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If that doesn't work, try unsubscribing and resubscribing to my mod and see if that clears it up.
Sorry i can't be of any more help.
[Error] Could not apply patch from file /treasure/monster.treasurepools.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\2926553403\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not remove element after end of array
Still need to finish my figure collection.
I see you've changed the patch system to be much more compatible with other mods (particularly with combining loot)!
Was giving options to show where an existing edit for poolrounds could be moved since I vaguely remembered seeing one of the mods alter that too.
The part that makes me scratch my head is that you add stuff, but then proceed to remove the base game's 80% roll, wouldn't that just cause the same issues as me replacing the base game's loot lines?
Also do i need to add just that 1 test line or do i need a test line for every mob?
It's okay for the weighting to exceed 1.0; it just causes the game's probability system to weight the items by the new denominator when that happens. For example if you have a probability of 0.6
of dropping item1; the game has a 60% chance of dropping that item. If you add an alternative item2 with a probability of 1.0; then the probability changes to:
0.6 / 1.6=0.375 item 1
1.0 / 1.6=0.875 item 2
Ps You can edit the games code without copying and pasting using the test/add patch operation
I had an example in my previous comment of those ops to increase loot probability, but Steam's auto check algorithm seems to have glitched out.
Pps I appreciate your answers and persistence in improving the game. +1 👍
It's current chance is 0.001x0.8. You would integrate:
[
[
//Similar patch lines here
],
[
{
"op": "test",
"path": "/adultpoptopHunting/0/1/pool"
},
{
"op": "add",
"path": "/adultpoptopHunting/0/1/pool/-",
"value": {"weight" : 0.009, "item" : "adultpoptopaf"}
}
//And have another line to change the pool rounds weight to remove the 80% modifier.
]
]
P.s. you can use a similar approach to edit most code files without having to edit the entire base.
This should be useful to players who just want to increase the droprate chance without altering other parts of the game.
I wouldn't frown on increasing the drop chance of boss figurines or even guaranteeing most of them; since (besides the penguin bosses) you have to repeat a 30 minute mission just to reach them in Vanilla.
In fact I'd actually call the action figures you've quoted here as more Consistent rather than "cheaty" since Vanilla drop rates are already painfully low
P.s. Just make sure you're using test and add operations in your code to avoid overriding changes that other mods make to the relevant loot tables (you probably already are).