Project Zomboid

Project Zomboid

B42/41 Wheelbarrow from Hydrocraft v2.9
184 Comments
Gweeyy 27 Jul @ 9:31pm 
mod serves its purpose but when equipped the model is invisible is this a known issue?
Cosmo 18 Jul @ 8:29am 
@Reifel =D
I didn't see that there was another option at the very bottom. Cart mod doesn't have options like yours.
Ty
Cosmo 18 Jul @ 8:23am 
@Reifel what about weight?
Its shows 30 in the description but in fact 181.
Reifel  [author] 18 Jul @ 8:20am 
have you tried right click on world model and push cart?
Cosmo 18 Jul @ 8:17am 
Hey @Reifel This and the cart mod have one big drawback: to start pushing the cart, you must first pick it up in your inventory, and if it is full and you let it go, you will not be able to pick it up until you empty it or you can pick up the weight of the cart with its contents.
Reifel  [author] 9 Jul @ 4:41am 
Cosmo 8 Jul @ 11:57pm 
@Reifel Hey, mod generates errors in my case when i select multiple items and press right click on them calling the context menu
GingerHoneyLemonTea 11 Jun @ 9:41pm 
I have the wheelbarrow equipped in both hands, but when I equip my main weapon, wheelbarrow drops to the ground and I can't pick it up anymore without emptying its contents first
SunGod 1 Jun @ 5:10am 
Game changing mod. Why some version of this isn't in vanilla, I have no idea. This removes a lot of grind from moving materials around, especially from my loot vehicle into my base. Thank you!
Carpmadness 1 Jun @ 1:55am 
Thanks, i'll give it a try.
Reifel  [author] 31 May @ 1:33pm 
it bypass when u try to use it, on transfers actions, the visuals always shows with the b42 limit, like 180/39
Carpmadness 31 May @ 7:18am 
How do you bypass the limit? If you build on both the craft menu and the drop down menu you get the same results.
Is there something i'm missing?
Personman 15 May @ 4:46pm 
180 is kind of insane, id get it because i REALLY dont wanna build a big log wall without it, but it seems like cheating
Comrade Khleb 12 May @ 12:32pm 
B42 added stone wheels, maybe this mod can added that to the recipe to reflect that. Since the wheelbarrow is insanely good, adding a stone wheel to the recipe can push the this item to be an endgame item instead how it being way to easy to craft right now.
❤️ Bella 🏳️‍⚧ 29 Mar @ 6:58pm 
Amazing mod, thanks
LegsFoDays 24 Mar @ 12:52pm 
So my game crashed and it looks like my wheelbarrow is gone. I loaded from a backup and my character position was where it was when I crashed but the world was reset a few in game hours back. Any way to find where the wheelbarrow is or if its still in the world? I had a lot of loot in it :(
LegsFoDays 21 Mar @ 10:01am 
My wheelbarrow disappeared and took everything with it :(
imgran 15 Feb @ 8:56am 
It should require an automobile tire. That seems reasonable for what you're giving us.
NiKuTa 14 Feb @ 2:37am 
180 Is a little to much. Cars have less :(
Skarvha 9 Feb @ 1:35pm 
ok I'll give it a shot, thanks
Reifel  [author] 9 Feb @ 6:46am 
since jan 3
b42 impose this limit, but i bypass it, just transfer ignoring the visual

both on menu, or drag and drop
Skarvha 8 Feb @ 9:12pm 
Can confirm, new wheelbarrows being crafted have a capacity of 39, not 180 like they are supposed too.
Frankrest 8 Feb @ 6:07am 
hey I love this mod! im moving everywhere hobo style with my kart. However i saw i cant upload a generator into it and the game crashes from time to time when im using it. You should find the way to fix it bc its an amazing tool!
Pacifick 5 Feb @ 10:21am 
totalement buggé, il devient invisible une fois quipé !!
the NPC 4 Feb @ 8:53pm 
Excuse me, all the newly-made wooden carts have become 39, while the previous wooden carts have a normal capacity of 180. How to solve this situation?
irrelevantredundancy 3 Feb @ 5:22pm 
This is a must have quality of life mod for moving, organizing, and sorting loot. It's the only mod that tackles the problem of inventory capacity in a way that isn't super cheesy. Bravo 👏
El Firu 28 Jan @ 2:15pm 
Of course
Reifel  [author] 27 Jan @ 1:01pm 
when you achieve the dup bug fix can you notify me?
El Firu 27 Jan @ 10:15am 
All right Reifel, is public now and refered to your mod
Reifel  [author] 25 Jan @ 8:57pm 
@el filu
yeah, thanks for choosing my mod as learning enviroment, i support this, i need you to make your link public

to add the require, you need to include a line in some txt file, check this one
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403478894

