Total War: WARHAMMER III

Total War: WARHAMMER III

Dismemberment Overhaul: Ultimate All-In-One
545 Comments
Prax 8 Jul @ 7:53pm 
Yeah no worries, at your convenience man!

I appreciate it!
Chase Mate 8 Jul @ 11:47am 
pretty sure radious causes this issue but on the chance it does not. I see see through dismemberment of things like Bastiladons ands larger monsters. What causes this issue? it looks wrong with half a see through bastiladon
Armorchin  [author] 8 Jul @ 7:51am 
Update for 6.2.2 I'll do campaign mount fix later
Armorchin  [author] 4 Jul @ 9:29pm 
Nice. but ehhhh I think I still need to do all of em if that the caseม It somehow wasn't issues on my game but if it happens to you then it might have happens to everyone else but don't know where to look/what caused it. Also thanks for keep testing it and report to me!
Prax 4 Jul @ 1:33pm 
Looks like replacing the model worked perfectly thanks a lot!

However I did look at other factions just to see if they had similar problems (all mods turned off except this one) and they all do. It looks like the generic mounts all have gibbed models (horses, manticore, pegasus, eagle, griffon etc) Dragons all look good though.

If its just me don't even worry about it, I only mentioned this in the first place because I thought it was just Cold ones and would be an easy fix.
Armorchin  [author] 4 Jul @ 8:08am 
Alright try this version. This time I completely replacing the horned one and cold one with 100% identical looking clone with no gib part(seriously)
Armorchin  [author] 4 Jul @ 4:16am 
huh that weird, Cause it working fine on my end and this actually is the bug I fixed while agos and still got reported time to time, Maybe a mod conflict? lemme try completely replacing it and see how it goes.
Prax 3 Jul @ 10:52pm 
Ah yes Bafius File of the Kings Kids Army.

Im still seeing the gibbed models, I tried unsubbing/deleting the mod but still seeing them.

Don't suppose you have any other tricks to try?
Armorchin  [author] 3 Jul @ 12:23pm 
Turns out a man named Bafius File or something was messing with 'em, This issue had been corrected.

(it should be fix now. Thanks for the report!)
Armorchin  [author] 3 Jul @ 11:02am 
@Prax Aight lemme call some favor from clan moulder real quick
Prax 2 Jul @ 12:22pm 
Heya! Fantastic mod! But it looks like the Lizardmen cold ones and horned one mounts on campaign map are gibbed. Please stitch them back together!
Armorchin  [author] 19 Jun @ 9:34am 
@Chase Mate Sorry but I don't think I can help you there, Try asking in Da modding den discord. Someone ought to know. maybe. possibly.
Chase Mate 19 Jun @ 8:10am 
hey so i'm on a ;laptop that runs the game fine, I had to downgrade and now I dont get any dismemberment but their heads, arms, legs and even giblets all happen still with clear cut lines, I gave it a quick search and it reckons it happens to rigs that dont have enough GPU power but I believe it will fully work at the current state the game is in for older rigs like mine. I was hoping you could point me in the right direction for the file that controls dismemberment and game settings that are locked by detection if that makes sense? I only need to lift this dismemberment lock and I can post a mod for people like me :)
krillkongen 15 Jun @ 1:09pm 
Good stuff
Armorchin  [author] 15 Jun @ 6:28am 
@krillkongen whoops I swapped the table. it's fixed now.
krillkongen 15 Jun @ 3:46am 
There is currently a problem with the Carnosaur mount in the variants_table, which causes them to become insvisible in battle
SwordsMen 9 Jun @ 12:59am 
@Armorchin That's really fast! Thanks mate!:steamhappy:
Armorchin  [author] 7 Jun @ 11:23pm 
New patch: 6.1.5 Added part for Golgfag maneater and fix carnosaur campaign map mount bug.

Again, thanks for the reports!
Armorchin  [author] 7 Jun @ 9:15am 
@SwordsMen Thanks for the report! They're a new units that I didn't have time to add them yet. I'll add the parts to them later.

@Ruji sorry for confusion! while the name is similar, these 2 mod are different mod series and do completely different thing, you will have to sub to both if you want both feature.

If you only want the extra dismember for more units just sub to this one only.
Ruji 7 Jun @ 9:02am 
sorry if this is a dumb question I know the description for this mod says "subscribe to this for everything"
but I am confused the difference between this mod and your other one
Living Dismemberment Remastered
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2859056731

The features are identical.

