Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

maCE v2 (Japan Beta playable)
289 Comments
HuskyStrylight 23 Jul @ 11:00am 
Thx for the reply! :D I just wanted to know the reasons.
Aeoncypher  [author] 21 Jul @ 5:57pm 
@HuskyStrylight The SDK was left out as it doesnt bring anything new to the table that isnt already done by other trucks the same if not better, and the research trees are already over filled and a total mess, the Kugel with the mg is probably and oversite ill look into it.

Once we rework the trees for all factions in the coming months the SDK will be added for sure but in its current state and how difficult it is to work on the research trees we decided we will leave it for later.
HuskyStrylight 18 Jul @ 2:29pm 
I notice that the new SDK transpork truck from the DLC and the Kugel car with the mg mounted on the second seat instead of the gun stand is not in the tech tree, are these to remove them for space?
HuskyStrylight 18 Jul @ 1:52pm 
@Lion 'El Johnson
Its just some vehicles from DLC as well as some variants and few new vehicles/units, its on MACE discord.
Lion 'El Johnson 16 Jul @ 2:28pm 
Husky, I don't have a Discord so i can't see what new vehicles they added. was it misc or end game vehicles?
Aeoncypher  [author] 10 Jul @ 10:48am 
@HuskyStrylight We are still discussing the best way to add those in as CEv2 trees are quite cluttered and a mess to work with. So i cant give you an answer on when those units will be added. But its being talked about.
HuskyStrylight 9 Jul @ 9:34pm 
Just wanted to know when this mod will update too add in the new units and changes from mace?
Aeoncypher  [author] 2 Jul @ 6:41pm 
@Mykola_zuKraine works fine in multiplayer. You guys need to set you load order using the mod manager linked in the desc of the mod itself, Or you are using incompatible mods.
Mykola_zuKraine 2 Jul @ 12:28pm 
don't work in multiplayer
Loki the God of Mischief 23 Jun @ 3:37am 
Can confirm that the mod indeed works. Would still be great if you could make an update so we can also use the new stuff. Anyways; thanks a lot for this mod!
Aeoncypher  [author] 22 Jun @ 6:52am 
@Loki the God of Mischief it should work, there will be some missing features from the new CEv2 update, Like the new bunkers, and newest units from mace, But it should work if its not let us know.
Loki the God of Mischief 22 Jun @ 12:29am 
MACE and CEv2 both had an updaze after the release of the free DLC. Is this mod still working or do we have to wait for an update?
queenLuna 10 Jun @ 8:02am 
Thanks for an updating! Finally i can go on suffering :sob:
Aeoncypher  [author] 10 Jun @ 6:49am 
@queenLuna Gonna take a little bit but its being worked on
Chimp Lizard 9 Jun @ 11:53pm 
The night I go to check out mods and find this. Is also the exact day MACE updates and forces all submods to update and it broke everything else
queenLuna 9 Jun @ 3:48pm 
When update?
Aeoncypher  [author] 8 Jun @ 6:24am 
recreate it and post it in the discord channel and we will see what we can do.
Aeoncypher  [author] 8 Jun @ 6:24am 
@KOVIBOSS cant fix what we don't know about. we need game logs after the game crashes.
This doesn't happen to us and none of the other 1000s of people in the discord have posted anything about it.
Were more then happy to help but, with the info you gave us, we cant do anything with, since we cant recreate it.
KOVIBOSS 8 Jun @ 5:04am 
can u guys fix it ?
George Droyd 7 Jun @ 11:23pm 
@potatoandbeans1945 I also had this problem game crashes and I have to uninstall everything start game leave game re download the mods I've stopped using it
Potatoandbeans1945 7 Jun @ 3:46pm 
Broken mod... memory issues or something. :(
(Sorry if it's something on my end but I can't get this to work.)
KOVIBOSS 2 Jun @ 2:16pm 
theres always a problem with something missing . game crashed right after start . then i need to unsubscribe all 3 mods , start game , close game subscribe again and then play. it happens every time after i quit the game completely .
Barrett 31 May @ 8:46am 
hi
Actor human[0x4bc:mp/usr/mid/antitank_asst_rmn_50_coq human] not registerd in unit manager (mp_gameunitmanager.cpp:301) @ [quant]
Aeoncypher  [author] 30 May @ 6:48am 
@Loki the God of Mischief Yes and last in the load order.
Loki the God of Mischief 30 May @ 6:33am 
@Aeocypher thank you very much! Is that one also compatible with MACE? If yes how woudl the load order have to look like? And thanks for the support!
Aeoncypher  [author] 30 May @ 6:26am 
@Loki the God of Mischief https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3048168423

When you make a campaign it will have an option for all the maps WITH challenge maps and then there will be another option for all the maps WITHOUT challenge maps.

