Left 4 Dead 2

Left 4 Dead 2

Improved Casual Civilian
181 kommentarer
Wendigo  [ophavsmand] 11. juli kl. 8:03 
@mastorakos aggelos
The issue with bile jar has been like this for very long time, even riot infected with nightstick had this problem.

For double gibbed, I'm not fully aware of it. It may likely either valve mistake or mod that may affecting by it
mastorakos aggelos 10. juli kl. 16:14 
Very good addon, but some things went weird, for example the bile jar ceda agents had was Miss placed and was beneath them in the middle, at the high of their feet. And some zombies would get double gibbed body parts, like 2 hands.
nelson01023 17. juni kl. 15:52 
hey dude I'm making a common infected head variation mod, was wondering if I have your permission to either bundle this in there or release a version of my mod that supports this?

thank you
HeavyFromPootis(soupz) 21. apr. kl. 20:12 
I dont know if this is being caused by another mod, but keep getting this error, this is the only mod i can think of that would have a watch tho

KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/models/infected/common/l4d2/cim_watch.vmt
patch, (*insert*),
Sulay 19. mar. kl. 5:18 
same
гулубь 15. mar. kl. 5:13 
I have emo textures, and I don't know why
Wendigo  [ophavsmand] 14. mar. kl. 22:38 
I'm aware of this console error but unfortunately, I cannot figured this one out since I'm unable to replicate this issue

That being said, as long the models itself looks fine in-game, I suggest you guys to ignored it for now
zombiekiller2008 11. mar. kl. 13:21 
i have the same problem
Aurelíos 20. feb. kl. 9:58 
can someone explain me this?:
Material models/infected/common/l4d2/cif_tanktop_jeansb has bad reference count 0 when being bound
Material models/infected/common/l4d2/cif_sneakers has bad reference count 0 when being bound
Scot | Qu4r4ntine 9. feb. kl. 10:52 
@Wendigo yoo tysm for helping :DD
Wendigo  [ophavsmand] 9. feb. kl. 1:38 
@Male_07 AKA Qu4r4ntine.
If you're talking about the mod that was made by 17, that mod didn't get taken down but rather unlisted.

You can find the mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2862318000
Scot | Qu4r4ntine 8. feb. kl. 19:37 
can you try reuploading the mod Casual Common Infected [OUTDATED]? it was my fav common infected mod but it got deleted for no reason i think
GEO ❤ 3. dec. 2024 kl. 23:48 
@Wendigo Could you give me your DC so I can talk please? I really need your help and I would be very grateful. I could send you all the images...
Wendigo  [ophavsmand] 3. dec. 2024 kl. 21:25 
@❤༺°GEO_MOD•༻❤
Any chance you could send me an in-game screenshot (without any colour correction)?
GEO ❤ 3. dec. 2024 kl. 20:14 
@Wendigo hello i need a help I've been working on my color palette for a long time but there is a problem and that is that the textures of the pants or polos come out completely and only the flat colors come out like this in the image, the truth is, I don't know why... does anyone know why or if they are damaged? from some poorly made edition of my vtf?

That is to say, as an example, the textures of the pockets of the shorts and pants disappear and all that remains is a horrible flat-colored texture... this is my mod that I am telling you about. I hope you can help me with this...

mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348455061
Morshkimash 1. dec. 2024 kl. 11:09 
:steamthumbsup: roger that
Wendigo  [ophavsmand] 1. dec. 2024 kl. 5:27 
@Morshkimash
Not possible, that mainly due to how skin families works with common infected. So I can't really do much about it
Morshkimash 1. dec. 2024 kl. 1:55 
weird request, but could you decrease the frequency at which zombies wear striped shirts in general (tho the same bold white blue/white grey ones stick out to me the most)

with other shirts, they tend to blend in and not stick out too much, but stripes, don't, so it is really jarring when you notice more than one zombie wearing the same (very stand out) pattern on screen at once, or within minutes of eachother.

