Victoria 3

Victoria 3

Age of Wizardry (Discontinued)
86 Comments
Eliczek 7 Jun @ 1:47am 
Add Merlin and gandalf the white as immortal ruler of New Zeeland and the icons are still just smily faces :c
Vik Beilier  [author] 16 May @ 9:23pm 
maybe after the next big game update
update pls
Zargachi 6 May @ 8:28am 
apparently there is a bug on the mod since the pop update, the pop menu simply freezes and crashes the game when i try to open it with this mod installed, you need to pass some time, some years, but it will always happen, in the past i was thinking it was other mods on outdated mods, but as guy on vic3 discord gave-me the information that the crash was happening cuz a mod was wrongly adding a info to the pops, the only mod i have that do this today is this mod, in the past i uses the atompunk too
Vik Beilier  [author] 27 Nov, 2024 @ 7:38am 
well yes. But then you will have to research more, or have to chose between traditional and magic.
But I will consider that to prevent problem in future game updates.
Eliczek 26 Nov, 2024 @ 11:41pm 
Is it actually possible to put all the magic stuff in their own research tree?
Vik Beilier  [author] 26 Nov, 2024 @ 8:10am 
sorry but there will be no update until April next year.
If someone want to take over this mod, please send me an DM. Thank you.
Scottish Rascal 26 Nov, 2024 @ 8:01am 
when will there be an update?
Zargachi 18 Nov, 2024 @ 4:47am 
what is the use of magic jewelries?
Eliczek 4 Oct, 2024 @ 1:44pm 
Fireball:mhfury:
Vik Beilier  [author] 13 Aug, 2024 @ 8:05am 
@Georgiy: thank you, it will be corrected next update which is idk when.
@Kota The Femboy: The Magic Academy is designed as a place where you spend money to gain more literacy, and in the future, it helps improve the influence of grand wizards.
Kota The Femboy 11 Aug, 2024 @ 3:28pm 
Since you can't trade gold, nor can your population buy it, the Magic Academy's ability to turn coal to gold is useless aside from very slightly increasing your GDP. Unless I'm missing something, it will only increase the cost of running the building. The Fine Art can be traded away at least.
Georgiy 31 Jul, 2024 @ 3:08am 
no localization Healing Solutions Institute. No localization of pm_vegan_source_potion.
Vik Beilier  [author] 13 Jul, 2024 @ 6:05am 
Added new cavalry unit.
If you guys have any suggestion, please don't hesitate to tell (some details provided will be graceful)
GeloDGreat 12 Jul, 2024 @ 6:31pm 
yeah the right most part unit, this is great, thank you and love your mod
Vik Beilier  [author] 12 Jul, 2024 @ 3:41pm 
- Fixed error: You cannot expand Magic Tower from Buildings panel.
Vik Beilier  [author] 12 Jul, 2024 @ 7:02am 
what do you mean by light units? Calvary?
I also have the problem with the Tower still figuring out how to fix that.
GeloDGreat 11 Jul, 2024 @ 10:47pm 
can you expand the light units? and also I cant build the magic tower thru the production panel
Vik Beilier  [author] 5 Jul, 2024 @ 1:32am 
@乐之城填海新地新进赛博精神病丰川祥子 I updated the mod, the problem should be fixed. Please report if it is not.
Again, thank you very much for reported that. It is Day1 issue and nobody reported it :lunar2019deadpanpig:
Anon Motostrelki 4 Jul, 2024 @ 5:03pm 
Looks like there's an extra code in petty bourgeoisie's txt, It's a restrict potential to make every petty bourgeoisie member must be a wizard, is really easy to fix. Anyway, thanks for reply.
Vik Beilier  [author] 4 Jul, 2024 @ 11:47am 
I don't think I did something to the IGs. I was simply added the Wizards to that list.
I will take a look into it. Thanks for reported.
Anon Motostrelki 4 Jul, 2024 @ 6:42am 
It‘s any chance to remove the profession demand of Petite Bourgeoisie? Now it required profession is Wizards, but Wizards are more prefer Armed Forces and Intelligentsia Interest Group, This make no Petite Bourgeoisie supporters all over the world, This is so ridicules, please considering fix it.
Vik Beilier  [author] 3 Jul, 2024 @ 5:24am 
@joeklawitter thank you, I moved it to AQUITAINE.

