageisNIce 28 Mar @ 9:49am 
Mod needs to get updated due to it showing the orange text in the remix menu, good luck!!
(Im finding the mods that do this and notifying yall to help the mod developers out)
Melvin 12 Jan @ 10:44am 
Made by yours truly - Spud
Matt - Rhu 5 Nov, 2024 @ 3:23pm 
Really convenient, added quite a few tracks to my playlist thanks to this mod, thanks
Average Daniil (:3) 21 Oct, 2024 @ 11:47am 
This mod works right now.
Should be added into main game imo
macrowave 26 Sep, 2024 @ 4:15am 
can someone confirm if this mod works right now? i have an issue where the game sometimes freezes in shelters and i think it always happens while music is playing, im wondering if this is the mod that causes it
rivulet go ploink 2 Aug, 2024 @ 3:22am 
very useful for Spotify-playlist making for Rainworld :D
KittyCatRules 13 May, 2024 @ 1:30am 
I love this
cryomaniac 13 Apr, 2024 @ 7:52am 
I added an issue in the github page of the mod, please check it out
SabreML  [author] 27 Mar, 2024 @ 3:32pm 
Yep! It'll say that the 'target game version' is wrong, but it should work without any issues.
mourning_glory 27 Mar, 2024 @ 11:32am 
does this work on downpatched? :3
SabreML  [author] 19 Mar, 2024 @ 3:39am 
It should be updated now!
ERROR2401 18 Mar, 2024 @ 6:41pm 
I really hope this gets updated to work on the latest version.
Blue 18 Mar, 2024 @ 12:13pm 
o7
Lifeweave? 11 Mar, 2024 @ 6:01pm 
The much thanks me like song game slug good very mod likes :Roland:
SabreML  [author] 11 Mar, 2024 @ 1:11pm 
There's a new QOL update coming out for the game soon, so I'll see if I can get this implemented just after that.
Keffol 11 Mar, 2024 @ 12:43am 
perhaps putting generic names based on the areas for now might be as ethical as it could get,
ex: "the underhang" or things like that. I know it defeats one of the main purposes of the mod but It would be as placeholder until said music file gets a proper or fanmade name.
SabreML  [author] 7 Feb, 2024 @ 3:39am 
That is something I've been wanting to add, but unfortunately the songs which sometimes play when you enter a new region are classed as "background music" by the game, and don't actually have a track name to announce.
It would be possible to include them in the mod, but they would come up as ♪ ~ BM_UW_UNDERHANG , ♪ ~ BM_HI_GATE , etc. rather than the usual ♪ ~ Nest in Metal .

I'll try to see if there's any fan-made names for the tracks which I could use instead of their file names.
riley_ 6 Feb, 2024 @ 11:23am 
some songs still don't get announced, like Underhang (short song less than a minute long that plays when first entering underhang)
Sloup 13 Jan, 2024 @ 10:49am 
would be nice if it mentioned levels of threat too
Blizzard Psyche 29 Dec, 2023 @ 2:26am 
I noticed that modded music now get shown for music. I know I could've just used dev tools to find out what the tracks were called (ew), it is a great addition. Cheers!
King of Fire105 23 Dec, 2023 @ 9:02pm 
Yes! Thanks dude!
SabreML  [author] 23 Dec, 2023 @ 10:20am 
I've just released an update which should allow it to announce modded music too, so yes!
King of Fire105 23 Dec, 2023 @ 8:40am 
does this work for nodded music as well?