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You REALLY expect me to believe that you're going to waste cash on useless upgrades for mechs that don't need them such as an all Energy-based mech with Ballastic and Missile upgrades?
You know what @Dark make that a mod so upgrades can't be applied to every single mech if they aren't compatible with said upgrade like mechs without jump jets shouldn't be compatible for the jump jet upgrades.
@awlsondark I change me request, I want a 72 version :D
Bruh, you don't need that many, in fact there's likely not even that many upgrades to fit into that many slots!
I am new to modding, and trying to learn. I am working on some new mech variants, and was not sure where to change how many upgrade slots they get. Can you tell me where in the file structure to find this?
THANKYOU for your time
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2925508567
After the mod was turned on both Machine Guns, AMS and one small laser were all taken away, like the code itself is trying to look for the vanilla mech in its pure form.
Are you running any other mods that make changes to the mech files?