Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

MACE Long Range and Supply
351 Comments
Orange tea25  [author] 10 Jul @ 4:52am 
@K no problem
K 10 Jul @ 4:49am 
uh hey some how by turn the mod on and off again it work normal now thx for replying
K 10 Jul @ 4:39am 
yes i did but it only work with the vanila vehicle tho i may try test it again
Orange tea25  [author] 10 Jul @ 3:07am 
@K did you apply the mod last?
K 10 Jul @ 2:04am 
um i got a problem with new vehicle has the same default range
Orange tea25  [author] 1 Jul @ 10:19pm 
@Cowboy262 i believe it shouldn't be an issue
Cowboy262 1 Jul @ 9:37pm 
Is this compatible with Conquest Enhanced?
chris 16 Jun @ 3:39pm 
Its not exactly unplayable. Just stuttery with medium sized battles. My computer is also no incredible machine however it shouldn't have a problem with this.
Orange tea25  [author] 15 Jun @ 9:27pm 
@chris probably because of increase supply range, there have been a report in the past that it cause game lag, if it make the game unplayable i'll probably change the supply range back to vanilla.
chris 15 Jun @ 2:56pm 
When this mod is enabled, it eats a staggering 20gb of ram. When its just MACE and no other mods, its taking 8gb. Might be a slight memory leak.
Orange tea25  [author] 14 Jun @ 4:02am 
@STRELOK_vernulsa не используйте его сейчас, пока не выясню ошибку
STRELOK_vernulsa 14 Jun @ 1:56am 
все равно ошибка
Orange tea25  [author] 11 Jun @ 5:44pm 
@STRELOK_vernulsa Я только что исправил это, думаю, теперь это работает с Mace v2.
STRELOK_vernulsa 11 Jun @ 12:14pm 
@Orange tea25 сделай плз мод для CE2 и MACE
Orange tea25  [author] 11 Jun @ 3:23am 
@Über Wanker Monkey i agreed with you but there is a problem, if a projectile goes too high it despawn, which is why the range is the way it is.
Über Wanker Monkey 11 Jun @ 3:19am 
Artillery and Mortars shoud be at least 500 meters + since your small guns can go from 200 as rifle and 45mm can overshoot a mortar- lol
STRELOK_vernulsa 24 May @ 11:37am 
@Orange tea25 твой мод работал с этими модами , но когда обновился патч на совместимость CE и MACE от 18 мая перестало и выдает ошибку .
Пожалуйста сделай и для этой сборки адаптацию )
Orange tea25  [author] 24 May @ 10:53am 
@STRELOK_vernulsa Как только все моды, такие как MACE и MACEv2, будут обновлены, я протестирую их, чтобы получить ошибку и понять, в чем проблема. Кроме того, этот мод изначально не создавался с учетом CE, поэтому они могли внести изменения, которые вызывают несовместимость.
STRELOK_vernulsa 24 May @ 8:29am 
---------------------------
Exception
---------------------------
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x00000000

RIP=14061aac2 [render_scene]
RAX=21ed21ce0 RBX=21ed21ce0
RCX=7ffe0380 RDX=04e903af
RSI=06efc418 RDI=00000010
RSP=06efc300 RBP=00000001
>>> render.scr
>> render.gui
> manualcontrol:paint

CALL TO ARMS - GATES OF HELL - v1.051.0 - standard x64
2025.05.23 14:03 - x64 - 026fe86c9 - 0x0165BE39

---------------------------
ОК
---------------------------
STRELOK_vernulsa 24 May @ 6:37am 
вылет при исп модов CV2 , MACE .
До обновление мода на совместимость CV2 и MACE не вылетало
STRELOK_vernulsa 24 May @ 6:36am 
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Spartan007 10 May @ 3:51pm 
@Orange tea25. Ah OK thank you very much for replying they're wrecking my tank and its only the first 2-3 missions lol. It wouldn't be so bad but, the way the game seems to handle AI spotting compared to what I'm capable of doing(probably due to lack of experience and bad tactics) they can sit so far out of my FOV that even trying to get to range is a challenge yet it seems even if I use sniper/officer to get bigger FOV I cant seem to figure out how set up the same effect. As well as the way AI seem to handle tracking of targets is almost like they're shooting guided munitions.

