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ty XD
Any second, see red! No wait that's blue.
the entire mod is made with the base-weapon system, which... yeah, figured it would cause issues
bc the weapon IS constantly firing cloaking fields, so it might do that- Will see what can I do to alleviate the issue but I highly doubt my attempted fix would even work
Equipment
dmed so its easier to talk
also, yeah Im still trying to find a way to make you aesthetically invisible, rn its just vs bot only
wha-
its in the description, and literally in the video
it makes you go invisible when you hold left click
please, just read the description or watch the video, p l e a s e. I hate to be rude but you can at least read it, right...?
oh! to go into detail on how it works:
The box collider, is bind to the invisible projectile. When fired, it spawns at the muzzle, points down due to gravity to make sure the box collider is in the right place, levitates, until it automatically deletes itself after a second.
which means, it benefits everyone behind you/next to you too.
So, it wont stick to you; it basically works like the old version (pops smoke on you every time it fires) but it minus the explosion part, for it will alert everyone in spec ops.
(friend req sent, if you have any questions you are ask me there :D)
Also, I just used 6 colliders to build a cage around the character, then I made it larger because I wanted the enemy to see/hear the character if within 5 metres yk?
well... part correct.
the projectile itself has a circle of box collider (6 total), with the gravity of 0.01- That way, it almost never moves while maintaining an universal rotation (pointing down), making its concealment consistent
someday, and might not do the entire pack
-Spy
1. dunno how to make mutator
2. taking up one space is intended
players can still see you, but bots cant