In the future were probably going to add that option to CE itself but that wont be until at least next update.
Loki the God of Mischief 30 May @ 6:10am 
@Aeoncypher can you share the link to that mod or tell us how it's called (if the mod is public of course)?
roflcake$ 29 May @ 12:19pm 
I crash every time I try to buy a Sherman m3a1 tank vs Japan in this
Aeoncypher  [author] 29 May @ 11:13am 
@Loki the God of Mischief We already provide that with a different mod ourselves we kept it separate for a reason. But its up to xpire if he wants to add it in there's no harm in it if he wants to.
Loki the God of Mischief 29 May @ 10:31am 
This probably needs to get updated since MACE got updated yesterday. MACE added a new theatre which fetures all maps (Western Europe, Eastern Europe etc.). Said theatre is missing if you're using this patch.
Aeoncypher  [author] 28 May @ 9:29am 
@The Glizzard Wizard Check CEv2 mod page and look for the guide to change the mod to your settings. That is controlled by CEv2 with macev2 active.
roflcake$ 27 May @ 10:22pm 
For some reason japan doesn't show up for me
The Glizzard Wizard 27 May @ 2:02pm 
Is it possible to still manually change some of the options in the files and extend the time before units come in on conquest defense/ the score it takes to win? If so, which mod files would I edit, Mace or CE2?
anglushkov23 26 May @ 10:03pm 
Подскажите хорошую и интересную сборку с mace пожалуйста
leste 25 May @ 12:13am 
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x517d92000

RIP=140f8bae6 [main_loop]
RAX=517d66410 RBX=51dea3fc8
RCX=517d91f20 RDX=517d91f28
RSI=51dea4790 RDI=517d66410
RSP=0507f038 RBP=0507f140
>>>>>> gui.cmd.exec_all
>>>>> gui.cmd.exec(generic)
>>>> gui:cmd:exec_generic
>>> gui.mp.showpage
>> gui:pm:show
> gui:pm:activate(page_launcher_multiplayer)

CALL TO ARMS - GATES OF HELL - v1.051.0 - standard x64
2025.05.23 14:03 - x64 - 026fe86c9 - 0x0165BE39
jirb bonksley 21 May @ 8:01pm 
Is it possible to make it so that it keeps the new feature from base mace with all maps in one conquest is preserved? Or is that something that would have to be done on CE's end?
Aeoncypher  [author] 20 May @ 2:30am 
@(TC) Snakefist and @Turtlebruhda That error is consistent with a bad load order, Or a mod that doesnt work with mace. Double check your load order using the mod manager linked above in the desc as it is a soft requirement, and other mods outside mace macev2 and Cev2 are not supported for use with macev2, use them at your own risk.
Turtlebruhda 19 May @ 3:47pm 
@(TC) Snakefist same
(TC) Snakefist 19 May @ 7:07am 
I get his when trying to start a map.

https://imgur.com/a/fVk4jCS
Aeoncypher  [author] 17 May @ 5:21pm 
@JokerLoLRus Load order, just because you activated them in game, in order, does not mean thats how the load order was set. Use the mod manager linked in the desc of this page the mod manager, or in depth knowledge of how to manually set load order is a requirement for this patch.
Я люблю XM1014 17 May @ 1:43pm 
A third friend's resources mismatch was detected, although the two of them are fine, the mods are the same, too, what could be the problem? help please
qmir 14 May @ 3:13am 
Подскажите пожалуйста, что делать, мы не можем поиграть втроем, т.к. у одного "Обнаружено несоответствие ресурсов", у двоих всё норм, к другим игрокам даже подключаемся, в "разное" одинаково активированы моды, даже скриншоты совпадают, а у третьего по другому даже на скриншоте. Где-то видел, что в каком-то файле в ручную можно прописать, но уже хз где искать.
darkreveng 10 May @ 12:46am 
It's working.. Thanks.
Aeoncypher  [author] 9 May @ 10:34am 
Now that mace is back up we can work on the problem Should be fixed shortly. We couldnt work on it till mace was visible again.
MISTAKE 9 May @ 10:23am 
***************** Exception *****************
[00:00:11] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
> file "/set/breed/mp/fin/late/swe_engineer_heavy.set"

15: ("engineer_heavy_swe"«)
16: }
17: {veterancy
18: (include "ability.inc")
19: ("veterancy_lvl_0")
Grey 9 May @ 10:19am 
Same as ODST, love the mods, but I can wait for a patch
goodODST unit 9 May @ 10:07am 
mace is now available again, still crashes. no rush, mace just updated so I presume a patch is needed, just wanted to clarify that the mod being hidden wasn't the cause
Aeoncypher  [author] 9 May @ 6:56am 
@VoDoLaS(TOXIC)
check the comment i just put below yours
VoDoLaS(TOXIC) 9 May @ 6:55am 
define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
> file "/set/breed/mp/fin/late/swe_engineer_heavy.set"

15: ("engineer_heavy_swe"«)
16: }
17: {veterancy
18: (include "ability.inc")
19: ("veterancy_lvl_0")
Aeoncypher  [author] 9 May @ 6:48am 
MACE is currently hidden on the workshop if you click it it takes you to a page that cant be displayed, until mace is back up normally on the workshop MaCEv2 will not work.