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I didn't see that there was another option at the very bottom. Cart mod doesn't have options like yours.
Ty
Its shows 30 in the description but in fact 181.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2933189399/3785877016601835634/
Is there something i'm missing?
b42 impose this limit, but i bypass it, just transfer ignoring the visual
both on menu, or drag and drop
yeah, thanks for choosing my mod as learning enviroment, i support this, i need you to make your link public
to add the require, you need to include a line in some txt file, check this one
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403478894
and on steam page, on right side panel, you need to add require items
thanks for your contributions on translate and fixing the visual glitch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3414325668
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3414325668
crafting menu search wheelbarrow
carpentry tab
Crafted, used it for a while, all good. Then, I unequip and drop it, it becomes duplicated and I am unable to pick it up again.
Does anyone know the fix?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403478894
If you had studied ISGrabItemAction, you’d know it comes from ISWorldObjectContextMenu.handleGrabWorldItem, which already performs these checks. So, why check again? It’s redundant. All you need is to verify if the worldObject (and remember, self.item will always be an instance of IsoWorldInventoryObject at this point) contains an item, and if that item is the wheelbarrow—that’s it.
I’m sorry if I seem pedantic, but your lack of trust has forced me to clarify. 🙂
must check if its worldobject first
on the last update i did exactly output, but using constraints to your error scenario
you wanna the issue fixed or your snippet code as it was?
im hearing you, and addressing with my modding experience, what should be done to avoid other bugs in other scenarios
---
as u describe to me, and your fix, it should be working by now,
if not i need u to describe steps and scenario to reproduce the error
function ISGrabItemAction:isValid()
local item = self.item:getItem()
if isMP and item and item:getFullType() == "Wheelbarrow.HCWoodenwheelbarrow" then
if not item:getInventory():isEmpty() then
return false
end
end
return original_ISGrabItemAction_isValid(self)
end
here you are. this is the way. "if item exist and item is the wheelbarrow THEN"