Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

MACE Range increase and Supply (Lower range and vision version)
140 Comments
Jpzm333 11 Jul @ 1:52pm 
The Type 89 Handheld Mortar only has a maximum range of 100m which feels too short, 200m to 300m seems like a better max range.
Orange tea25  [author] 20 Jun @ 8:17pm 
@echo4609 Yes
echo4609 18 Jun @ 11:05am 
is this a range increase mod thats actually compatible with MACE?
Benzo-Kazooie 4 May @ 11:53pm 
@Orange tea25 No worries appreciate the reply!
Orange tea25  [author] 4 May @ 10:09am 
@Benzo-Kazooie maybe in the future but for now no
Benzo-Kazooie 4 May @ 12:52am 
Anyway you could add compatibility for this when using MACE + Combat Enhanced V2 with the compatibility patch?
Crtn 24 Mar @ 3:34pm 
OK I got it. File: 150mm_sig33

Added this under the shell ; Gr.39 Hl/A. Now it works.

("penetration_medium" shell(he) range(1200) a(0) b(0) c(0) d(0) e(0))
Crtn 24 Mar @ 3:20pm 
15 cm sIG 33, Sturmpanzer 1 + 2 are still limited to 170 m. When I look in the files the range seems ok, but ingame not. Everything else works fine.

I dont know that needs to be changed :(
Orange tea25  [author] 24 Jan @ 7:18pm 
@Ronin Caido no worry,you can still use them, you just need to avoid fire at maximum range and try not to fire on high hill.
Ronin Caido 24 Jan @ 9:54am 
@orage tea25 Ooohhh sorry, well I just wont use them, Thanks mate.
Orange tea25  [author] 24 Jan @ 2:47am 
@Ronin Caido that's is game limitations not a bug, the game has sky border when you fire something too high the like little david it delete the projectile, this occurs because the range i gave to little david and i have no idea how to fix it, the only solution is see is decrease the range of little david and Gërat .
Ronin Caido 24 Jan @ 1:21am 
Hi, first of all: Amazing mod, Love it. But I think I found a bug, for some reason everytime I shot the little david or the Gërat the bullet disappear after a few hundred meters.
Orange tea25  [author] 22 Jan @ 7:19am 
@Towelie i forget to fix this, thank you for the reminder
Towelie 22 Jan @ 6:57am 
also if you fix by adding a spreading max to .preset in smg, it crashes when selecting the 2c bis on conquest menu
Towelie 22 Jan @ 6:55am 
crashes on startup

[00:00:11] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
> file "/set/stuff/smg/ppd40"

