RimWorld

RimWorld

NR_AutoMachineTool (Continued)
30 Comments
A Kobold 11 hours ago 
Been a while and decided to test it, and nope, it don't work at all. Completely dead, kapuut, broken, etc.

I eagerly but patiently await for this one's time in the queue.
A Kobold 14 Jul @ 2:34pm 
***Probably*** might still work in 1.6, but it disables the Debug Menu.
泰拉博士不太拉 5 Feb @ 8:44am 
After I updated, some bugs still existed, Harvester could not cut down trees and weeds, Material Converter could not correctly copy corpses by making lists, and human corpses could not be converted into energy by making lists. It might be possible to remove the Corpses category from all listings in Material Converter, but I'm not sure that would be a good idea
Mlie  [author] 5 Jan @ 10:47pm 
@9900k-714 Please follow the instructions in the welcome channel to get access to the rest of the Discord server and post the report there with the log included
9900k-714 5 Jan @ 8:25pm 
To be precise, "completed recipe before saving the archive" must be a "scan and register conversion recipe (I'm not sure what the original English is, but it means this)" When I scan something before saving and forget to delete it, problems will occur after reading the archive, and it happens every time
9900k-714 5 Jan @ 8:11pm 
I was not able to submit feedback in Discord, I don't seem to have permission, so I wrote it here

I found the following bugs in 1.5:
1. When using AutomachineTool to operate a MaterialConverter, if there is a completed recipe before saving the archive (for example, an item is made and a list of x0 is left), I load the archive again, and I get a MaterialConverter that can no longer scan new items, but it seems that it can still make existing items.


2. The harvester cannot harvest tree stumps, and the tree planting process is stuck (someone has reported this in the previous discussion). It is recommended to add some functions to destroy the stumps to avoid the production of wood that does not conform to the automatic assembly line (for example, in some scenes where the purpose of planting is not wood, the production of wood will only cause trouble)
泰拉博士不太拉 24 Aug, 2024 @ 10:51am 
As for Material Converter, the category Corpses is included in the options of Scan and register conversion recipe making list and Energize material making list. But most of the time they were problematic, because the colonists couldn't use the bodies as material, or the bodies couldn't be duplicated, Therefore, I think the Material category of Corpses in the Scan and register conversion recipe making list and Energize material making list in the Material Converter can be removed.
Hopefully, you'll be able to fix these bugs in your update schedule, and hopefully it won't interfere with your life
泰拉博士不太拉 24 Aug, 2024 @ 10:50am 
I encountered some bugs about Harvester, which reported errors when harvesting trees within range and couldn't finish the progress. Here are issues related to log link https://gist.github.com/HugsLibRecordKeeper/128700aec6d389a4b8dfec2a1362a34f
Another thing Harvester doesn't do is automatically cut the wild weeds in its field like colonizers with a job to harvest. I'm not sure if that's a mechanism or a BUG.
Regarding Planter, when it has the Hydroponics basin within its range, it will continuously replant crops in one of the squares, I did not find the error reported.
Mlie  [author] 20 May, 2024 @ 3:34pm 
@泰拉博士不太拉 Typo fixed
泰拉博士不太拉 20 May, 2024 @ 12:27pm 
Thank you very much, I really care about this matter, in addition, you seem to miss a few "} "symbol, of course, this is not a big problem, you always deserve my thanks
Mlie  [author] 20 May, 2024 @ 11:54am 
@泰拉博士不太拉 No problem, should be added now
泰拉博士不太拉 20 May, 2024 @ 11:49am 
In all the power options of the building, there are Settings for selecting the power range above the speed Settings, such as (0 to 3000). I really hope that you can add a translation interface of other languages to the English "to". Sorry, I am just a little perfectionist, and it is difficult for me not to pay attention to such problems.
Nirahiel 25 Apr, 2024 @ 3:32pm 
Guess I can use that with VFE mechanoids until PRF is updated ?
moontmsai 8 Apr, 2024 @ 4:36pm 
1.5! Update Thank you. 'Mile' :)
Mlie  [author] 1 Dec, 2023 @ 10:58am 
Fixed the graphical issue with the conveyor belts
二高第一狙击手代智文 10 Feb, 2023 @ 4:15am 
niccccccccccccccccccccccccccccccccccce:steamhappy:
Camper 9 Feb, 2023 @ 2:46am 
OK
Mlie  [author] 8 Feb, 2023 @ 11:00am 
@我就是鋼彈 Well it works in my test so you might have a mod-conflict
Camper 7 Feb, 2023 @ 10:11am 
YES
Mlie  [author] 7 Feb, 2023 @ 10:10am 
@我就是鋼彈 Have you done the research?
Camper 7 Feb, 2023 @ 9:55am 
The crafting list has only one showing Dummy
Mlie  [author] 7 Feb, 2023 @ 9:51am 
@我就是鋼彈 What is that?
Camper 7 Feb, 2023 @ 9:29am 
Material Converter can not use it
A Kobold 2 Feb, 2023 @ 3:57am 
Everyone's hero at this rate.
AutoMachineTool does the same thing as Rimfactory, but it also doesn't completely lag out the game.
Camper 1 Feb, 2023 @ 9:09am 
my hero:steamthumbsup:
ucmlost 31 Jan, 2023 @ 7:35am 
Thank you so much for this. One of my favorite mods.
10Made2 31 Jan, 2023 @ 5:19am 
Thank you from the bottom of my heart!
HIM 31 Jan, 2023 @ 12:45am 
Thank you Mlie for another resurrection
SY1102 30 Jan, 2023 @ 7:36pm 
Pleading for a lite mode(like Project RimFactory)
only keep the conveyor belt and puller
Mads 30 Jan, 2023 @ 6:55pm 
@Mlie thank you for taking this one under your very wide wings too, is a mod I really enjoy so you will be getting many kind thoughts everyday as I play, honestly you do already because damn the amount of mods you save that I use is quite a few!