Kenshi
God's Grace 蒙受神恩者 - Animation Overhaul & Hairs
27 Comments
iriemk 14 Feb @ 9:09am 
Maybe so for you, but that error message irks me to the n-th degree^^. And just throwing out the hairs didn't help any, itz still acting up.
Gevurah  [author] 14 Feb @ 12:02am 
The hair mods are not all required for the mod to function as intended, but they are still dependencies due to how this mod was built.

What you suggest, removing changes related to relevant hairs, might work. I am accustomed to having one error message on startup due to other hair mods, so I barely notice at this point. Nothing in the game is harmed by their absence.
iriemk 12 Feb @ 12:56pm 
You write in the description the hair mods aren't requirements, but I get error messages when I open your mod in FCS, and I see a bunch of INVALIDREFs when I look at the changes in FCS. Can I just throw out the refs to the hair mods and be done with it?

I may add them in back later, if or when I get to the hair mods eventually, for now I just don't wanna get bugged with error messages when I mess with the mod in FCS.
Weisschen 4 Jan, 2024 @ 9:52am 
That is completely fair, don't worry. I will either see whether I can reduce the required mods down to the original "God's Grace" and yours, or take what I learned from editing the FCS and start my mod from the Ground up without yours as a base.

Thank you very much for your time :)
Gevurah  [author] 4 Jan, 2024 @ 9:28am 
I'm sorry. I hate to refuse your request, but I must. If you copy one mod and add more things to it, it means subscribers will likely unsubscribe from the old one and migrate to the new one. This is still an active mod.
Weisschen 4 Jan, 2024 @ 9:16am 
Yes, exactly. I am worried that the mod I am working on will be overwhelming if it has a lot of dependencies listed and needed at once, that's why I asked if I can incorporate your mod into mine to at least have some of the fundamentals (except for the original God's Grace mod) baked into it.
Gevurah  [author] 4 Jan, 2024 @ 8:50am 
I misread your message. So you built it from this mod? Probably best to make it dependent.
Weisschen 4 Jan, 2024 @ 8:03am 
Just to be sure, but you allow it as long as I link to this mod in my description? Of course! I would have done that anyway :)
Gevurah  [author] 4 Jan, 2024 @ 7:51am 
This mod has a surprising number of subscribers. It might save you some work to omit any compatibilities already covered in this one and just provide a link leading here. If you're willing, I'll also include a link to your mod in this one's description.
Weisschen 4 Jan, 2024 @ 7:38am 
@Gevurah I have been working on an Redux/Extended version of the "God's Grace" Mod, adding compatibility with more face mods, stats balancing, custom game start and more. The thing is that I started working on it not from the base mod but from yours and while I should be able to simply make it a dependency it would probably be easier and more save to access if I incorporated your mod into it completely. Would that be okay for you? I will of course credit you!
White._.Dawn 21 Sep, 2023 @ 11:30am 
where are some towns to recruit this race? ive found them as bartenders but not recruitable
Gevurah  [author] 18 May, 2023 @ 3:56pm 
I'm afraid I don't know anything about Hex. You'd have to disable one mod at a time to see which one they are from.
Syrett 18 May, 2023 @ 3:20pm 
does the npc Hex do anything?
found em in tengus vault, but they wound up in my party somehow
definitely due to another mod
are they like Yabuta, or are they just a standard prisoner?
Gevurah  [author] 7 Apr, 2023 @ 6:38pm 
It seems I provided the wrong addresses in a couple of places, so I've updated the links. You'll find the screenshots on the separate mods' pages now.
Brezza 7 Apr, 2023 @ 10:31am 
I could not get to find hair on the screenshot
Gevurah  [author] 6 Apr, 2023 @ 11:55pm 
You can find the links at the bottom of the description.
Brezza 6 Apr, 2023 @ 2:17pm 
what is a hair? Can u give link without horns?
Reviera 1 Apr, 2023 @ 6:29am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1850250979

more or less, the mods are read from lowest to highest, Races and thier configurations are read near last.
Gevurah  [author] 1 Apr, 2023 @ 2:17am 
I'm not sure what you're getting at, but there is some flexibility with added races and animations. In general, I place race mods fairly high in my mod order, with animations much further down, and hair / body mods near the bottom. Compatibility mods such as this one simply need to be placed beneath all relevant mods, so that means you can place it anywhere under your animation and hair mods.
Reviera 30 Mar, 2023 @ 3:24am 
Hair packs would go after races in mod order - so Animations > map visually altering effects >Base Races > Added Races(where grace of the gods should be)> hairs, physical alterations, added effects to races.(or before if you look at how the game loads them) this being an animation compatability patch doesnt change that.

from what I understand, the load order makes a lot of wakey arse demands of the player, theres a guide on the guides list on load order, though Ide suggest not following it exactly, otherwise conflicts arise(such as animation mods pulling races out of the game - thus why I have animation mods at the top or the bottom if you look at it properly)
Gevurah  [author] 5 Feb, 2023 @ 9:42am 
Rare recruits and occasionally slaves. I've only found two in my game so far and the one in the Hub seemed like a generic.
AHHH my back hurt 5 Feb, 2023 @ 5:40am 
where do i find them?
Gevurah  [author] 2 Feb, 2023 @ 2:52pm 
What's the error? You'll have to load this underneath any of the required mods.
Ranser84 2 Feb, 2023 @ 8:49am 
mod not working
天纵羽RX 31 Jan, 2023 @ 7:58am 
That is great!Mod is not abandoned
Gevurah  [author] 31 Jan, 2023 @ 7:55am 
Hey, 天纵羽! I hope you like it. Wasn't sure if the mod was abandoned or not.
天纵羽RX 31 Jan, 2023 @ 7:43am 
:steamhappy: