XCOM 2
[WOTC] Sonic Cosmetics: E-123 Omega SPARK
12 Comments
Foof 11 May, 2024 @ 1:02pm 
Gamma from Sonic Adventure would also be cool.
Stolas 26 Aug, 2023 @ 2:52am 
Got a better idea to make of Omega's legs on this. You could use the ADVENT MEC legs, colour them black and just have the carves tint-able while replacing the feet with Omega's.
XpanD 21 May, 2023 @ 12:59pm 
No luck, got a crash during character creation while hovering over the mod's arms. Same error other than the offset being 483980 now, probably not the most useful info.

Hardware should be up to the task -- a RTX 4080, Ryzen 5800 X3D and 32GB RAM. Tons of cooked cosmetics running (including several of your other mods!), but not seeing any issues there other than one of Asthye's Fortnite ports having the black texture.
XpanD 21 May, 2023 @ 1:22am 
Fair enough. I'll re-enable the mod and give it a go, will report back if anything happens. (or when I'm far enough into the run to say the issue's gone)
Max  [author] 20 May, 2023 @ 7:50pm 
You're so far the only one reporting this issue, if it's really something with the mod. The only thing i can think to do is to push out a fresh build of the mod and hope it works, i don't think it's anything wrong with the mod itself. I make sure i'm pushing out a clean build before i publish anything anyway, so it likely won't matter.

It does seems like after cooking my mod library i've seen a small uptick of reports about issues like this, with seemingly innocuous cosmetics causing crashes and even the old vanta-black model bug. It makes me think either:

A): There's a specific, niche problem hidden inside of my mods i'm unaware of,
B): Something's going wrong with the cooking process even if it successfully builds,
C): It only happens under specific circumstances, i.e. having a lot of (cooked) cosmetics, playing with weak hardware, an OS-level problem, etc.

So unless putting out a fresh build actually works, you might be S.O.L. i'm afraid.
XpanD 20 May, 2023 @ 12:30pm 
Ran across a potential issue with the mod:

"[0489.87] Warning: Warning, Detected data corruption [header] trying to read 1048576 bytes at offset 2454292 from 'C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2925151681\CookedPCConsole\CharTextures-a_SonicOmegaSpark_DLCTFC_XPACK_.tfc'. Please delete file and recook.
[0489.98] Critical: appError called: Assertion failed: appErrorf [File:D:\Projects\xcom2\main\XCOM2\Development\Src\Core\Src\UnVcWin32.cpp] [Line: 150]
I/O failure operating on 'C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2925151681\CookedPCConsole\CharTextures-a_SonicOmegaSpark_DLCTFC_XPACK_.tfc'"

Just got a crash with those messages while loading into Gatecrasher. Previous attempt was fine (so not sure if this actually caused the crash), but Discord suggested reporting this anyways.
Phillip 29 Jan, 2023 @ 5:39am 
I think the animations of a SPARK make it hard to alter legs that aren't multi joint. It probably could be done, it would look weird but it probably could be done, but I think that's the thing with SPARKs, their animations make it hard to fit anything on there that isn't built around it.
Stolas 29 Jan, 2023 @ 5:09am 
Could always alter with Omega's legs to the exact length(?)
OnyxLock 29 Jan, 2023 @ 3:21am 
Count how many sand is here Omega, that's your first mission.
Jokerke 29 Jan, 2023 @ 2:53am 
But would Gamma be possible with those legs?
Kinsect 28 Jan, 2023 @ 11:06pm 
Actually someone did manage to do normal legs for sparks like this cosmetic mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1458246685
Phillip 28 Jan, 2023 @ 8:30pm 
First thing, Omega with those legs are hilarious. Secondly, nice work, really like the Sonic cosmetics you've been adding. Also, you plan on doing Metal Sonic at any point? That would be real cool to see. Either way, excellent work and a great addition to the collection.