Garry's Mod

Garry's Mod

[ARC9] Black Ops Classic
578 Comments
Uzi 2 hours ago 
because that's how the real hush puppy works???
lukaV 4 hours ago 
why does s&w m39 asp, when giving it the hush puppy mod, have to be pulled back after each shot?
Virgiliu314 6 hours ago 
I've discovered a few issues with the bo1 smg akimbos, if the akimbo macs or akimbo kiparises use extended mag, they go into your face when reloading, presumably cause they override the reload anim with the regular single extended mag anim
SH0D4N 29 Jul @ 3:22pm 
ZF4 scope hovers above the kar98k.
Thinkpad Gaming 29 Jul @ 3:29am 
he hates silver and the BO ak worldmodel...:steamsad:
Sharkzilla 28 Jul @ 2:36pm 
Ok then
Palindrone  [author] 28 Jul @ 2:22pm 
@sharkzilla do you have the Modern Warfare Classic pack installed?
Yes, the MP5 was rebuilt which means any builds you saved before the update will no longer work. right click it in the spawn menu to clear weapon data.
Sharkzilla 28 Jul @ 5:48am 
oh, and the MP5 attachments are tweaking bad, some builds simply won't load anymore
Sharkzilla 28 Jul @ 5:48am 
sorry to report, but there seems to be a problem with the Aimpoint 5000, it shows squares in the lens sometimes
VAEΞ ASTRA 27 Jul @ 4:35pm 
Am i tripping or are there no vent holes on the Car-15 handguard?
Democratic Ice Noodle 27 Jul @ 4:15pm 
Is it just me I swore these had world models.
Palindrone  [author] 27 Jul @ 12:10pm 
fixed a bunch of stuff. also new stuff added. check changelog
APersonNamedJohn 26 Jul @ 12:14pm 
the m1 garand dosent ping anymore when all the shots are fires
SH0D4N 18 Jul @ 6:44pm 
error i got by pausing the game while using a ub flamethrower:
[[ARC9] Black Ops Classic] ParticleEmitter: Couldn't make emitter! Too many emitters!
1. unknown - lua/entities/arc9_bo1_flames/shared.lua:118 (x308)
also the its sounds are borked.
don patch gaming 8 Jul @ 3:58am 
so i cannot customize some of the weapons, when i add something to a weapon it insta removes
Sharkzilla 26 Jun @ 9:14pm 
can we get a "Heavy Barrel" option for the AR-15 so that the M16A2 can finally get a proper thicker barrel and not the pencil barrel?
Tyler3DS 17 Jun @ 11:06am 
Is there a way to switch between the m16a1 and the ar-15? Im not sure how to do it.
can someone who knows things about modding just separate these packs? i really hate the fact semi futuristic weapons of black ops 2 mix with WW2 stuff
Ace 15 Jun @ 8:00am 
ngl the reloadings feel a bit... dry.. without the gear noises everytime you reload, is it not possible to add them?
Middstack) 14 Jun @ 8:37pm 
yo this is sick.
W 14 Jun @ 3:22pm 
能不能把装天赋的音效关了,每次装配件的时候都很吵
chunkymonkey 8 Jun @ 3:38pm 
i wish some of pack a punch camos glow in the dark
BucketMan 31 May @ 5:43am 
what map did you use?
Virgiliu314 30 May @ 1:15pm 
Hey @Palindrone am i allowed to make a fixed version of this? I'd still rather you fix it yourself so you wouldn't have to argue with me for poaching your subs on this mod. I COULD try a bolt-on addon with monkeypatching but that'd break with your updates soooo... what's it gonna be?
Virgiliu314 30 May @ 2:13am 
Palindrone is already working on a ghosts pack @xyDominator, it only has a few weapons so far though but they are in a playable and flawless state already
TSA-141-末影 29 May @ 5:54am 
I need to report bugs to the developer. Here’s my feedback:
The recent update has introduced several bugs. The issues I’ve found so far are:
When the MAC-11 installs an extended magazine, the magazine model does not move during reloading.
The reloading animation for the OTS-12 disappears entirely after installing an extended magazine.
After installing modifications on the Blundergat, a reloading bug occurs where the bullet count does not change to 3.
The extended magazine reloading for the PM-63 has a model error.
The FOV (field of view) for the BO2 B23R and WAW M1911 is too forward, resulting in an unpleasant visual experience.
That’s all for now. Thank you very much for your contributions to the Garry’s Mod community and players. I hope you can gather useful information about the mod from my feedback.
Palindrone  [author] 27 May @ 2:09am 
c_hands are required, dog
Doge 26 May @ 7:49pm 
does it have c_hands?
xyDominator 20 May @ 3:23pm 
oh and can someone make arc9 packs for the other cod titles

