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1.) by the time we start levelling biochemistry, corn isn't very abundant in fresh form and you cannot use rotten corn to make ground corn, that and canned corn isn't applicable either for making it, so i just think that this could be taken into consideration perhaps
(yes foraging is an option but it would take too long to find corn by itself)
2.) please lower the mixer volume i WILL cry if you don't
I'm considering doing that in my current playthrough along with maybe lowering the petrol and liquid propane skill levels considerably, since it's rare to even hit level 5 sprinting in game, let alone level 5 chemistry.
It seems easy enough to just lower the skill levels needed, but curious if this would have other unintended consequences with the skill books.
Then you have to keep doing that til level 4, where you make liquid propane, but you can't make it useful til level 7, and petrol requires level 6. So basically you have to grind to level 6 to be able to make the ingredients for all the level 4 recipes, which is just.. weird. It's always held me back as I get started using it, then falter when I have all the basic materials but can't do anything with them.
If you do want to stick with this mod, find as much flour and paint, all the skill books, and be ready to grind those recipes for about a week ingame. Once you have the skill levels for the useful stuff, it's great, but yeah, needs rebalancing
Easy to spawn back in, but anyone know if the update may have reset/removed the tools?
The premise is a bug in the "MOD Biochemistry of Life".
@Spunky249th i'm aware of unbalanced leveling skill, gonna be corrected next update
@WolfQueen Antiviral doesn't cure zombie infection, it is only for flu, neither Antizin, this one restart zombification, but it doesn't cure it; and yes, i have some patchs to make for this mod for another mods, but it is no priority for now.
@LykosNychi There could be some problems with Infection Mortality: Never, since antizin gives you zombie infection if you use it without being infected, so, avoid it if you play with that modality.
@sniperxblade71 it is supposed to consume only a low % of the battery, just to electrify the recipe.
@Scipio Hopefully in next update im gonna correct that, some magazines spawn more in houses than libraries or stores, or mostly never, kind of a hard mode spawn.
Any idea how the Antizin in this mod might interact with something like, Antibodies, or Infection Mortality: Never?
Steam\steamapps\workshop\content\108600\2926708416\mods\Biochemistry\media\lua\shared\Translate/EN (Add new folder named EN )
Inside those EN folder, create .txt files. Type:
IGUI_EN = {
IGUI_perks_Biochemistry = "Biochemistry",
}
If it is doesn't work, you can add a line inside \media\perks.txt . Open the .Txt files:
VERSION = 1,
perk Biochemistry
{
parent = Crafting,
name = Biochemistry
translation = Biochemistry,
passive = false,
*add those bold line*
Very interesting mod! Good job :)
it says IGUI_perks_biochemistry as the skill name for me ;_; is it the load order or something?