Avorion

Avorion

Fleet Ship Status UI
15 Comments
Count 5 Jul @ 7:15am 
Excellent mod!
Namod 29 Feb, 2024 @ 10:40am 
Many thanks!
zaigan  [author] 28 Feb, 2024 @ 11:32pm 
Ah, I tried to remove the upper limit of version compatibility, but it looks like Avorion adds that back into the config before uploading the mod update.

My solution was to put a ridiculously high upper limit so it should be good for a while :P
Namod 26 Feb, 2024 @ 5:41pm 
Thanks for the update @zaigan. Sadly, you were just in time to have Avorion update again to 2.4.2 breaking this on server side. Any chance of a quick bump to bring it up to 2.4.* ?
zaigan  [author] 22 Feb, 2024 @ 12:09am 
Thanks for the feedback, everyone! I've updated the mod and it should now work with the current and all future versions of the base game, assuming the mod API doesn't change significantly.
Namod 18 Feb, 2024 @ 4:25am 
@Zaigan Any chance of an update to this mod to allow functionality with the new updates?
Varian 27 Nov, 2023 @ 8:12am 
This mod stopped working with the recent 2.3.2 update :steamsad:
Morex 17 Aug, 2023 @ 3:49am 
good job sir, i just wished it also showed us how mutch cargo each ship had in them, might be simple fix maybe :)
Amalek 10 May, 2023 @ 4:30pm 
Anyone interested, I was able to edit the fleetstatus.lua to accommodate more ships in the UI.

Line 321 - local y_offset = 75
Line 332 - y_offset = y_offset + 75
Line 374 - ymark - 22,

All I changed was both 75 to 40 and the 22 to 12. This aligned everything so I can have 26 ships and/or stations displayed at once.

I have no idea if this was the correct way but after testing it seems to work.
Amalek 15 Apr, 2023 @ 7:52pm 
Awesome mod, thank you for your work here. Only thing i would like to know is if it is possible to adjust the window size to be able to display more ships at once?
DaSnowFangs 22 Mar, 2023 @ 3:34pm 
Will this work in MP?
Miss Incarnadine 25 Feb, 2023 @ 8:23am 
Just started using your mod and it's very handy! Hopefully you'll be ok with some suggestions...

Would it be possible to have the display tied to a hotkey so we can toggle it a bit easier?
Cargo percentage full is good - maybe an option in the FSS UI to show absolute cargo space remaining instead of % full would also be useful. We might not remember how much capacity each ship has but knowing there's 4,000 units left to fill gives players a better idea.
Cargo space and hull related - maybe displaying in orange/red at 75% and 90% capacity for cargo, and 25%/10% left for hull?

And one last thing I can think of that would be really handy to see: If a ship has taken damage in combat, your mod shows that the hull is damaged. Do you think showing if a ship has missing blocks and needs direct intervention would be useful? Ships can repair on their own but missing blocks need to be dealt with in the build menu.
Miss Incarnadine 25 Feb, 2023 @ 5:59am 
You're welcome and thanks for implementing it! This should be really helpful to better utilize merchant ships and salvagers.
zaigan  [author] 25 Feb, 2023 @ 2:34am 
Thanks for the suggestion! I just added an option to toggle the cargo capacity % of your ships. Enabling it will show how full your ships' cargo hulls are next to their names, if they have at least 1 cargo bay installed.
Miss Incarnadine 22 Feb, 2023 @ 5:02am 
Is there any possibility that you could add cargo capacity to this somehow?