ghosts, iw, aw, bo3, wwII, bo4
i dont really care i just want a new weapon pack
xyDominator 20 May @ 3:21pm 
finally

mustang and sally are here

thank you

thank you so much

my only thing i would want to see is the option to change sounds for the commando like what you can do for the 1911
since there are presets for the MW 1 2 3 19 and 22 builds of the M4
why not have the sounds too
Bonehead 18 May @ 10:12pm 
optics placement for the ar 15 is pushed forward too much imo
Pipe Bomb 13 May @ 4:07am 
The black ops AK worldmodel placement (non-TPIK) is offset from the PM/NPC arms.
Codex Mastertus 6 May @ 6:54am 
I don't know if it's a mistake, but in the AK-47 and its versions that are in the presets, when I select one, nothing appears, it stays the same as it was in by default. I hope you understand what I said.
Dat Epik Duk 5 May @ 9:15pm 
I found a bug, using the 14.5 inch barrel, attaching the m203 grenade launcher splits the barrel in half.
Kyle Crane 3 May @ 6:36pm 
can you add the other wonder weapons in the BO1 page And the monkey bomb to the world at war page
Antigen 3 May @ 2:46am 
extended mag on the kiparis bugs out the reload, pls fix
maaufranco 1 May @ 11:16am 
please add fast mag for gaili/ak-47
Big Boss 30 Apr @ 7:35pm 
what happened to the sig mcx spear ?
Palindrone  [author] 27 Apr @ 4:23pm 
recoil values are different in arc9 I can't just use the ones from the cod wiki
aenoxys 25 Apr @ 8:54pm 
The recoil values for weapons are not accurate to the original game and those values are public information. The STG for example feels like a laser beam when it should have far more bouncy recoil. Wiki on STG in WAW states: "recoil values of 80 upwards, 63 to the left and right, and a value of 47 downwards." The RPM is also off as it's 585 in your mod and 535 in World at War. Please fix!
Rex 22 Apr @ 11:05am 
MASON THE NUMBERS, WHAT DO THEY MEAN?!
dumb villager 12 Apr @ 6:16am 
alot of my mods are weapons and if its black ops, cold war, or modern warfare I FUCKING NEED IT
Maxene 6 Apr @ 10:01am 
Question: How does the lock on work for the launchers? It just seems to beep continually.
xyDominator 31 Mar @ 2:52pm 
i just want to use the newer weapons for arc9

i dont give a fuck who makes it

JUST LET ME USE BO3 WEAPONS DAMN IT
Wopem14f 24 Feb @ 11:55am 
i cant change sights in multiplayer
ssvssss s s s ssdf 13 Feb @ 7:47am 
Why doesn't the weapon fire?
Akishio 7 Feb @ 5:53am 
So this addon will have new update?
Palindrone  [author] 30 Jan @ 9:46am 
I know that one is broken but IDK why. I'll have to go and remake it
Th3TopMuglet 30 Jan @ 8:04am 
sorry if i commented like 4 times but i think the zombie hands weapon is broken because i can't see my hands (maybe i have some extended playermodel mod which can change C_Hands)
Th3TopMuglet 30 Jan @ 4:15am 
and uhhh why would people have downloaded like 3 different gun bases?