and on steam page, on right side panel, you need to add require items

thanks for your contributions on translate and fixing the visual glitch
El Firu 25 Jan @ 2:51pm 
@reifel Hello! Is a translate of your mod for spanish. I just testing Modding and use our mod for this. thanks you. I gonna fix the bug of duplicate wheelbarrow when drop on hand change action
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3414325668
El Firu 25 Jan @ 2:49pm 
@reifel Hello! Is a translate of your mod for spanish. I just testing Modding and use our mod for this. Can you tell me how i add Require mod to this?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3414325668
Pie_Master 22 Jan @ 11:58pm 
Checked again and yeah seems this mod doesn't want to work for me, probably another mod conflicting with it somehow. The recipe is in neither basic crafting or Construction crafting. And right clicking on the resources in inventory doesn't have the option either.
SlowPokeDerp 22 Jan @ 5:40pm 
[Edit] The hotkeybar 1 - withdrawing weapon from back - which simultaneously drops the Equipped Both Hands wheelbarrow temporarily replicates the error, but it does not persist and is perfectly acceptable, for me.
SlowPokeDerp 22 Jan @ 5:38pm 
The withdrawing multi-action of drawing a weapon from the bar which temporarily replicates the error is present still, but honestly, I have no problem with that, there is no other trailer or cart mods that work as effectively as you.Thank you for making this mod.
Reifel  [author] 22 Jan @ 7:42am 
thanks for feedback, i tested on b42.1 and its working normal

crafting menu search wheelbarrow
carpentry tab
Pie_Master 22 Jan @ 1:49am 
42.1 Released today as a update, and I found this mod, installed it but it doesn't work as in I have the correct materials but no option to build wheel barrow just two types of traps I have learnt, Is there a recipe I need to find? does it need to be updated to 42.1?
SlowPokeDerp 20 Jan @ 2:27pm 
[Update] It is now working correctly. The error replicated when I used 1 to draw my weapon from my back / Drop the wheelbarrow, it was duplicated, I chose Push Wooden Wheelbarrow, he did pick it up for a second, but it disappeared, leaving behind the original also on the ground, which I could then Push Wooden Wheelbarrow again normally.
SlowPokeDerp 20 Jan @ 11:57am 
[Addendum] I did not correct for mod load order. Will report. I use dufflebag tweak, customisable containers and proximity inventory.
SlowPokeDerp 20 Jan @ 7:13am 
Yes sayj I have the exact same problem.
Crafted, used it for a while, all good. Then, I unequip and drop it, it becomes duplicated and I am unable to pick it up again.
Does anyone know the fix?
sayjii 10 Jan @ 2:33am 
is it just me having a problem with this? i currently don't have the materials to craft another but the first one i crafted worked but then got bugged. first of all, it duplicated on the floor but the other one disappeared when i interacted with it. then the wheelbarrow got stuck on the floor on that tile. I could use it but when I move it just goes back. Don't know what the problem is but I'll craft another one again and if it still bugs i'll let u know.
Shiro 9 Jan @ 9:47pm 
It's working again, thanks for the fix and the mod :)
Reifel  [author] 9 Jan @ 3:31am 
for those in b42 with vehicle ui problem, reinstall the mod, exit the program, it was fixed on last update
Reifel  [author] 8 Jan @ 12:08pm 
if anticheese file provokes a new error again, it will be updated on separated branch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403478894
Reifel  [author] 8 Jan @ 11:45am 
im splitting the anticheat module to a separated mod, so the anticheese file problematic, will be far and not disturbing anymore
Vorshim 8 Jan @ 11:37am 
In any case, it’s fine like this. It works now, and that’s what matters. 😉
Vorshim 8 Jan @ 11:34am 
Forgive me, Reifel. I didn’t mean to disrespect you, and I definitely wasn’t questioning your experience. I just wanted to point out that you’re unnecessarily complicating things. Overly complex code burdens the game, which is already resource-heavy, especially with so many mods on a server.

If you had studied ISGrabItemAction, you’d know it comes from ISWorldObjectContextMenu.handleGrabWorldItem, which already performs these checks. So, why check again? It’s redundant. All you need is to verify if the worldObject (and remember, self.item will always be an instance of IsoWorldInventoryObject at this point) contains an item, and if that item is the wheelbarrow—that’s it.

I’m sorry if I seem pedantic, but your lack of trust has forced me to clarify. 🙂
JUNKWOLF 8 Jan @ 11:32am 
why is this mod updating every 10 min? can we please modpack this? it's difficult to deal with for our players that want to play on our server! :(
Reifel  [author] 8 Jan @ 11:24am 
sir, on the last update, instead go ahead with getitem (that is risky move)

must check if its worldobject first

on the last update i did exactly output, but using constraints to your error scenario

you wanna the issue fixed or your snippet code as it was?

im hearing you, and addressing with my modding experience, what should be done to avoid other bugs in other scenarios

---
as u describe to me, and your fix, it should be working by now,

if not i need u to describe steps and scenario to reproduce the error
Vorshim 8 Jan @ 11:16am 
local original_ISGrabItemAction_isValid = ISGrabItemAction.isValid
function ISGrabItemAction:isValid()
local item = self.item:getItem()
if isMP and item and item:getFullType() == "Wheelbarrow.HCWoodenwheelbarrow" then
if not item:getInventory():isEmpty() then
return false
end
end
return original_ISGrabItemAction_isValid(self)
end
here you are. this is the way. "if item exist and item is the wheelbarrow THEN"