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For exemple in my case i use Grimworld mods, and i dont want any faction but mine being able to craft or use space marines armors from thoses mods, as it wouldnt make any sense cause only space marines can use thems?
And i guess there is plenty others cases where others player would need to restrict some apparrel to them for coherence purpose.
Or for those who edit the stats of some clothes throught Character Editor and dont want that OP clothe to spawn on NPCS?
Iv seen you said it would be easy to do, would be really nice of you if you have the time and usefull for many peoples, i was already searching from a long time a mod for restricitng guns to me, just sad i it cant restrict armors too.
PS : I dont care the stats edits, only monopolize function
I have found the cause of the bug and have fixed it.
Please unsubscribe and then resubscribe.
Version 2.1.2.0 is the latest version.
The regular assault rifle is normal.
What mod added what weapon is causing the problem?
Did the power of a regular assault rifle increase from 11 to 59?
Did you monopolise it?
It's not a well-known fact, but Rimworld has a limit to the number of ThingDefs you can add.
And guns and bullets do not have a 1:1 relationship; one type of bullet is shared by multiple guns.
The Weapons Dominator duplicates bullets and reconfigures them as exclusive bullets for each gun in order to limit tuning to that gun only.
In other words, it generates the same number of bullets as the number of guns you add.
Therefore, the limit on the number of ThingDefs you can add to a Rimworld is halved.
It is a difficult problem to deal with when a Weapons Dominator is used in a Rimworld with too many guns, exceeding the capacity limits of the Rimworld. Please reduce the number of guns and floors you introduce.
I personally do not care much for 40K, but take any one of those factions, and you can kind of see where I'm coming from.
Cannibalistic Savages attacking T'au using Pathfinder Armor, or something of the like, would be rather uncanny - and unfortunately I've run into certain situations similar to that.
Although I do not expect to change your mind, it would be really cool to have an Armor Dominator for explicit purpose of avoiding a situation such as the above example.
I have no plans to make an Armors Dominator because there is little merit in forbidding the enemy to use the armor or monopolizing the armor.
If you want to use armor that is well designed but not practical, please introduce Appearance clothes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1537867047
The save destination of this mod's settings is not your play save data.
Your Weapons Dominator settings will be written to the file name Mod_No.013 Weapons Dominator_ModOption.xml and will be automatically loaded the next time you start the game.
I'm guessing that for some reason the read or write failed or the save file was deleted.
However, I don't know the cause of the trouble because that trouble does not occur on my PC.
I can only assume that this mod's data loading process is aborted because you have a bad mod that is broken in your Rimworld.
With no hints, there is no possibility that even I, the creator of this mod, can identify the cause of your trouble.
At least Harmony, Core, DLC, if you have only this mod, it will work properly.
Uninstalling other mods until you no longer see the red error when starting Rimworld may solve your problem.
I didn't use any bullet graphic changing mod AFAIK, once upon a time all was fine and the bullets were normal while I used this mod. The bullets started going missing after I installed some extra mods (no bullet graphic changers either) (I installed faster game loading and several others). Not sure if faster game loading is the culprit or not, didn't really bother to test it.
Such rendering errors do not occur under normal circumstances.
Your report lacks so much necessary information that the mod author cannot determine the cause or fix it.
You are definitely using a mod that changes bullet graphics. Please specify the mod name.
You have a small chance that placing the Weapons Dominator higher in the loading order (e.g. right after the DLC) will remedy the problem.
If you want a fix for this mod, you are obligated to explain to me the list of mods you are using.
You are responsible for identifying mod combinations that cause the least amount of trouble.
Thanks.
ただこれは単にMod大量に入れていて設定画面で武器が大量に表示されるので処理が重くなるのは当たり前なのでは?と思って気にしてませんでしたがどうなのでしょう。
rimworldのversionは最新、HugsLibも導入してます。
質問内容読んでいて気になったので参考になればですが……
I ask you a question
What version of Rimworld are you playing?
Are you getting an error message?
Do you have HugsLib installed?
Is it the moment you enter the mod settings screen that the FPS drops?
Is it the moment you enter the settings screen of Weapons Dominator?
Does the problem occur when going from the title screen to the mod settings screen? Or when you go to the mod settings screen from the bottom right of the screen during gameplay?
Does the FPS still drop after closing the mod settings screen?
早々の返信ありがとうございます。Ver1.3-latestに更新したところ無事導入できました。最新版にしていたつもりでしたが、試行錯誤しているうちに誤って古いバージョンを適用していたようです。早速使わせていただきます。ありがとうございました。
調査したところ「Rimworld Ver1.3.3287」ではエラーが出ることが再現しました。
申し訳ないですが1.3系列最新版の「Ver1.3-latest」(Ver1.3.3389がインストールされます)を使ってもらえないでしょうか?
調査します。
最初はMODの競合が原因だと思いましたが、DLCと前提のみの環境でも同様の症状が起きてしまい、自分ではもうお手上げ状態です。
以下、HugsLibのログになります。本体のバージョンはv1.3です。改善策やエラーのお心あたりがありましたら、ご教示いただけますと幸いです。
https://gist.github.com/HugsLibRecordKeeper/b1dec98ebc4d26cc93f927e0710e44d2
I created this mod with the idea of "respecting the values set by the gun mod creator as much as possible, and allowing users to easily enhance their guns without requiring specialized knowledge."
However, you have gun expertise, and you want to tune up the guns added by mods to approach the performance of real guns.
It's not that you're wrong, and it's not that I'm wrong, it's an ideal difference.
The full custom mod for gun experts is "Weaponry", so please use that.
However, Weaponry is difficult for beginners to use because it requires a thorough understanding of the system such as weapon tags and weapon parameters.
For example, like the AK47, the bullet penetrates armor better than the M16
But it's much less lethal to humans than the M16
But in my MOD, AK doesn't have this effect, armor penetration is too low
And the armor penetration of many weapons is too low
Bolt-action rifles should have more armor penetration
Armor monopoly is technically easy.
However, I don't think there are many such needs.
@Nameless
I created Weapons Dominator as an ability to enhance the weapon while preserving its properties.
Adding new unique tendencies of low power and high penetration is not allowed in the design.
And on the game rules, the benefit is small to extend the penetration while keeping the power as it is.
Like low damage, high armor penetration
The reason you can't find the settings for this mod in Rimworld is because it's not the same as this picture.
Users of this mod must redeem via Steam WorkShop as a cost.
https://imgur.com/a/26lwKpX