NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

The Elysian Union
20 Comments
Skyknife 13 Dec, 2023 @ 1:32am 
New stuff looks pretty neat btw
Skyknife 13 Dec, 2023 @ 1:32am 
My brother in Christ did you just update this mod literal HOURS after I made a bunch of Ship Templates for this mod? I'm finna commit bird-shot sandwich.
Chris Solomon 27 Jul, 2023 @ 3:45pm 
do the enterprise next!!!
colepercy120  [author] 27 Jun, 2023 @ 7:19pm 
Yes
The Dude 27 Jun, 2023 @ 10:35am 
Would that mean you would be adding more ship models and weapons?
The Dude 27 Jun, 2023 @ 10:33am 
Sounds great, Thank you :)
colepercy120  [author] 26 Jun, 2023 @ 1:13pm 
it will be updated, im going to flesh it out into a full faction, but its going to take a while
The Dude 26 Jun, 2023 @ 11:14am 
Will this get updated? I really love this mod :)
Mr. Oddly Fox 3 May, 2023 @ 12:50pm 
needs more photon
ColonelHess 10 Apr, 2023 @ 10:22am 
Really like the style of this one, just as a note though when I was testing the big ship with four engines there was a graybox copy of it in the testing range
randomness5555 8 Feb, 2023 @ 3:06pm 
Just tried it now, the Fearless class appears to be indestructible, guessing it's a bug. Otherwise liking the look of this!
colepercy120  [author] 5 Feb, 2023 @ 9:17pm 
should be fixed soon
colepercy120  [author] 5 Feb, 2023 @ 9:16pm 
okay looking in to the valiant i noticed a scaling issue in the collider
Jsay18 5 Feb, 2023 @ 9:52am 
0 damage to valiant.

Bullshit mod, uninstalling.
colepercy120  [author] 1 Feb, 2023 @ 9:01pm 
the Valient fix is uploaded. i'll look into the phaser rebalance. they are supposed to be better then the alliance beam turrets and the only really powerful weapon they have to face both the alliance rails and cannons.
TaelonZ 1 Feb, 2023 @ 6:43pm 
I can confirm the Valiant bug.

Also, none of the Dual purpose mounts seem to be able to hit missiles, even ones that are coming right at them.

You might want to turn up the cooldown period on the large phasers from 5 seconds to about 15 to even it out with the size 5 beam turret. Currently you're firing 7 times to their 1 at a armor ratio of .83 and a damage ratio of .5. Meaning that the phaser burns off 5.8x the amount of armor and 4.5 times the amount of component damage per cycle, per turret.
colepercy120  [author] 1 Feb, 2023 @ 4:40pm 
thanks for the info. looking inside i realized i mucked up the colider. hopefully i will have the fix out soon
FoxOption 29 Jan, 2023 @ 11:31am 
Thank you for the quick response.
Gotcha I was just messing with them and was curious, excited to try them out against my other fleets and such! Keep it up.
colepercy120  [author] 29 Jan, 2023 @ 11:22am 
I'm going to put the changes from here into horizon, essentially i was fiddling with balance and got it in a better state. Horizon is essentially a faction unlock mod for all of my mods so it has a bunch of stuff from ares as well as elysium
FoxOption 29 Jan, 2023 @ 10:37am 
just a quick question about the overlap between horizon and this with the phaser weapons. (i did notice there were doubles with the firewatch and lookouts but im not seeing the doubles anymore) Were you going to vary them a bit more with maybe ranges or beam duration and the like rather than just for example the MK140 coronas, one has higher the component damage (horizon) while this mods version has the fast traverse rater but other than that they are exactly the same stat wise. was that intentional or just placeholders until you have more time?
besides that, thank you for these mods so far, super glad to see star trek join the fray too! cant wait for more