that said, it's obv up to you, AND
Gr8 mod, I love it <3
KAWAAAHHH 11. sep. 2024 kl. 0:50 
alright, thats good to know
Wendigo  [ophavsmand] 11. sep. 2024 kl. 0:38 
@KAWAAAHHH
I'm still updating for some of my mods

While Casual L4D1 Infected is being planned by Sirwololo/Patch Corp
KAWAAAHHH 10. sep. 2024 kl. 2:31 
are you planning on making more improved CIs or your just gonna update them?
Wendigo  [ophavsmand] 23. aug. 2024 kl. 2:25 
@sinner
It's compatible
Z 23. aug. 2024 kl. 2:04 
I just read through the vpk of this mod + extended CI + a population mod that uses extended CI

I'm not familiar with model + population mods but I'm assuming its safe too use them all together since yours doesn't touch the models that extended CI uses ?
GEO ❤ 3. aug. 2024 kl. 21:47 
@Wendigo Thank you for continuing to update your graphic mods to date seriously, when I saw the new variants of the dressshaket I didn't know what mod it was and I thought it was something that I had installed accidentally but now I see that it was you and your great contributions that no one else Unfortunately, thank you very much for your work and I hope you do more in the future, the truth is I remind you and your friends that the variants still need to be made for common citizens in L4D1 as you said with this mod, thank you and a big hug 🫂
Wendigo  [ophavsmand] 6. maj 2024 kl. 9:26 
@John Fallout
The gore system will work fine with this mod and other mods
fnv 6. maj 2024 kl. 9:14 
does this mod and the other improved infected mods affect gore?
dont know if its just me but i honestly feel like there are not much visible injuries after i installed this mod
example, sometimes i shoot a zombie in the back with a shotgun, but the ripped piece of body with the ribs coming out doesnt seem to be visible
Wendigo  [ophavsmand] 20. apr. 2024 kl. 3:29 
@Bane
Try disable all of your mods except both casual civilian and deep southerners and see if it works or not
Bane 19. apr. 2024 kl. 20:48 
Wendigo, all that that mod does is change the survivor set from 2 to 1, on official campaigns nothing else.
if you want my addon list
All of the improved sound ones by FRauzy
hunter from RE3
licker from RE2
Ivy XY
Grenade launcher from RE3
left 4 bots 2
Asiandude shotgun, chrome shotgun, M16, m60, ect...
All of my enhanced texture mods
Silent Hill
I hate Mountains
Crossing Over
Splash Mountain
Devil Mountain
Fallen
Coal'd Blood
Dead Echo original
White Forest
Dead before Dawn
Hex explosive cars
Btw all of these campaigns have normal horde sizes and I only get the huge hordes when subscribe to the two addons I mentioned. Also your screenshots actually show now what I see if I subscribe, those overly big hordes. I didn't notice those towards the back before
Wendigo  [ophavsmand] 19. apr. 2024 kl. 19:04 
@Bane
Your screenshot indicate that you're using the script mod because of L4D1 survivors. And yet, you still haven't send me your mod list that I've asked
Bane 19. apr. 2024 kl. 8:33 
here you go and this is what the problem seems to be, it is not constraining the deep south variant to only the deep south levels "Hard Rain and Swamp Fever" https://steamhost.cn/steamcommunity_com/id/ban3550/screenshot/2475366304424343011/ Just so you know this is on normal when there should be a lot less infected as well, as you can see there are even doubles of the ones with the hats I have no scripts on in my addons that up the infected and this only shows up when I subscribe to this one and the deep south rural variant
Wendigo  [ophavsmand] 18. apr. 2024 kl. 18:28 
@Bane
You do kinda realised that during that time, both mod haven't made until "2023", so whatever you have in your mod-list during "2022" is definitely involved with scripts mod (including custom campaign, navmesh or any mod that utilised it)
Bane 14. apr. 2024 kl. 22:19 
Yes, it only stopped now in 2024 when I unsubscribed. It's a pity too, I miss the variation :steamsad: I am still subscribed to the park ranger addons though
Wendigo  [ophavsmand] 14. apr. 2024 kl. 22:08 
@Bane
Absolutely sure you've encounter this since 2022? (I forgot to put this in my previous comment but still)
Bane 14. apr. 2024 kl. 21:17 
Yes, ever since I installed it which was after the Last Stand, this caused me so much trouble on normal for some reason that I played on advanced as there seemed to be less infected somehow.
Then when I unsubscribed all of the problems with the horde and also special infected spawns went back to normal
Wendigo  [ophavsmand] 14. apr. 2024 kl. 19:23 
@Bane
I just realised something about one of your comments.....you had this problem for two years to be exact?
Wendigo  [ophavsmand] 4. apr. 2024 kl. 19:26 
@Bane
Can you show me a screenshot of your mod list and couple of the infected horde in-game as well to see how big we're talking about?
Bane 4. apr. 2024 kl. 2:41 
Yes especially the Parish finale is terrible because there are so many more infected now that you can barely move even with pipe bombs. As soon as I took the addons this one and deep south rural, the finale was possible in one attempt again
Wendigo  [ophavsmand] 3. apr. 2024 kl. 20:37 
@Bane
Do they also affect on default/vanilla campaign as well or just custom maps?
Bane 3. apr. 2024 kl. 19:46 
The only addons I use are ones to make things sound and look better and custom campaigns. Also Left 4 Bots 2. I am not interested in Mutations are population changes so i don't download things like that. I just played Coal 'd Blood and the difference in the finale is night and day. The horde size is actually manageable now Before there was a large amount of the zombies with the hats and the female ones with the striped tank top. BTW I usually only play single player which is where I saw this
Wendigo  [ophavsmand] 3. apr. 2024 kl. 19:00 
@Bane
Here's the problem, I don't find "remodel's affecting on population counts" make sense because at the moment, that's not really a thing. I've not encounter this on my end nor got any complaint about this issue (until now).

