Fraymakers

Fraymakers

Hernes(Eco)
18 Comments
J-dudd 22 Aug, 2024 @ 10:10am 
very cool!
!Zaza? 22 Oct, 2023 @ 3:05pm 
Can I ask what program you used to create this character? Your character inspired me to create my own.
Space Raton 17 May, 2023 @ 9:55am 
Awesome visuals! One of the best-animated characters in Fraymakers currently. Would you be open to sharing some information about how you made this?
massivestDOG 3 May, 2023 @ 10:26am 
she can also do the same thing with side b into down air
massivestDOG 3 May, 2023 @ 10:23am 
she has a 0 to death combo at 0 percent lmao she can just nair, ground side b and then aerial side b spike and they just die
massivestDOG 3 May, 2023 @ 10:11am 
dont know if you are still looking at comments but this character is quite op.

Nair is essentially lagless meaning you can just nair again and they wont be affected by the launcher hit that sends them far away. Side specials initial hit is also able to spike so down throw side b can kill really early. Also i think neutral special also combos into itself because of how lagless it is. Up throw up air also kills mad early. Up smash also probably shouldn't be able to combo into stuff considering how its also a good kill move lmao.

I would prioritise changing nair and side special as those are ludicrously powerful.
CompileFactory 21 Feb, 2023 @ 8:54am 
This is prob gonna be my fav character to play for a while. She's pretty too.
Hybrid 6 Feb, 2023 @ 9:26pm 
Is a non-sweetspot FStrong supposed to knock backwards?
Mush [FR] 6 Feb, 2023 @ 1:46am 
Love the design!
Sgt Puncake 5 Feb, 2023 @ 8:19pm 
This character is mad fun, but also mad busted lmao. Idk if you plan on actually balancing it but i won't care if you do because i get to bully my friends with her.
Hernes_vr  [author] 4 Feb, 2023 @ 8:22pm 
Thanks for the feedback!
You're right, the aerial neutral's attack power was too strong.
The css image was also too close, I'll fix it.
Xarender 4 Feb, 2023 @ 2:46pm 
This character is amazing! Her playstyle is like a mix of Pyra/Mythra from SSBU. The only problem I have with the gameplay is how strong the neutral air and forward strong are. The knockback should be decreased a bit on the forward strong. And the damage should be decreased a bit on the neutral air. Also, her render shown on the css is zoomed in too close. (Don't have to change. But makes it feel a bit out of place) (Hope I don't sound critical)
Laicodiz 3 Feb, 2023 @ 3:05am 
its really fun to play, i just think the smashes are just a little too strong, but its incredibly fun to play
HoovyBeast05 2 Feb, 2023 @ 2:48am 
will stay tuned! This is the most fun character to play ngl
Hernes_vr  [author] 1 Feb, 2023 @ 4:08pm 
Thanks for the feedback!
Regarding the composition of the technique, this is the way it is because I made it based on a template character.
We plan to replace the sharp performance and animation in future updates, so stay tuned!
HoovyBeast05 1 Feb, 2023 @ 3:20pm 
Aight, after playing this character for a while, all I have to say is, it's amazing. Amazing speed + insane power makes her so fun but I do have some recommendations.
I think uair should be a single hit slow kill move, and it can act as a way to from the top.
upspecial should probs be a multihit and dtilt should honestly be like a sword swipe.
Aside from that, I really love her and hope she stays the same strength
channelpow 1 Feb, 2023 @ 1:52pm 
MAD good, incredibly polished visually. If I had to give a complaint, the only one I could give is that the move set isn't super inventive, but the overall polish of the thing makes up for that. Great job!
HoovyBeast05 1 Feb, 2023 @ 3:24am 
Holy shit, this looks awesome.