RimWorld

RimWorld

Biotech Mech Stuff Elongated - Mechanoid Upgrades V2
161 Comments
videogames1000 2 Aug @ 12:38am 
will there a be 1.5 version?
Darth Tiredlass 1 May @ 5:39pm 
@BestUsernameToExist can you explain how this could be done (hopefully it's plaintext / xml doable as that's all I can readily tinker with), or else upload a temp fork yourself? This is quite possibly my favourite mod, it's at least a contender for it, and seeing it go so long without an update pains me to my core
Best Username To Exist 19 Feb @ 10:38pm 
Funny enough, the mod doesn't crash for 1.5. All that needs to be fixed is to make the mode switching functional again for the upgraders and it's good to go for a temp fork.
Hippo ♫ 17 Jan @ 5:29am 
Mod is dead, there's a different mechanoid upgrade mod now
danzloblaha13 14 Jan @ 12:04pm 
does it increase market value of the mechanoids ? like full max out make 1k mech into 10k mech on ... raid points ...
bozkurtumutdeniz 30 Dec, 2024 @ 8:29am 
anyone know 1.5 version for this mod?
KΞNTΛR 28 Dec, 2024 @ 8:38am 
Oh well...
TaikaJamppa 20 Nov, 2024 @ 4:53pm 
So no 1.5 coming, huh? :steamfacepalm:
Best Username To Exist 13 Nov, 2024 @ 12:59pm 
@JustSomeEggsInAPot Me when I intentionally spread misinformation:
JustSomeEggsInAPot 27 Oct, 2024 @ 2:12pm 
it got discontinued.
Kings Man 007 bilibili 27 Sep, 2024 @ 10:40pm 
need Biotech Mech Stuff Elongated - Mechanoid Upgrades V1 V2 in 1.5:steammocking:
SonicPaladin 26 Sep, 2024 @ 11:00pm 
I'm dying to know as well
AwesumMonster 11 Sep, 2024 @ 6:45pm 
so hows progress been on 1.5 (update, upgrade, revamp?)
Enigmatic 29 Aug, 2024 @ 1:53pm 
I burnt my resources ingame trying to get this up, not realizing it was currently bugged. LEL

Can't wait for 1.5.
Immortalmargrave 20 Aug, 2024 @ 4:31am 
@meraDMG thank you! when i was playing on 1.4 this mod had a permanent place in mt load order, and i am looking forward to when i can have it permanently in my 1.5 load order
meraDMG 15 Aug, 2024 @ 7:51pm 
For everyone that's asking for 1.5, the dev is currently making a V3 version of the mod that will work on 1.5 and have reworked features
Stulker 12 Aug, 2024 @ 9:08am 
will this mod be updated to 1.5 ?
Royalthemaster 1 Aug, 2024 @ 5:11pm 
How does one actually build the upgrades though?
Some_one 8 Jul, 2024 @ 6:40pm 
he has no obligation to make updates. Be patient
Best Username To Exist 6 Jul, 2024 @ 5:17pm 
yall need to learn to be patient, seriously.
日暮 1 Jul, 2024 @ 11:28am 
QQ. Piz 1.5
喵酱official 10 Jun, 2024 @ 7:34am 
plz 1.5
SonicPaladin 5 Jun, 2024 @ 9:49pm 
It hurts that this mod only half works in 1.5. Can't do any upgrade other than standard. Hopefully 1.5 full support comes soon.
hashbrownselfie 23 May, 2024 @ 1:42pm 
Also I get you were working on another large project as mentioned in the discussion, just wanted to see how stuff was goin.
hashbrownselfie 23 May, 2024 @ 1:40pm 
By any chance are we still getting the aforementioned v3 or 1.5 version? I get busy irl stuff and the update definitely made some mods difficult to upgrade, just wanted to know if this was still in the cards.
Lord Nobody 28 Apr, 2024 @ 8:43pm 
@Damon_Vi You should look into the mod "Tiered Mechs." It adds mechs of higher tiers. The highest tier is equal to a colonist with a skill of 20. For me, it's vital to any play through lol
Damon_Vi 28 Apr, 2024 @ 7:06pm 
looking forward to V3. i'm reminded how luxurious this mod was with how painfully slow constructors are to building anything with large work values, like fine floors and royal beds. they really should add some kind of mechanic in the base game where the mechanitor's skills provide a passive buff to each of his/her mechs that they control.
Best Username To Exist 21 Apr, 2024 @ 10:32pm 
@Ruggedgolem if you checked the discussion thread, you'd see that the 1.5 update will be included in the V3 Update
Ruggedgolem 20 Apr, 2024 @ 4:40pm 
This mod hasn't been updated in over a year, probably gonna have to wait for someone else to necro since it seems as though the mod author isn't going to continue it.
Prokon 19 Apr, 2024 @ 5:40am 
Would love to have an update. The basic mechs are awful ^^
kongkim 14 Apr, 2024 @ 12:50am 
Will there be a 1.5 update :)?
Hawler 11 Apr, 2024 @ 10:19am 
anyone know if this still works in 1.5?
andyhubbell 8 Feb, 2024 @ 7:32pm 
Is this compatible with Mechanoid Modifications https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955757118 ??
XoleyZum 21 Jan, 2024 @ 3:38pm 
are enemy mechs affected by these upgrades? I hope they have them on when they raid me.
Rubber Ducky 5 Dec, 2023 @ 6:20pm 
Anyway to increase a mechs working stat?
sorryjzargo 29 Nov, 2023 @ 6:52am 
You can indeed stack multiple upgrades on a single mechanoid
sorryjzargo 29 Nov, 2023 @ 4:37am 
Are mechanoids allowed to have multiple kinds of upgrades or just one kind of upgrade multiple times?
Gniwu 6 Nov, 2023 @ 9:44pm 
I've been pondering whether or not to try out this mod for quite a while now, but user reports of great performance hits are making me hesitate to add it to my mature (and beloved) save file. MrKociak, you mentioned working on a separate 'version 3' of this recently... Is this something you are actively pursuing right now, or should it be considered more of a tentative roadmap? Just trying to get a good overview of my options here! :)
AM 30 Oct, 2023 @ 2:42pm 
tends to select mechs like Rimfactory's drones
Shadowmoore 29 Oct, 2023 @ 12:22pm 
Does the speed upgrade actually work? It says 'Move Speed x112%' but it doesn't actually show that movement speed buff reflected in the stats.
Hawler 9 Oct, 2023 @ 12:19pm 
anyone know if there is a way to check how often you can use a specific upgrade ingame? kinda annoying to check the mod page for that. I mean eventually I'll beat it into my skull ig, but would love to avoid that.