13: ("spreading_max"«)
14: ("burst_long")
15: }


CALL TO ARMS - GATES OF HELL - v1.049.0 - standard x64
2025.01.17 15:00 - x64 - 6507ba3ec - 0x01623E0A
Orange tea25  [author] 21 Jan @ 7:00pm 
@Canadian_1917 you're welcome
Canadian_1917 21 Jan @ 2:55pm 
Thank you very much. I already have 7zip and see what you are talking about, this helps a lot. Hope you have a great year.
Orange tea25  [author] 21 Jan @ 2:53am 
@Canadian_1917 I have change the mod back to what it use to be, if you want to change something in the mod you have to go to SteamLibrary\steamapps\workshop\content\400750\2926190357\resource in this file you will see a pak file, you will need an application that allow you to open it (i use 7zip), inside the pak file you will see stuff file, inside stuff file you will see smg,rifle, gun,etc. this is where you can to change the range, damage,etc, the gun file is the cannon file like Artillery, AT gun, tank,cannon, in these file you can change damage, range, what shell their use etc. The vision is vanilla you will have to go to the game file "gamelogic.pak" to take it and change it, i recommend change the vision set file only unless you want more particular change, to low vision simply low the number in vision set, uncover is how far things in the bush get spotted
Canadian_1917 20 Jan @ 5:13pm 
In a conquest game i'm trying to use the 10.5cm Lefh18 and it won't load into the battlefield. It says that the cannon vision is not found. That is the only problem I am currently having. Another thing that isn't a problem. is I would like just the reduced vision instead of including the range, if you were to give a tutorial on how to do it, or recreate your old mod
Orange tea25  [author] 16 Jan @ 6:46pm 
@GrumpyDema well i changed it because if anyone want to play campaign or smaller map they can use this mod, i mean if you want the long range you can copy the stuff file in my main mod and paste it in this mod.
GrumpyDema 16 Jan @ 12:31pm 
What happened to the version with long weapon range and shorter view range. That one was perfect, not sure why it was changed...
Temperus 17 Dec, 2024 @ 11:48pm 
works good for me, i think pipey is having a skill issue
Orange tea25  [author] 20 Jun, 2024 @ 10:41am 
@Pipey9 do you have cash report ?
Pipey9 20 Jun, 2024 @ 9:24am 
Still hard crashes once i load this mod last
Orange tea25  [author] 20 Jun, 2024 @ 2:16am 
@Pipey9 i just charge something see if that help, remember to delete the mod and resubscribe again.
Pipey9 19 Jun, 2024 @ 11:14pm 
Yeah loaded it last, then had a crash. Only mods used is CEv2, Mace, Mace/CE patch and then this mod loaded last and hard crashes once activated (I do single activation and applied for each mod in order also)
Orange tea25  [author] 19 Jun, 2024 @ 9:18pm 
@Pipey9 did you apply the mod last ?
Pipey9 19 Jun, 2024 @ 1:08pm 
Ive got it kind of working the range is there but the supplies are not the 7500 but 1000
Orange tea25  [author] 19 Jun, 2024 @ 11:23am 
@Pipey9 i just update the mod, delete this mod and resubscribe again see if the problem will be solve
Pipey9 19 Jun, 2024 @ 11:10am 
Appears to not work alongside Conquest Enhanced after doing some more testing
Pipey9 19 Jun, 2024 @ 10:01am 
For some reason with just this mod, once i load Mace and then this it always ctd's the longer version works fine last i checked, but didnt want the extended ranges. Might have been something in a new update might have broken it
Brainpain 9 Jun, 2024 @ 11:46am 
Alright, I'll see how that goes, thank you.
Orange tea25  [author] 9 Jun, 2024 @ 8:07am 
@Bucket i decrease the supply visibility see if that help
Brainpain 8 Jun, 2024 @ 11:31pm 
Would it be too much if I asked for a version without the Circle Textures of the Supply Radius? They cause performance issues in my experience. Many thanks for the mod.
A Phantom Pain 2 Jun, 2024 @ 12:11pm 
I've done so and the issue is still persisting. At this point I think it may be an issue with my install of MACE or one of the QOL modfiles I have installed, will keep testing and will let you know when I figure out what the problem is.
Orange tea25  [author] 2 Jun, 2024 @ 8:10am 
@A Phantom Pain I just test it and every seen to be working, i guess try delete the mod and resubscribe again
A Phantom Pain 28 May, 2024 @ 6:42pm 
I've double checked and applied the mod last before relaunching the game and starting a fresh match to make sure everything matches up. The listed range issues for:

StuH 105 HEAT round restricted to 400M
15cm Stu IG L/11 restricted to 170M
15cm SiG 33 restricted to 170M
KV-5 main gun restricted to 200M

still persist. Interestingly the short 15CM mounted on the Grille hull has the increased range but the other short 15CM german guns do not.
Orange tea25  [author] 28 May, 2024 @ 5:42pm 
@A Phantom Pain this mod must be apply last, apply it after the mods you have
A Phantom Pain 28 May, 2024 @ 5:14pm 
No, I applied the mod immediately after MACE, which is first in my load order. I also restarted the game itself to make sure no files were out of place, these listed range issues are still persisting, at least for me.
Orange tea25  [author] 28 May, 2024 @ 7:05am 
@A Phantom Pain did you apply the mod last?
A Phantom Pain 27 May, 2024 @ 9:16pm 
A couple more:
The StuH's 105mm gun has the correct ranges for its HE round, but the HEAT round appears to be limited to 400 meters.
Additionally, the KV-5's main gun still has default ranges and is limited to around 200 meters or so.
A Phantom Pain 25 May, 2024 @ 4:19pm 
Cont'd.
15cm Stu IG L/11: Is also restricted to 170M like the 15cm SiG 33 was.

I'd tally all these in a list but I can't edit comments so I'm just having to post them as I find them.
A Phantom Pain 19 May, 2024 @ 12:38am 
Other weapons that don't seem to have correct ranges:
15cm SiG 33: is restricted to 170M
Pz.SpW DAF 201 H: 37MM gun is restricted to 160M
A Phantom Pain 18 May, 2024 @ 11:37pm 
Not sure if you're aware but there do seem to be at least a couple guns that might've not been updated for the longer ranges.

The MG-131 [13mm german HMG] from one of the MACE expansions/MACE itself still only has around an 120-130M range, also the 107MM main gun on the T-42 Polutankov only ranges out to about 190 meters.
Orange tea25  [author] 27 Mar, 2024 @ 11:00am 
@NunWithMG42 you're welcome
NunWithMG42 27 Mar, 2024 @ 10:57am 
yeah it works, thank you very much
Orange tea25  [author] 27 Mar, 2024 @ 10:54am 
@NunWithMG42 thats good to hear
NunWithMG42 27 Mar, 2024 @ 10:50am 
it looks like it works
Orange tea25  [author] 27 Mar, 2024 @ 10:44am 
@NunWithMG42 delete the mod and resubscribe again
NunWithMG42 27 Mar, 2024 @ 9:09am 
it crushes instantly after starting battle, also it crushes when i try this fuel container for Churchill Crocodile