Thank you
SwordsMen 6 Jun @ 6:50pm 
Yo, thanks for the great mod. got one bug. Golgfag's maneater dismemberment is bugged. when they lost their head, their neck looks hollow, severed head doesn't drop on ground, and they don't lost arms or cut in half too. please check, I have blood DLC ofc, and tested with only this mod too. but problem was still there. thanks mate.
Armorchin  [author] 5 Jun @ 11:32pm 
@охранитель семени KILL MORE
Жидомир 5 Jun @ 11:12pm 
how can I increase the chanse of this dismemberment , I just wanna more)
Armorchin  [author] 2 Jun @ 11:41am 
It enable blood.
MushMami 2 Jun @ 10:54am 
Ok thank you if you mind explaining why do you need that dlc does it have a asset that makes it easier to make?
Armorchin  [author] 2 Jun @ 10:31am 
@MushMami Oh you need blood for the blood god DLC for this to work! I didn't put it as mandatory here cause I got annoy by the popup. so sorry about that I'll update the description.
MushMami 2 Jun @ 9:20am 
The mod doesn't seem to be working for me I've been testing it for a day now in my campaigns and the battle. I've used every unit under the sun to see if even one of them could cause anything even a splat of blood. Nothing I don't have any mods that should be conflicting with the only one that comes to mind is the 2x army size but I disabled that and still no change.
Armorchin  [author] 2 May @ 3:52am 
Thanks! Glad you liked it! haha yeah I totally meant to do that- I mean it was suppose to be like that I'm sure!
Samurai 1 May @ 12:38pm 
@Armorchin, Mod is fantastic!
finally got to see a rat reduced to a skeleton after many hours of testing lol.
Its either really rare or tied to spells
tried to bombard them with lots of artillary in battle mode but they only seemed to dismember their body.
Samurai 1 May @ 8:35am 
@armorchin sorry my bad im abit high lmao.
Armorchin  [author] 1 May @ 8:23am 
It's artillery and giant monster, You'll see it through normal gameplay don't worry (how did you mess up my name that bad anyway?)
Samurai 1 May @ 7:06am 
@Armprcjom Thanks for the reply.
I got it active on the mod menu and I think? its working.
how do you trigger the skeleton effects for the rats/dwarfs?
are they triggered by diffrent units? like artillery bombardment? or are they all random?
Armorchin  [author] 30 Apr @ 10:54pm 
@Samurai yeah
Samurai 30 Apr @ 10:23pm 
does this still work?
Armorchin  [author] 21 Apr @ 7:47pm 
@TruckDaddy thanks for the report, I'll include the fix in the next patch.
TruckDaddy 20 Apr @ 4:11am 
Awesome mod, but getting a weird bug where Lizardmen Carnosaur mounts on the campaign map have a dismembered head between their feet
Armorchin  [author] 18 Apr @ 12:31am 
@Alastor maybe I'll look into it on weekend or next one.. maybe. But you're right the video would help better cause iirc Hooveric did the files differently than normal reskin for whatever reasons making it a bit confusing to patch.
Alastor 17 Apr @ 11:31pm 
would you be able to make a patch for that reskin to include the skeletons and bones? I am getting lost halfway through the patching guide and I am having trouble figuring out how to use RPFM to do it. I need to see it through video to fully grasp it. I lose it when I get to the copy and paste part, theres so much to look at in on a normal state trooper that I dont know what to copy and paste where on the VMD
Armorchin  [author] 13 Apr @ 8:05pm 
@Alastor hooveric patch is an older one before I made empire foot soldier pack I think. It's also a community made that's not handle by me but I'm pretty certain it's also overriding the SFO patch

And as a result the empire infantry in your game is using hooveric reskin without patch.
Alastor 13 Apr @ 7:11pm 
what causes normal empire soldiers to turn into skeletons? I tried blowing them up with magic and stuff and they just blow in half, I have the hooveric patch and sfo patch
Gunny555 1 Apr @ 3:19am 
Will keep that in mind, thanks anyways for checking! :steamhappy:
Armorchin  [author] 1 Apr @ 2:58am 
Yeah nah I tested it, it's not my mod sorry. seems like you gonna have to continue checking :er_sweat:
Gunny555 31 Mar @ 10:42pm 
If it isn't the mod itself doing it, thanks for checking either way. Appreciate it.
Armorchin  [author] 31 Mar @ 7:46pm 
@Gunny555 Thanks for the report, I'll look into it
Gunny555 31 Mar @ 2:55pm 
Just want to give a heads up, seems like when I use this mod, the War Bear Riders own rider sometimes disappear when they get into combat and is just the bear fighting. Could just be me and my own bunch of mods, but when I disabled the mod the riders stayed on their bears in combat.
Mumm-Ra 31 Mar @ 11:30am 
awesome thank you for the response. Amazing work btw
Armorchin  [author] 30 Mar @ 12:27pm 
@Mumm-Ra here is patch for sebidee/ultimate dismember https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3400543282

[6.x.x][GLF] Battle Mage 战斗法师 <- I had no idea what this does, Changing projectile vfx? if so then it's compatible. No file conflict.

Marked Chaos Giants (Updated) <- custom units, need patch to work but can be use together just fine (the custom unit will NOT getting any dismember system from the mod tho)

Matched Combat + Reload Animations Submod <- Compatible. no file conflict.
Mumm-Ra 30 Mar @ 12:14pm 
[6.x.x][GLF] Battle Mage 战斗法师
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3387635246

Marked Chaos Giants (Updated):
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3275941667

Matched Combat + Reload Animations Submod:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2896264280

So if I change any skins that are part of your individual submods, they wont work right? I'm assuming this wont work with any animation changes too right? Maybe you can make a submod for these? Would be dope cuz these popular mods right now. Sebidee's Realistic Flight/Ultimate Dismemberment Compatibility Patch is a must have too. Be dope if you could combine all these.
Mumm-Ra 28 Mar @ 1:22pm 
awesome mod
Armorchin  [author] 26 Mar @ 1:45am 
@Vékell the Shape-Shifting both are reskin so probably not for some of the units but I'm sure you can still use it together.