Stellaris

Stellaris

AnonymousMP
32 Comments
S4rvin  [author] 31 Dec, 2024 @ 6:21am 
Happy new year! Mod has been updated for the newest version of the game

-only english language supported
Moridin 30 Dec, 2024 @ 6:43am 
@S4rvin Please update this gem of a mod

Merry Christmas and Happy New Year :)
sock sniffer 24 Dec, 2024 @ 9:07pm 
mod's broken :( strings in the empire creation screen are messed up and starting a game crashes Stellaris
S4rvin  [author] 30 Nov, 2023 @ 10:50am 
No need to tip or anything :). Its enough to let me know mod needs an update. Mod has been updated just now, so hopefully everything works now :)
Derek8k 27 Nov, 2023 @ 6:50am 
Hellow, is this working with 3.6.x ? Anyone tried ? If not ? Is it possible to update up to Astral Planes DLC ? That would be great. I would tip you if yes.
S4rvin  [author] 5 Apr, 2023 @ 3:32pm 
Hey @Roseru, I have honestly not idea where I can find the source code nor if I can use it in modding or what programs do I need to use and how to find it all out.
If you have any idea, any sort of link, guide, tutorial, literally anything I'd love to know. Myself, I dont see anything on the internet. Nothing in the game files seems to be the place for a game code. I just dont know man...
Roseru 5 Apr, 2023 @ 12:33pm 
@S4rvin As far as I know Stellaris comes in source code already so you should be able to modify that empty "space" out.
Imperial 13 Feb, 2023 @ 9:38pm 
That's unfortunate... thank you for the heads up!
S4rvin  [author] 12 Feb, 2023 @ 6:37am 
Imperial, yea I'm aware of this "issue" and I described it in "Random thoughts I wanted to say" section. In short I had to delete the background of every tooltip (cuz all of the tooltips are generated in a code and so I cannot remove any specific tooltip without interfering with the rest), because some Paradox developer thought it would be a good idea to put some irremovable "space" in one place in the code (to which I do not have access). Essentially in mp game when you hover your cursor above other player nation it shows "something" "Played by" "something". I removed "Played by" text, but the empty space was still in there. And so for player empires it looked "Something" "Empty space" "something" and for AI empires "Something" "Something". So removing the background was the only option I could do to make that empty space invisible.
Imperial 11 Feb, 2023 @ 5:50pm 
Hmmm... I seem to be having an UI issue with this mod, most if not all tooltip backdrops seem to be completely deleted with this mod active (as in completely transparent) and I'd like to just give you a heads up!
Rainbow 9 Feb, 2023 @ 12:40am 
Appreciate the attempt, thanks for going above and beyond :luv:
S4rvin  [author] 8 Feb, 2023 @ 3:46pm 
Ty, my mod, my responsibility to make it as clear and enjoyable as possible :steamhappy:

I just looked quickly for an hour around the files to find a way of implementing your idea with randomly chosen rooms by AI aaaanddd.... Unfortunately since it's Paradox making the game it was easier for me to break their money generating system instead of finding an AI generator template or something like that. Even if it is somewhere in the files and not in the actual code of the game, I'm pretty sure it's written into some kind of script, which learning would take ma a while since knowledge about modding Paradox games is pretty limited to what you learn by yourself.

Though, the idea is great and I'll try to make it in the mod, but honestly I have not any clue if it is even possible.
Rainbow 8 Feb, 2023 @ 2:14pm 
S4rvin No problem, happy to help! Also kudos for how quickly you got to work:)

I understand if it's a ton of work you frankly don't feel like doing, but would it be possible to have the AI randomly choose room backgrounds instead of it all being the standard one? I know that's a huge nitpick, but that would preserve the freedom (and anonimity) of players being able to pick a room background

Again, it's more of a question, I don't expect you to put work into it
S4rvin  [author] 8 Feb, 2023 @ 11:55am 
Rainbow, Thank you so much for the feedback!!

As for the empire background - I missed it completely while creating the mod. Thanks to you I just made an update, which makes every room look like a default one. I removed also all the city images (since making them the same picture would make the mod 50-100mb :steamfacepalm:).

As for species names - that is insane to me. I didn't even know that someone could have ever remember any of them lol. I guess I could possibly ask the author of random species if I could add them to my mod, but I can already tell he won't reply since he hasn't updated his mod for 3 years. On the other hand I could put the link in the description to that mod for now, but I know that not everyone's going to read it. Also, on the third hand I see there is "updated" version of it, so I could possibly ask the author of that one if I could use it. Idk yet, I'll think about it tho. For now I'll just put a link to that mod in a description if anyone needs it. :Djoe:
Rainbow 8 Feb, 2023 @ 6:31am 
Love the idea, but there are a couple of things I don't believe the mod covers.

Empire backgrounds - these are decided by an empire's AI/ethics/civics. It's very easy to spot a human player if you know the game, and know that an empire's background doesn't precisely fit their ethics/civics (something I personally often do, bc some backgrounds simply look cooler)

Species' names - when you've played the game long enough, you know most, if not all species names in and out. A fix to this is using mods that expand the species name sample size, but I still thought I'd bring it to your attention
Big Sneezy 6 Feb, 2023 @ 1:25pm 
Irony makes it quite easy to build a custom modset and export that for others to use, either with a mod load order, or an entire zip of the entire modback. I agree with crgzero that Irony is the solution to mod conflicts for anyone comfortable using it.
crgzero 5 Feb, 2023 @ 9:45am 
That's why I mentioned "reading some info" to use Irony's patch system.

