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I appreciate it!
However I did look at other factions just to see if they had similar problems (all mods turned off except this one) and they all do. It looks like the generic mounts all have gibbed models (horses, manticore, pegasus, eagle, griffon etc) Dragons all look good though.
If its just me don't even worry about it, I only mentioned this in the first place because I thought it was just Cold ones and would be an easy fix.
Im still seeing the gibbed models, I tried unsubbing/deleting the mod but still seeing them.
Don't suppose you have any other tricks to try?
(it should be fix now. Thanks for the report!)
Again, thanks for the reports!
@Ruji sorry for confusion! while the name is similar, these 2 mod are different mod series and do completely different thing, you will have to sub to both if you want both feature.
If you only want the extra dismember for more units just sub to this one only.
but I am confused the difference between this mod and your other one
Living Dismemberment Remastered
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2859056731
The features are identical.
Thank you
finally got to see a rat reduced to a skeleton after many hours of testing lol.
Its either really rare or tied to spells
tried to bombard them with lots of artillary in battle mode but they only seemed to dismember their body.
I got it active on the mod menu and I think? its working.
how do you trigger the skeleton effects for the rats/dwarfs?
are they triggered by diffrent units? like artillery bombardment? or are they all random?
And as a result the empire infantry in your game is using hooveric reskin without patch.
[6.x.x][GLF] Battle Mage 战斗法师 <- I had no idea what this does, Changing projectile vfx? if so then it's compatible. No file conflict.
Marked Chaos Giants (Updated) <- custom units, need patch to work but can be use together just fine (the custom unit will NOT getting any dismember system from the mod tho)
Matched Combat + Reload Animations Submod <- Compatible. no file conflict.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3387635246
Marked Chaos Giants (Updated):
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3275941667
Matched Combat + Reload Animations Submod:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2896264280
So if I change any skins that are part of your individual submods, they wont work right? I'm assuming this wont work with any animation changes too right? Maybe you can make a submod for these? Would be dope cuz these popular mods right now. Sebidee's Realistic Flight/Ultimate Dismemberment Compatibility Patch is a must have too. Be dope if you could combine all these.