also dunno what that dude below me did, but I have 0 performance issues. used the mod on a save 6 ingame years in and everything's as smooth as it was before.
sk4p3g04t 9 Sep, 2023 @ 9:18am 
this mod has a massive performance impact, even when not using any of it. disabling it added 20-30 tps to my game
Sera 3 Sep, 2023 @ 2:27pm 
"makes them powered longer and make less waste" oh that is pretty useful. But i don't know "lets the mech repair it's self" *subscription button detected a nuclear launch. Mods excepted to be removed with this addition are 6*

Seriously that auto repair is what did it. And with this mod there are so many others that it makes redundant and adds more.
Kaden Ha 5 Aug, 2023 @ 11:32pm 
man, there needs to be some kind of linkables that accelerate the upgrade process. It takes days for any upgrades that are not basic upgrade.
Darth Tiredlass 26 Jul, 2023 @ 1:34am 
Also the file names for the defs under Booster_HeavyUltraHeavy are the same as the names under Booster_LightMedium.

I don't know if that'd cause any issues or anything, but if it is the kind of thing that can cause issues, and you weren't aware of it, then I thought you should know
Darth Tiredlass 26 Jul, 2023 @ 1:04am 
In the meantime, altering the "<subcoreScannerTicks>" field in the XML defs of each upgrade cycle seems to work fine for me.

Haven't tested how altering the "<WeightMultiplier>" field goes yet, but I think setting it to 0 or maybe 0.1 to be safe would mostly remove the wastepack production. At least that's what the code comment seems to mean.
Darth Tiredlass 25 Jul, 2023 @ 12:30am 
Agree with the desire for a settings menu - it'd be very exceedingly good
Sane Boi Caligula 10 Jul, 2023 @ 8:34am 
Hi,
Is there any way to remove upgrades from mechs?
I want to remove the armor upgrades from my worker mechs, because I didn't release they reduce move speed.
nako 14 Jun, 2023 @ 11:44am 
@SariusSkelrets, from the mod description:

Auto-select: Random has optional filters, in case you don't want your roomba receiving combat upgrades.
原初天廻龙廻天 7 Jun, 2023 @ 7:06am 
Hello author, your module seems to have conflicts with the Vanilla Expanded Framework for unknown reasons. Every time you right-click on the workbench, the following message appears: Vanilla Expanded Framework caused an error while producing this menu Select to copy enhanced stacktrace to the clipboard and report it in the RimWorld discord