Total War: WARHAMMER III

Total War: WARHAMMER III

Khaine's Gifts SFO - Extended
19 Comments
MoFo69 3 Feb @ 1:58pm 
UPDATE?
Aatrocy  [author] 5 Aug, 2024 @ 8:14am 
Fixed, was a bug
Jopanis 4 Aug, 2024 @ 2:10pm 
I have the same problem with the upgrade/scrap mechanic not working.
Aatrocy  [author] 28 Jul, 2024 @ 6:58am 
So updated,
some effects and numbers might be different, since I pulled part of my private mod to fill in the gaps
charlesklimper 27 Jul, 2024 @ 5:10pm 
@Aatrocy
It doesn't crash, but none of the new technologies show their effects.
Aatrocy  [author] 26 Jul, 2024 @ 2:36pm 
Does it crash?
Scotty Vi Britannia 26 Jul, 2024 @ 12:48pm 
update? :(
ShadDoUrden 30 Sep, 2023 @ 11:16pm 
mod crash :'(
ShadDoUrden 25 Sep, 2023 @ 1:17pm 
you have error :
Duplicated combined keys: effects_description_dchariots_buff.
text/db/def_flanker_effects__.loc Duplicated combined keys: effects_description_dreadspears_buff.
Chrillo 18 Jul, 2023 @ 2:19am 
Hi Aatrocy!

I found a conflict with this mod where it causes the upgrade/scrap mechanic to be locked and replaced with Throts Flesh Laboratory mechanic. I know its wierd but I have tested it with mod manager for quite awhile now.

Mods that I use to name a few is:
SFO
Guns of the Empire
Modern Warfare
Unit upgrades

Let me know if you want more info!
grz34998 27 Feb, 2023 @ 9:23am 
Hi, not sure if this is the best place to ask but I am new to modding and was trying to see if I could make this mod compatible with a dark elf tech tree expansion mod.

However I can't seem to move the technologies you added over, is there some trick to this that I am missing?

Thanks for any help
Scotty Vi Britannia 7 Feb, 2023 @ 12:35pm 
Very Sad :(
Scotty Vi Britannia 4 Feb, 2023 @ 11:08am 
Also i miss the black guard capes, very sad aha
Scotty Vi Britannia 4 Feb, 2023 @ 11:05am 
The techs are in sfo for wh2, maybe take a look at them there,
I subbed to this mod for that very reason as wanted them back aha
Aatrocy  [author] 4 Feb, 2023 @ 5:57am 
As for the Dark Elves God
The effect honestly feels boring, gonna see if i can transfer it to sth similiar like crafting instead of using a tech (Permanent buff/temporary buff)
Aatrocy  [author] 4 Feb, 2023 @ 5:51am 
techs itself works fine
Planning to rework them in a way, so that the effect feels more "SFO" and
to create a story with it via tech requirement
E.g. For malekith - unite druchii > reclaim ulthuan
Scotty Vi Britannia 4 Feb, 2023 @ 4:39am 
To what extent do the techs work? What do you plan for rework?