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But I will consider that to prevent problem in future game updates.
If someone want to take over this mod, please send me an DM. Thank you.
@Kota The Femboy: The Magic Academy is designed as a place where you spend money to gain more literacy, and in the future, it helps improve the influence of grand wizards.
If you guys have any suggestion, please don't hesitate to tell (some details provided will be graceful)
I also have the problem with the Tower still figuring out how to fix that.
Again, thank you very much for reported that. It is Day1 issue and nobody reported it
I will take a look into it. Thanks for reported.
Sources:
- Beauxbatons Academy of Magic (French: Académie de Magie Beauxbâtons)[citation needed] was the French wizarding school located in the Pyrenees mountains[1] of southern France. (Wiki)
- Beuxbatons is somewhere in Southern France. The students there speak french. The exact location is not known to retain its secrecy. (Quora)
Don't have time to test yet. Please report when you see some serious errors.
I can still play with the mod on.
However, I suggest some major renaming to them.
For example, the shields should be something like "Aetheric Armor Enchantments" and "Aetheric Energy Shielding" as I imagine that the Victorian Era would describe magic as being Aetheric in nature. After all, this is a mod where Earth is blooming into an Age of Magitech, not paltry street wizards waving around wands for petty entertainment like most of them do. Just ignore how actually the average wizard spends most their time just waving around a wand from 4 am to 10 pm the same exact way every day maybe with weekends off to mass produce the same thing again and again and again with little thought to their safety and beatings for complaining, you know, the exact same thing going on in non-magic based factories.
- The production methods for Barracks are not working anymore since 1.5.
I've found a way to fix it by add these PM to the Mobilization options. But I have no time to do that until the end of this month (hope so)
for easier disscusion.
I struggled with the 's' in 'recruits_combat_unit' and 'recruits_combat_units'
recruits_combat_unit = combat_unit_regular (and its naval version of _flotilla) was changed to recruits_combat_units = yes. This causes armies and barracks to not communicate to each other at all.
No, I totally did not use this discovery to completely ignore the British as the Qing during the Opium Crisis knowing full well I could fix their military at any moment. Any ideas to the contrary may please take a visit to Lake Laogai at government expense.
I cannot fully test it yet. Please help me to test and report any problems relating to crash/unplayable bugs. I'm trying to understand the new military system. (also the whole game)
About balancing problems; I'm planting to make many changes later. This will not be considered for now.
Thank you for your help.
My first target now is make the mod playable again.
Then later I will add new contents. I have so many ideas now
Will take some time.