So quite frankly, based on your situation, you got something that's causing this on your end. And on what exactly type of mods that you're using? (including custom campaign, mutation and/or any scripts)
Bane 2. apr. 2024 kl. 19:04 
@Wendigo, except it does. I don't use population mods, I unsubscribed from this and the deep south one and the population dropped back to normal instantly. I've been blaming TLS for the huge horde sizes for two years, but it seems like it was this the whole time
Wendigo  [ophavsmand] 2. apr. 2024 kl. 15:35 
@Bane
Except this isn't population mod, it's remodel mod that focus on expanding more variety but doesn't affect the population count

You got something that involved using the script, like "complete population" mod for example
Bane 2. apr. 2024 kl. 9:54 
I used this for a while and it's great, however I ran into an issue in that there are too many infected, the horde is too big, I wish there was a way that these would not affect the population size
Ninpan 8. mar. 2024 kl. 13:32 
The original L4D1 Ci overhaul is slowly getting outdone-
🌻 Luucy 🌻 8. mar. 2024 kl. 8:40 
Hell yeah, I've always wanted an L4D1 CI urban overhaul. Can't wait for it :)
Wendigo  [ophavsmand] 6. mar. 2024 kl. 23:08 
@The Witchetty Man
At the moment, One of the modder name "Sirwololo" is planning to do that.
RubberJohnny 6. mar. 2024 kl. 23:06 
Any plans for an improved urban L4D1 CI mod?
17 26. jan. 2024 kl. 6:39 
right then
Wendigo  [ophavsmand] 26. jan. 2024 kl. 6:30 
@17
I was thinking about it but there's potentially risk that breaks the animation for L4D1 female infected in online

Ironically, there was two mod by different modders that done this before but it got taken down due to the issues
17 26. jan. 2024 kl. 6:18 
could you make l4d2 female ci use l4d1 female ci animations?