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some effects and numbers might be different, since I pulled part of my private mod to fill in the gaps
It doesn't crash, but none of the new technologies show their effects.
Duplicated combined keys: effects_description_dchariots_buff.
text/db/def_flanker_effects__.loc Duplicated combined keys: effects_description_dreadspears_buff.
I found a conflict with this mod where it causes the upgrade/scrap mechanic to be locked and replaced with Throts Flesh Laboratory mechanic. I know its wierd but I have tested it with mod manager for quite awhile now.
Mods that I use to name a few is:
SFO
Guns of the Empire
Modern Warfare
Unit upgrades
Let me know if you want more info!
However I can't seem to move the technologies you added over, is there some trick to this that I am missing?
Thanks for any help
I subbed to this mod for that very reason as wanted them back aha
The effect honestly feels boring, gonna see if i can transfer it to sth similiar like crafting instead of using a tech (Permanent buff/temporary buff)
Planning to rework them in a way, so that the effect feels more "SFO" and
to create a story with it via tech requirement
E.g. For malekith - unite druchii > reclaim ulthuan