As for mod handling, it's superior in every way to the paradox launcher once you know it's capabilities. I'm very much a novice using the patch system but I can't go back to the old launcher even wit as little as I know about Irony.

Another feature about it is, you can hang on to your mods even if a dev deletes it off steam or the owner gets his mods banned. Irony won't delete them unless you give your ok. So no more broken mod packs/games.
S4rvin  [author] 4 Feb, 2023 @ 8:06pm 
And yea.. I know and I'm aware that people could use this method to cheat and normally see the players in a game. It'd be possible since checksum is made only from a few folders, which my mod and other UI mods don't change. Saying that, I generally hope and I believe, that people who use the mod don't have any intentions in doing so since they'd literally spoil the fun only for themselves... Tbh though, I initially thought about modding checksum creation file, so checksum would be created from files my mod changed. Unfortunately, it would mean people would have to use the same mods and load them in the same order to have the same checksum as other players. It would be very unlikely and annoying to do so in casual games and it would already be hard to achieve if people don't understand the way it works. Because of that I didn't implement that thing in a mod, but if there was a bigger need for something like that I can create another version of this mod, which would be more competitive.
S4rvin  [author] 4 Feb, 2023 @ 7:43pm 
So I tried Irony mod manager as crgzero suggested, which I've never used or seen before and I came to one conclusion... I have no idea how this program works and I think neither most people will do.
However I understand now that mods load one by one and anyone can change the order they load in. You can do it either in Irony mod manager or in Paradox launcher. Since everyone knows how to use the launcher I guess this way would be the simplest. Generally, you have to go to the Playsets and then change the order of mods. You can do it by moving your cursor on top of the number, which is to the left of a mod and then moving the mod up or down. Since you want all the changes that AnonymousMP provides you have to put this mod on the bottom of the list. It will cause some features of UI Overhaul or any other UI mod to be removed, but it won't break any of the mods in a significant way. :Djoe:
crgzero 4 Feb, 2023 @ 9:30am 
Load this mod and UI overhaul into Irony mod manager. Use the conflict solver and make your own patch. You'll need to go read some info on how to use it properly but it shouldn't be an issue, it won't work perfectly, but you should be able to get a working "fix" for the majority of issues.
Zak 4 Feb, 2023 @ 5:05am 
that'd be cool! no worrys if you wouldn't want to sarvin <3
S4rvin  [author] 3 Feb, 2023 @ 8:03pm 
To anyone else reading it:
if you find mods that are incompatible with AnonymousMP please let me know. I'm going to create a list of mods that are incompatible at the end of description.
Maybe I'll even try contacting other creators about making the two mods work together :)
S4rvin  [author] 3 Feb, 2023 @ 8:00pm 
Zak, yea.., you're right. I just checked the files.

Unfortunately, as expected though, most of the UI changing mods like mine or "UI overhaul" will be having issues running together since those mods change the same files of the game. :Cjoe: That means either one of the mods will overwrite the other one. The only way of making them work together would be creating separate mod, which would be a mix of those two. And..... I dont think there are great chances for the so called "colab" between those two mods (UI overhaul is too well known, but maybe tho lol) .

Theoretically, just saying, anyone could combine those two mods pretty easily for private use (just to play with friends) without any legal stuff etc., but it couldnt go public without consent of the two mod creators. If you ask me I'd be more than happy to make those two mods work together, but UI overhaul creators/creator would have to agree on it.
Zak 3 Feb, 2023 @ 6:06pm 
i'm unsure if its my modloadout that im using with my friends but it may have issues with UI overhaul, don't hold me to it cause im not confident would need to test more
S4rvin  [author] 3 Feb, 2023 @ 4:49am 
No way, it actually is :Djoe::steamhappy: <3
Sidewinder Fang 3 Feb, 2023 @ 4:03am 
Its currently on the second page of the steam workshops most popular items my dude
S4rvin  [author] 3 Feb, 2023 @ 2:52am 
Omg 300 views in one day? May I know where did you all find this mod lol?
S4rvin  [author] 2 Feb, 2023 @ 4:31pm 
Haha :Djoe. You made me laugh there crgzero. Good luck to you and your daughter in your next game!
And I'd like to say thank you to everybody for every comment, sub, fav and like!!! :steamhappy:
crgzero 2 Feb, 2023 @ 3:49pm 
My daughter and I play head to head often. This looks interesting and will make our next game REALLY interesting when I make it a galaxy full of hives and robots. I always play robots and she always plays some sort of hive.

No more making a B-line to my territory to try and get that first strike in to slow my roll!
Sidewinder Fang 2 Feb, 2023 @ 6:59am 
Looks pretty cool
Brwn Trout 31 Jan, 2023 @ 7:05am 
Yesssssss....
Moridin 30 Jan, 2023 @ 11:14am 
We will watch your career with great interest.