Sources:
- Beauxbatons Academy of Magic (French: Académie de Magie Beauxbâtons)[citation needed] was the French wizarding school located in the Pyrenees mountains[1] of southern France. (Wiki)
- Beuxbatons is somewhere in Southern France. The students there speak french. The exact location is not known to retain its secrecy. (Quora)
joelklawitter 3 Jul, 2024 @ 4:57am 
Why is Beauxbatons in Spain? I am pretty sure, that it is supposed to be in France.
Vik Beilier  [author] 2 Jul, 2024 @ 6:59am 
@徐光启 I've tried to fix the issue, please tell me if its still happening. Also please give attention if said wizards are discriminated?
徐光启 29 Jun, 2024 @ 10:55pm 
Hello, in these two factories【mana infusion fndustry and transmutation factory】, wizards do not have wages.
Vik Beilier  [author] 29 Jun, 2024 @ 12:06am 
For all information and suggestions, please see Change Notes or visit my Discord.
Vik Beilier  [author] 25 Jun, 2024 @ 8:43am 
I updated tempo fix. There are still some error that I cannot solve myself.
Don't have time to test yet. Please report when you see some serious errors.
Vik Beilier  [author] 25 Jun, 2024 @ 7:11am 
80k errors
Vik Beilier  [author] 25 Jun, 2024 @ 7:01am 
no. I will wait until the next game update.
CHOUGH 25 Jun, 2024 @ 6:24am 
updated?
Vik Beilier  [author] 18 Jun, 2024 @ 2:21am 
Are you sure you add the mod to your playset and choose the right playset before press Play?
I can still play with the mod on.
ITT59 15 May, 2024 @ 9:51am 
when i launch game its just vanilla
Vik Beilier  [author] 19 Mar, 2024 @ 7:57am 
Yes, I want to rename those skill too. In my language, I have many cool name for magic shield. But when I translate them to English, they all come out to Magic Shield :lunar2019deadpanpig:
Daedwartin 18 Mar, 2024 @ 2:00pm 
Was actually going to suggest that stuff like the shields and stuff for army SHOULD be mobilization options. As they make more sense there.

However, I suggest some major renaming to them.

For example, the shields should be something like "Aetheric Armor Enchantments" and "Aetheric Energy Shielding" as I imagine that the Victorian Era would describe magic as being Aetheric in nature. After all, this is a mod where Earth is blooming into an Age of Magitech, not paltry street wizards waving around wands for petty entertainment like most of them do. Just ignore how actually the average wizard spends most their time just waving around a wand from 4 am to 10 pm the same exact way every day maybe with weekends off to mass produce the same thing again and again and again with little thought to their safety and beatings for complaining, you know, the exact same thing going on in non-magic based factories.
Vik Beilier  [author] 17 Mar, 2024 @ 8:20am 
I don't remember added any kind of event. Can you please more specific?
Vik Beilier  [author] 17 Mar, 2024 @ 4:47am 
- Edited the Monuments to fix the living condition issues. Remove inputs to prevent drags to the economy.
- The production methods for Barracks are not working anymore since 1.5.
I've found a way to fix it by add these PM to the Mobilization options. But I have no time to do that until the end of this month (hope so)
Vik Beilier  [author] 17 Mar, 2024 @ 3:48am 
[DAO] Encoded29 16 Mar, 2024 @ 7:41pm 
the newyork sanctum seems to be killing pops, they have a living standard of 1 and loses employment slowly killing pops. also barrack upgrades do not effect combat stats of units
Vik Beilier  [author] 16 Mar, 2024 @ 4:41am 
@Daedwartin thank you for your information.
I struggled with the 's' in 'recruits_combat_unit' and 'recruits_combat_units' :lunar2019grinningpig:
Vik Beilier  [author] 16 Mar, 2024 @ 4:39am 
Bug with Army has been fixed. Sorry for the long delay.
OverseerBishop 14 Mar, 2024 @ 5:37pm 
@Deadwartin Is there a fix for this issue???
Daedwartin 9 Mar, 2024 @ 12:45am 
For those wondering what is causing there to be zero armies at all, its because there was a syntax change.

recruits_combat_unit = combat_unit_regular (and its naval version of _flotilla) was changed to recruits_combat_units = yes. This causes armies and barracks to not communicate to each other at all.

No, I totally did not use this discovery to completely ignore the British as the Qing during the Opium Crisis knowing full well I could fix their military at any moment. Any ideas to the contrary may please take a visit to Lake Laogai at government expense.
Vik Beilier  [author] 7 Mar, 2024 @ 1:03pm 
ha ha, the next updates will come in months. I'm still at collecting ideas.
TheGamingNot 7 Mar, 2024 @ 12:18pm 
darn you work fast if you need anyhelp add me and lmk, tho i cant do any scripting
Vik Beilier  [author] 7 Mar, 2024 @ 10:04am 
So, I tried to fix most of the errors, only some GFX errors left.
I cannot fully test it yet. Please help me to test and report any problems relating to crash/unplayable bugs. I'm trying to understand the new military system. (also the whole game)
About balancing problems; I'm planting to make many changes later. This will not be considered for now.
Thank you for your help.
Vik Beilier  [author] 7 Mar, 2024 @ 7:28am 
@cjcjh12 thank you for your compliment.
My first target now is make the mod playable again.
Then later I will add new contents. I have so many ideas now :lunar2019deadpanpig:
cjcjh12 7 Mar, 2024 @ 6:14am 
WE ARE SO BACK I wish you the best of luck on doing work on one of the most genuinely innovative and creative modifications for Victoria 3.
TheGamingNot 6 Mar, 2024 @ 9:14am 
np
Vik Beilier  [author] 6 Mar, 2024 @ 7:50am 
Yesss, I can update it again. Now I need to pick up everything lol.
Will take some time.
:lunar2019grinningpig: