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Once we rework the trees for all factions in the coming months the SDK will be added for sure but in its current state and how difficult it is to work on the research trees we decided we will leave it for later.
Its just some vehicles from DLC as well as some variants and few new vehicles/units, its on MACE discord.
This doesn't happen to us and none of the other 1000s of people in the discord have posted anything about it.
Were more then happy to help but, with the info you gave us, we cant do anything with, since we cant recreate it.
(Sorry if it's something on my end but I can't get this to work.)
Actor human[0x4bc:mp/usr/mid/antitank_asst_rmn_50_coq human] not registerd in unit manager (mp_gameunitmanager.cpp:301) @ [quant]
When you make a campaign it will have an option for all the maps WITH challenge maps and then there will be another option for all the maps WITHOUT challenge maps.
In the future were probably going to add that option to CE itself but that wont be until at least next update.
EXCEPTION_ACCESS_VIOLATION read at 0x517d92000
RIP=140f8bae6 [main_loop]
RAX=517d66410 RBX=51dea3fc8
RCX=517d91f20 RDX=517d91f28
RSI=51dea4790 RDI=517d66410
RSP=0507f038 RBP=0507f140
>>>>>> gui.cmd.exec_all
>>>>> gui.cmd.exec(generic)
>>>> gui:cmd:exec_generic
>>> gui.mp.showpage
>> gui:pm:show
> gui:pm:activate(page_launcher_multiplayer)
CALL TO ARMS - GATES OF HELL - v1.051.0 - standard x64
2025.05.23 14:03 - x64 - 026fe86c9 - 0x0165BE39
https://imgur.com/a/fVk4jCS
[00:00:11] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
> file "/set/breed/mp/fin/late/swe_engineer_heavy.set"
15: ("engineer_heavy_swe"«)
16: }
17: {veterancy
18: (include "ability.inc")
19: ("veterancy_lvl_0")
check the comment i just put below yours
------------------------------------------------------------------
> file "/set/breed/mp/fin/late/swe_engineer_heavy.set"
15: ("engineer_heavy_swe"«)
16: }
17: {veterancy
18: (include "ability.inc")
19: ("veterancy_lvl_0")