Apology if it sounds like a rant or anything. Not intended to be one. I will go back to vanilla for now than as advise. Have a good day/evening or night.
Orange tea25  [author] 10 May @ 12:49pm 
@Spartan007 my tip is always try to research better tank, specially jumbo sherman and put your tank behind cover until you see an opportunity to strike. I also recommend playing the MACE mod without this range mod first, so you can get used to the mechanics. I'm also working on another range mod that are more balance for the game's maps, so getting snipe from across the map will be rare.
Spartan007 10 May @ 12:22pm 
Any tips on dealing with the Japanese starting tank that has 50mm and snipes across the map it seems. Really hard to deal with as U.S. I'm a new player lol. Just curious as i like the range changes just can't figure out a good solution
Basil Fawlty 4 May @ 9:25am 
Works great.
Good job!
Orange tea25  [author] 1 May @ 1:40am 
@Jpzm333 you're welcome
Jpzm333 1 May @ 1:16am 
@Orange tea25 Thanks for the quick fix.
Orange tea25  [author] 1 May @ 12:56am 
@Jpzm333 Fixed
Jpzm333 30 Apr @ 10:55am 
The 50mm HEAT shell of the I-Go also has the same problem.
Jpzm333 30 Apr @ 10:37am 
Is it intended for the I-Go's 50mm APHE Shell to only have 170 meters max range? The HE shell of the I-Go has 550 meters max range.
Orange tea25  [author] 29 Apr @ 3:23am 
@Pre you're welcome, let me know if you encounter any bug.
Pre 29 Apr @ 2:51am 
MACE is playable again, thank you so much man
Basil Fawlty 28 Apr @ 7:11am 
Thank you!
beresbosku98 27 Apr @ 6:56am 
update pls
Orange tea25  [author] 26 Apr @ 3:58am 
@Basil Fawlty most likely because the recent update, i'll look into it
Basil Fawlty 26 Apr @ 3:10am 
Cant install this mod, game crashes everytime I try. Just MACE installed.
General Rubenski 25 Feb @ 10:42pm 
After some testing, you are right. IAEM is causing weapons ranges to not function as this mod intends. Is it possible to add compatibility or tell me how i can manually change it?
Orange tea25  [author] 23 Feb @ 11:27pm 
@General Rubenski i think IAEM mod have changed something or add something that causing these problem.
Orange tea25  [author] 23 Feb @ 11:23pm 
@cccpcollection i just test it and everything seen fine, i think you need to unsubscribe and resubscribe both MACE mod and this mod.
General Rubenski 23 Feb @ 3:57pm 
Does this work with Mace + CEv2 + IAEM? I have it loaded last but for some reason some of the ranges for certain weapons are not as you describe them above. For example, LMGs only have 130 range and SMGs 90.
cccpcollection 21 Jan @ 10:15am 
it seems that the main mod itself breaks up after official's update these days, i only loaded the main MACE mod and it crashes after i started the conquest campaign. may it be fixed asap?thks
Orange tea25  [author] 15 Jan @ 5:04am 
@IsChai no worry
IsChai 15 Jan @ 4:39am 
That fixed the problem. Sorry for the false report, I didnt know Everything Stays and Realistic Graphics Mod messed with this one
Orange tea25  [author] 15 Jan @ 4:13am 
@IsChai did you apply the mod last?
IsChai 15 Jan @ 1:38am 
Hey great mod, but the additional vehicles (in the ussr+, ger+ etc.) sections still have vanilla shooting ranges. Is it possible for you to edit that?
Orange tea25  [author] 10 Jan @ 7:41pm 
@millerthehunter375 i just tested it and the mod work fine, try unsubscribe and resubscribe again
millerthehunter375 10 Jan @ 4:31pm 
yes i did and it was still having issues then as well
Orange tea25  [author] 10 Jan @ 9:39am 
@millerthehunter375 did you apply the mod last?
millerthehunter375 10 Jan @ 9:05am 
so my biggerst problem is random crashing happening constantly from anything and everything from creating a server or ending a match in dynamic campaign or failing to load up into the battle
=7Cav=SPC.Crimzon.E 6 Jan @ 11:48pm 
Awesome, thank you